Buyable Costume Slots


Bad_Influence

 

Posted

I have a character who is a star-spangled power armor type. Think Iron Man and Captain America all mixed up, but before there was such a thing as the Iron Patriot. =P

She has five different armor designs, but I want MOAR! Think "Hall of Armor" from Iron Man. I would very much like to be able to swap between ten different armors... mostly, because her armors are kept on an orbital platform that can "hotswap" different armor builds depending on the needs of the mission. ("Needs suit Alpha-4, stat.")

Also, the removing hats and helmets thing? Never thought of that. And now I'm obsessing over the concept just a liiiiittle too much.


 

Posted

Costume slots are like pockets. You can never have too many.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Quote:
Originally Posted by TheMagicTramp View Post
I am assuming having a load of costume slots wouldn't break the game engine or something, and it might take more effort to implement than is worth it
Actually, having a load of costume slots does break the game at this point. This is why characters that switch sides cannot do more than one costume mission at 20, 30, 40, and turn in one set of Halloween salvage. All of which were tested.

I would agree with the "it might take more effort to implement than it worth it" though.

Quote:
Originally Posted by TheMagicTramp View Post
can end up costing alot of inf.
I believe that is the point... Going to the tailors is MEANT to be an INF sink. Given the advent of Gleemail, vet costume tokens, and bonus costume tokens whenever they break/redesign costumes I don't really think this suggestion is needed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I believe that is the point... Going to the tailors is MEANT to be an INF sink. Given the advent of Gleemail, vet costume tokens, and bonus costume tokens whenever they break/redesign costumes I don't really think this suggestion is needed.
I didn't mean creating costumes is an inf sink, which is fine, but if I wanted to constantly switch between several saved costumes, switching to and fro over and over again, most of my inf would end up going to that instead of anything else. With more costume slots, I could switch on the fly instead of having to run to a tailor and back, and wouldn't drain my inf completely. I was only referring to switching costumes as a work around for not having enough costume slots, not the tailor itself.

Especially before lvl 20, the whole only having one slot is kinda killer if you want a 'dual form' character, I know you can buy an extra with halloween salvage, but it would be nice to get some from the get-go, and if, like the 'other' game, Paragon offered a service of paying for account-wide costume slots, I'm pretty sure looking at this thread alot of people would make use of this. Its not for everyone, and thats fine. It's optional after all.

It would all depend on how much money the devs believe this could make. I would have thought it would at the very least break even with the time taken to implement, but as I have no knowledge of MMO business models, it's a pure guess. I'm only suggesting its looked into by the devs - if it looks to make a loss for the studio, then thats fine. I just think it may make some people happy and help fund the game as well