Ice/Fire, cheap build, may need work.


deathleader

 

Posted

So I pretty much just wanted a super cheap build that would be able to tank. I will make a better build once I get to a level 50 and make some money. Make any changes/suggestions/or send me a completely new build, doesn't matter, I can take ideas from everything.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5), EndRdx-I(5)
Level 1: Scorch -- EndRdx-I(A), EndRdx-I(42), RechRdx-I(43), RechRdx-I(43), Acc-I(43), Dmg-I(45)
Level 2: Hoarfrost -- Heal-I(A), Heal-I(7), EndRdx-I(9), RechRdx-I(9), RechRdx-I(11)
Level 4: Chilling Embrace -- EndRdx-I(A), EndRdx-I(7), Taunt-I(11), Taunt-I(48), Slow-I(50), Slow-I(50)
Level 6: Wet Ice -- EndRdx-I(A), EndRdx-I(40)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Taunt-I(A), Taunt-I(46), Acc-I(46), Acc-I(48)
Level 12: Combustion -- Dmg-I(A), Acc-I(13), EndRdx-I(13), EndRdx-I(15), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- Heal-I(A), Heal-I(17), Heal-I(36), Heal-I(46)
Level 16: Kick -- Dmg-I(A), Dmg-I(31), Acc-I(31), Acc-I(48)
Level 18: Glacial Armor -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(34), EndRdx-I(34)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21), EndMod-I(23)
Level 22: Icicles -- Taunt-I(A), Taunt-I(23), Acc-I(25), Acc-I(25)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(27), EndRdx-I(29)
Level 28: Energy Absorption -- EndRdx-I(A), RechRdx-I(29)
Level 30: Fire Sword Circle -- Acc-I(A), Dmg-I(31), EndRdx-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 32: Hibernate -- Heal-I(A)
Level 35: Incinerate -- EndRdx-I(A), RechRdx-I(36), RechRdx-I(36), Dmg-I(37), Dmg-I(37), Acc-I(37)
Level 38: Greater Fire Sword -- EndRdx-I(A), EndRdx-I(39), RechRdx-I(39), RechRdx-I(39), Dmg-I(40), Acc-I(40)
Level 41: Combat Jumping -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Permafrost -- ResDam-I(A)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run


 

Posted

Ice/fire, great combo, i love mine. The powers you took are solid, but the slotting needs work.

--An ice/ tank does not need to slot taunt in anything, really. With 2 aggro auras, and Chilling Embrace ticking so fast, it's utterly unnecessary.

--To that effect, CE is overslotted, Icicles underslotted. CE does fine with the base slot, especially on a leveling build, and Icicles needs end redux.

--Depending on your tanking style, Taunt could be put off till later in the build. I bounced around with combat jumping, using the large radius of Combustion to tank fine for a long time.

--Energy Absorption is WAY underslotted. Ice is great to play on SOs because of this power; you want it slotted for +def, recharge, and some endmod can be nice as well. Ice can softcap itself with Combat Jumping, Weave, and an application of EA even in a small spawn.

--Taunt only needs acc in pvp.

--Tough is really nice to soften the hits that will get through.


Here's my take on it:

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(3), DefBuff-I(5), DefBuff-I(5)
Level 1: Scorch -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), EndRdx-I(9), RechRdx-I(11)
Level 2: Hoarfrost -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13), Heal-I(13), Heal-I(15), Heal-I(21)
Level 4: Chilling Embrace -- EndRdx-I(A), EndRdx-I(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), Taunt-I(23)
Level 12: Combustion -- Acc-I(A), Acc-I(17), Dmg-I(17), Dmg-I(25), EndRdx-I(25), RechRdx-I(27)
Level 14: Health -- Heal-I(A), Heal-I(29)
Level 16: Kick -- Empty(A)
Level 18: Glacial Armor -- EndRdx-I(A), EndRdx-I(19), DefBuff-I(19), DefBuff-I(33), DefBuff-I(34)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(36), EndMod-I(36), EndMod-I(36)
Level 22: Icicles -- Acc-I(A), Acc-I(31), EndRdx-I(37), EndRdx-I(37), Dmg-I(37)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(29), ResDam-I(31), ResDam-I(31), S'fstPrt-ResDam/Def+(33)
Level 26: Weave -- EndRdx-I(A), EndRdx-I(27), DefBuff-I(33), DefBuff-I(39), DefBuff-I(39)
Level 28: Energy Absorption -- RechRdx-I(A), RechRdx-I(34), EndRdx-I(39), DefBuff-I(40), DefBuff-I(40), EndMod-I(40)
Level 30: Fire Sword Circle -- Acc-I(A), Acc-I(34), Dmg-I(42), Dmg-I(42), RechRdx-I(42), EndRdx-I(43)
Level 32: Hibernate -- Heal-I(A)
Level 35: Incinerate -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45), RechRdx-I(45), EndRdx-I(50)
Level 38: Greater Fire Sword -- Acc-I(A), Acc-I(45), Dmg-I(46), Dmg-I(46), EndRdx-I(46), RechRdx-I(50)
Level 41: Combat Jumping -- DefBuff-I(A), DefBuff-I(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Permafrost -- ResDam-I(A)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

I think double-slotting end reduction in a non-damage toggle is a waste in general, but IMO it's even more of a waste if you have a end recovery power like EA.

The extra end you recover from the second end reduction is miniscule; so drop an end red slot from GA, FA, CE, Tough and Weave. Health could use an extra slot, and Icicles another damage slot; do what you like with the rest.

I also don't see why you'd need to have Taunt recharge in under 4 seconds, but unless the goal is to move to sets later, the slots aren't really needed elsewhere.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Finduilas: all good points. I knocked that sample build together pretty quickly, and those would all be good tweaks.

To the OP, hope this all helps!


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!