Illusion / Force Field


Doomguide

 

Posted

So I got bored and I haven't slept for about 34 or 35 hours now.

Can someone tell me:
A) What good this build is.
and
B) What's wrong with it?

Note that I don't intend on actually making it.. I doubt I have that much Inf total across the several accounts I own.
I haven't checked this for Rule of Five, either. Just.. threw it in Mids and played with it a little, tweaking, before posting.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Poltergeist: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (50) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 1: Personal Force Field
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (3) Luck of the Gambler - Endurance/Recharge
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
Level 2: Deflection Shield
  • (A) Gift of the Ancients - Endurance/Recharge
  • (7) Gift of the Ancients - Run Speed +7.5%
  • (15) Gift of the Ancients - Defense
  • (43) Gift of the Ancients - Defense/Endurance
Level 4: Force Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (48) Entropic Chaos - Chance of Heal Self
  • (48) Devastation - Chance of Hold
  • (50) Apocalypse - Chance of Damage(Negative)
Level 6: Swift
  • (A) Run Speed IO
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 12: Insulation Shield
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (13) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Endurance/Recharge
  • (43) Gift of the Ancients - Defense/Endurance
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Miracle - +Recovery
  • (17) Panacea - +Hit Points/Endurance
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Regenerative Tissue - +Regeneration
  • (29) Miracle - Heal/Endurance/Recharge
Level 18: Group Invisibility
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (19) Gift of the Ancients - Defense/Endurance/Recharge
  • (19) Gift of the Ancients - Defense/Recharge
  • (21) Gift of the Ancients - Endurance/Recharge
  • (21) Kismet - Accuracy +6%
  • (27) Kismet - Defense/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (31) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (33) Efficacy Adaptor - EndMod/Accuracy
Level 22: Dispersion Bubble
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
Level 24: Phantom Army
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (39) Call to Arms - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (39) Glimpse of the Abyss - Endurance/Fear
  • (40) Glimpse of the Abyss - Accuracy/Endurance
  • (40) Glimpse of the Abyss - Fear/Range
  • (40) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (42) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Repulsion Field
  • (A) Force Feedback - Chance for +Recharge
  • (42) Explosive Strike - Chance for Smashing Damage
  • (42) Explosive Strike - Damage/Knockback
Level 30: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Phantasm
  • (A) Sovereign Right - Resistance Bonus
  • (33) Edict of the Master - Defense Bonus
  • (34) Force Feedback - Chance for +Recharge
  • (34) Explosive Strike - Chance for Smashing Damage
  • (34) Commanding Presence - Taunt/Placate Resist
  • (37) Commanding Presence - Accuracy/Damage/Endurance
Level 35: Recall Friend
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (36) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Winter's Gift - Slow Resistance (20%)
  • (36) Time & Space Manipulation - Endurance
  • (37) Time & Space Manipulation - Range
  • (37) Time & Space Manipulation - +Stealth
Level 38: Force Bubble
  • (A) Endurance Reduction IO
Level 41: Indomitable Will
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (50) Shield Wall - Defense/Recharge
Level 44: Mind Over Body
  • (A) Impervious Skin - Status Resistance
  • (45) Impervium Armor - Psionic Resistance
  • (45) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Recharge
  • (46) Impervium Armor - Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Acrobatics
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run



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Quote:
Originally Posted by McNum View Post
Between the Loyalists and Resistance, I'd be tempted to support Praetorian Hamidon.
One side uses mind police and will "disappear" you and the other uses poison gas and bombs on civilians. Hamidon? He'll just have a tree eat you. Much simpler. If we're all going to be oppressed and/or killed by someone, it might as well be the walking trees. At least they don't speak in annoying code or doublespeak. They just devour you.

 

Posted

I'd say it is a pretty poor build. In fact, I'd guess that this is a joke post. No Spectral Wounds or Deceive. Horrible slotting just about everywhere. Wasted slots. Almost no damage. And that's about all it merits.

EDIT: OK, I was a little cranky this morning. Sorry. (I have given sincere responses to joke posts before and felt stupid.) Oedipus Tex has some really good advice. Lewis has some good suggestions in his build, too. But this build needs some serious work.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

It almost looks too haphazard to be a joke build.

This is the Illusion/FF build I would make. Basically, I'd shoot for soft capping. When I19 comes out, I'd sneak CJ into the build also, in order to cap my AOE defense. It is close already, but just a bit shy.

