Emp/Psi, Rad/Rad and Ta/A
Are these builds primarily for PvE, or PvP? If it's for PvP, I have a few builds that may help you, or I can post my build. TA/A that is.
Are you looking for team builds or solo builds? At level ten you can have both! Don't forget fitness will be inherent for I19.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Well, each person will be different, but depending your power set choices, things could differ a lot. The quick and easy way to describe "proper" Defender AT usage, you have two power sets, so use them.
Far too often, especially with Empathy but there's others who fall into this category on occasion, people think that all they should be using is their primary. The reason Empathy has such a time falling into this category is that they are either: Not using their RAs, AB, or Fortitude to help do some non-reactionary green numbers (especially notable at level 35+), or they are just sitting and waiting for someone's health to drop slightly and heal that little bit.
Depending on your primary and secondary power choices, your tactics and strategy for Solo, Team, and PvP (what I consider the 3 versions of builds) may or may not differ drastically. A solo Empath build has a lot it can skip as they won't be dealing with any teammates period. A Traps or Kinetics Defender is going to usually be in the middle of melee, giving it better synergy with Dual Pistol or Radiation Blast (for example) due to the PBAoEs in the blast power set, while a Dark Blast will likely jump in and out of mobs a lot, in to set traps and out to utilize cones more effectively, unless you go with Dark Mastery for double (and with seekers from traps triple) stun possibility.
That last part does bring up another point, not only does primary and secondary matter on how your play style will mature, but your epic and power pools will as well. A Storm using Gale while hovered in the air above a mob will knock them back into the ground, causing the mitigation factor of KB without the scatter. You can get triple holds (or with Dark Servant quad) on a Dark/Elec/Elec Defender. Also, there's the Kinetics with Psionic Mastery where you mass hypnosis the mob, jump in and FS from safety and then go on with your Blast's strategy, not to mention possibly telekinesis them into a corner for your cone sets (mine Kin is Assault Rifle, TK/Repel + FS + Ignite which is Blaster level damage small AoE patch).
Is there only one way to play a Defender, no. Lots of different strategies can be developed and played upon to success depending heavily on your power set choice and actual power selection, as usually there's only 2-3 powers per set that I'd shun you for not using. The rest is up in the air dependent on how you want to play your character as there's even more than one way to play a certain power set combo (points to Traps/Dark/Dark example above). Just have your head on and be able to alter your strategy slightly to work well with whatever team you happen to be on.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
To answer questions, PvE, and while i'd like to be able to solo, I mainly team.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Well, all three listed are team friendly so it'll depend on what you're wanting out of your powers.
Empathy is a buff set, Radiation is buff and debuff, and Trick Arrow is debuff only.
Radiation, like Dark Miasma, is kinda a grab bag of powers. Empathy tends to be more ally focused (only 3 powers work on itself solo) set while Trick Arrow you have to worry about hitting your enemies and also have to worry about purple patch, though there's no power in it that's pointless solo. Radiation's first two debuffs are toggles, so you don't have to worry about them hitting, plus other than Fallout and the Rez, you can use all the powers to benefit yourself, even the buffs/heal.
Overall all sets are able to solo, but some make life easier. The buffs effecting yourself and the toggle debuffs that will effect your opponent instead of having to worry about a to-hit check of the first two (and more major debuffs), Radiation is probably where I'd pull towards, but then again, my first successful Defender was a Storm/Dark Defender...
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
So, the thing is, i'm new to defenders, and I've just rolled a few for a project of mine.
Then comes the problem, as I said, i'm new to defenders, so i've got no idea how to build them, and play them, if they demand a certain playstyle.
So, what i'm looking for is tips, and builds for these.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.