Beheader: This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. (Moderate damage)
Summon pack animals: For every pack animal that is near you, you and all pets will have their resistances and defenses to everything but psionics increased by 5% (45 yard range)
Level 1: Gray Wolf
Bite, claw (Minor damages). Upgrade: Pounce (minor damage immobilize) and diseased bite (moderate DoT, defense debuff). Second upgrade: Throat bite (High damage)
Level 6: Lion
Same powers as Wolf
Level 18: Three Meerkats (one mob), immune to poisons and defense debuffs
Bite, claw (Minor damages). Upgrade: Swarm (Minor DoT, -tohit), Rabid clawing (moderate DoT) Second upgrade: Gnaw (High damage)
Level 2:
Chop: The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.
Level 6:
Animal Whisperer: You have a deeper connection with your animal companions, and they defend you with less hesitation.
Level 8:
Birds! : You call for an aerial assault from a flock of ravenous crows on your target and enemies nearby. (Moderate DoT, chance to strike fear in affected enemies)
Level 12:
Call hungry predators: Each hungry predator that is near you grants you and all nearby pets a 5% damage bonus.
Level 12: Wolverine
Bite, claw (Minor damage). Upgrade: Frenzied hunger (Wolverine gains a permanent 2% damage increase as well as a 10% reduction in power recharge times), Neck Gnaw (The wolverine leaps onto the back of the enemy and gnaws viciously at their neck, High damage and minor DoT). Second Upgrade: Wild Desperation (The wolverine bites and claws madly at all enemies within 5 yards, dealing high damage over time, AOE)
Level 24: Silverback Gorilla
Punch, Slam (Moderate damage). Upgrade: Beat Chest (Build up effect). Second Upgrade: Foot Stomp (Moderate damage), Haymaker.
Level 18:
Pendulum: This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back. (Superior Damage)
Level 28:
Grizzly Bear:
Paw strike, Bite (moderate damage) Jab (minor damage). Upgrade: Roar (Cone, chance to cause enemies to tremble in fear), Swipe (moderate damage). Second Upgrade: Maul (Melee cone, extreme damage, minor bleeding DoT), Chomp (High Damage, minor bleeding DoT)
Level 32:
One with Nature: You have become truly bestial, able to speak and command your companions as if they were human.
-----.-.-.--.-.-.-...-.-.-.-.-.-.
Kay, that's about it. Why am I suggesting this? Because I haven't slept in 23 hours and I'm starting to hallucinate... and because it sounds like a good idea at the time. Also because creating this set would mean the animal costume parts having reason to exist.
Edit: Oh, and those stackable buffs would not be enhanceable
Posted
<Standard 'would require the Devs to make a new skeleton for each animal type' response>
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Posted
Quote:
Originally Posted by Aett_Thorn
<Standard 'would require the Devs to make a new skeleton for each animal type' response>
Level 1:
Beheader: This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. (Moderate damage)
Summon pack animals: For every pack animal that is near you, you and all pets will have their resistances and defenses to everything but psionics increased by 5% (45 yard range)
Level 1: Gray Wolf
Bite, claw (Minor damages). Upgrade: Pounce (minor damage immobilize) and diseased bite (moderate DoT, defense debuff). Second upgrade: Throat bite (High damage)
Level 6: Lion
Same powers as Wolf
Level 18: Three Meerkats (one mob), immune to poisons and defense debuffs
Bite, claw (Minor damages). Upgrade: Swarm (Minor DoT, -tohit), Rabid clawing (moderate DoT) Second upgrade: Gnaw (High damage)
Level 2:
Chop: The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.
Level 6:
Animal Whisperer: You have a deeper connection with your animal companions, and they defend you with less hesitation.
Level 8:
Birds! : You call for an aerial assault from a flock of ravenous crows on your target and enemies nearby. (Moderate DoT, chance to strike fear in affected enemies)
Level 12:
Call hungry predators: Each hungry predator that is near you grants you and all nearby pets a 5% damage bonus.
Level 12: Wolverine
Bite, claw (Minor damage). Upgrade: Frenzied hunger (Wolverine gains a permanent 2% damage increase as well as a 10% reduction in power recharge times), Neck Gnaw (The wolverine leaps onto the back of the enemy and gnaws viciously at their neck, High damage and minor DoT). Second Upgrade: Wild Desperation (The wolverine bites and claws madly at all enemies within 5 yards, dealing high damage over time, AOE)
Level 24: Silverback Gorilla
Punch, Slam (Moderate damage). Upgrade: Beat Chest (Build up effect). Second Upgrade: Foot Stomp (Moderate damage), Haymaker.
Level 18:
Pendulum: This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back. (Superior Damage)
Level 28:
Grizzly Bear:
Paw strike, Bite (moderate damage) Jab (minor damage). Upgrade: Roar (Cone, chance to cause enemies to tremble in fear), Swipe (moderate damage). Second Upgrade: Maul (Melee cone, extreme damage, minor bleeding DoT), Chomp (High Damage, minor bleeding DoT)
Level 32:
One with Nature: You have become truly bestial, able to speak and command your companions as if they were human.
-----.-.-.--.-.-.-...-.-.-.-.-.-.
Kay, that's about it. Why am I suggesting this? Because I haven't slept in 23 hours and I'm starting to hallucinate... and because it sounds like a good idea at the time. Also because creating this set would mean the animal costume parts having reason to exist.
Edit: Oh, and those stackable buffs would not be enhanceable