Rad Dark build suggestion
I think you are going to have very significant endurance issues especially while trying to run either Radiation Infection or Enervating Field (or worse both). This will likely be true even with Accelerate Metabolism up and running.
I'd slot Dark Blast, Gloom, Nightfall and Tenebrous Tentacles for damage. First two you have done so, the other two need the damage. I can see potentially slotting TT for the -to hit and set bonuses for defense depending on the rest of the build. In your case with Scorpion Shield, Weave and Maneuvers added to RI's enhanced to hit debuff I doubt you'll really need the -to hit enhanced in anything much less your attacks for most pve/team play.
Your largest source of To Hit debuff is Radiation Infection. Slot RI for To Hit debuff first and -def if the slots are available. Dark Watchers (IO's) or Enzymes (HO's) are probably what I'd use. The To Hit debuff while it is resisted does effectively act as +def for everyone including you against anything getting debuffed. Add in the To Hit debuff from your blasts (even unenhanced for -to hit) and for those targets you and everyone else is essentially getting soft capped before any +def on your end is accounted for.
Hi, HoochShepherd. Did you intend this build to be I19 compliant with inherent stamina? At any rate you need to throw a couple slots in stamina, make it three slotted for end mod.
Running radiation infection, staying near your anchor, while having your choking cloud running will deny most melee damage.
I am not so big on fighting, especially at the cost of delaying tactics so far, and delaying EM Pulse even two levels. Your big control running choking cloud will be best served having hasten near perma, and as close to perma on accelerated metabolism. It's not an either/or mandate, but the extra fighting pool toggles will seriously impair using EM Pulse every time it's available, which is my suggestion.
I would also consider an epic with additional recovery options such as conserve power, power sink just to keep things rolling.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Slot Radiation Infection for To-Hit Debuff instead of Defense Debuff. By the late game you should have no trouble at all hitting enemies, what you want is to make it harder for them to hit you.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
So I was wondering if I could get some critiques or sugestions on my planned build. I'm not overly sure what I'd want to gun for on a rad def, so I figured soft capping was the most loggical. I could theoretically get more ranged def, but I figured it would be best to soft cap S/L and ranged as best I could to be more rounded. I've leached a lot of this off the boards, so I know at the very least it's not a horrible build.
Any suggestions are welcome.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx(3), Numna-Heal(5), Numna-EndRdx/Rchg(40)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), EnManip-EndMod/Rchg(17), Adrenal-EndMod/Rchg(17)
Level 6: Radiation Infection -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb(21), LdyGrey-DefDeb/Rchg/EndRdx(23), LdyGrey-DefDeb/EndRdx(23)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 12: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(25), P'ngTtl--Rchg%(25), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(43), P'ngTtl-Rng/Slow(43)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Tenebrous Tentacles -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(29)
Level 18: Fly -- Flight-I(A)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(50)
Level 22: Night Fall -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-%Dam(40)
Level 24: Choking Cloud -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 26: Boxing -- Dmg-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Mutation -- RechRdx-I(A)
Level 35: Life Drain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 38: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Fallout -- HO:Nucle(A), HO:Nucle(48), HO:Membr(50)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run