Lewis

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Mirror Image: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Personal Force Field -- Krma-ResKB(A)
Level 2: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-%Hold(11)
Level 4: Deceive -- Pplx-EndRdx/Conf(A), Pplx-Acc/Rchg(31), Pplx-Acc/EndRdx(31), Pplx-Acc/Conf/Rchg(31), Pplx-Rchg/Conf(37), CoPers-Conf%(43)
Level 6: Deflection Shield -- GftotA-Def/EndRdx(A), GftotA-Def(15), DefBuff-I(15)
Level 8: Swift -- Flight-I(A)
Level 10: Insulation Shield -- GftotA-Def/EndRdx(A), GftotA-Def(17), DefBuff-I(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(27), S'bndAl-Dmg/Rchg(27), S'bndAl-Build%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-End%(39)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 24: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(25), Flight-I(25)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(48), Abys-Acc/Fear/Rchg(48), Abys-Fear/Rng(48)
Level 28: Superior Invisibility -- EndRdx-I(A), EndRdx-I(36)
Level 30: Flash -- Lock-Acc/Hold(A), Lock-Acc/Rchg(34), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(37), BldM'dt-Dmg(50)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), LkGmblr-Def/EndRdx(42)
Level 44: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Detention Field -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'm guessing you are new to slotting characters (or at least Controllers). Don't fret about it too much--my first builds needed a lot of help too.

Here is some specific feedback on what you probably want to improve.

- Take Phantom Army immediately at level 18.

- You've built for a lot of "bonus" type IOs. You probably want to focus on Recharge above and beyond everything else.

- Remember that in Issue 19 the Fitness pool will become inherent. You will not have to explicitly pick up Stamina, Health, etc, but you do want to save some slots for them

- Personal Force Field could probably due with just one enhancer. I'd either put a single Luck of the Gambler: +Recharge here, or (if I already had 5 LotGs slotted) put the Kismet: +Accuracy there.

- You want to work a lot more Recharge into this build in general. It's showing Phantom Army as perma right now, but it's actually about 30 seconds shy of that. The reason is Repulsion Field is slotted with the chance for +Recharge proc. The proc is good in game but won't make up that much of a difference.

- You really want to pick up some attacks.

- Deceive is a must.

- Flash is a good power but it's up to you. It's your only way to get AoE Containment and since you should be building for Recharge will be up pretty often.

- For choice of APP there are many options but I personally like Primal for /Force Field because Power Boost makes your shields very powerful. Local Man's guide discuss the relative benefits of other APPs.

- Most likely you don't need Indomitable Will if you stay with the Mind APP. Mental Blast and Psi Tornado--single target and AoE blasts--are musts for most Controllers

- Not sure what you're going for with the slotting in Recall Friend. I slot this power with a single Range IO or the -Knockback power fromthe Blessing of the Zephyr set.

- For your Defense powers: Slot 5 of them with Luck of the Gambler +Recharge. The five you pick should be ones where you only need either the 1 slot, or plan to 3 slot as +Recharge, Defense, Defense/Endurance. Off the top of my head, for you that's going to be Group Invisibility, Deflection Shield, Insulation Shield, Personal Force Field, Combat Jumping (if you keep it). Those together give you +37.5 Recharge. Slot Dispersion Bubble with either 5 or 6 pieces from the Red Fortune set (6 if you want to build for extra Ranged defense, which IMO you should since you can grab it so cheaply).

- You probably don't need both Group Invis and Superior Invis. I'd go with Group for the endurance savings.

- Drop the 6th slot in Spectral Terror. The extra Psionic Resistance is probably not worth a whole slot.

- Phantasm should be slotted to give yourself more Recharge. I like Expedient Reinforcement here because it gives more Recharge and again more Ranged Defense.

- Change slotting in Blind to 4 pieces from the Basilisk's Gaze set for more Recharge. Then slot the additional slots with damage of some kind.

- Slot your newly picked up AoEs with 5 pieces of Positron's Blast for the +Recharge.

- Slot your newly picked up single target damage powers with 5 pieces from the Decimation set for even more Recharge (its lower level but the damage will still be excellent).

- Drop Acrobatics since you already have mezz and knockback protection


Hope that's helpful. Post a new build after making some changes and we'll continue to guide you.


 

Posted

Quote:
Personal Force Field could probably due with just one enhancer. I'd either put a single Luck of the Gambler: +Recharge here, or (if I already had 5 LotGs slotted) put the Kismet: +Accuracy there.
I would not put a Kismet +6% in there. The Kismet special works when the power it is in is active and does so regardless of its own level. Kismet needs to go, ideally, in a toggle chosen at low levels you run constantly, particularly in combat. LotG +7.5% or a Karma -kb would probably be the first couple IO's I'd be thinking about in PFF.


 

Posted

What attacks would be a good idea for an Ill troller to pick up?


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
What attacks would be a good idea for an Ill troller to pick up?
Take a look at my Illusion/Radiation Guide, linked in my sig, even if Rad is not your secondary. It will explain a lot of details about Illusion and its attacks, including how to get benefit from the Illusory damage in Spectral Wounds, Phantom Army and Phantasm's Decoy.

The short version is that Blind is essential to set up Containment. Then Spectral Wounds. I strongly recommend Deceive early, but not everyone agrees. Another attack like Air Superiority is helpful leveling up, but it makes you go into melee -- not a problem for some secondaries, and usually not a problem if there are no other foes around and the one you are pounding on is Blinded. Once you get to the APP levels of 41+, then one of the single target blasts will let you have a great attack chain of Blind-Spectral Wounds-Blast-Spectral Wounds. Fire Blast is my favorite, then Ice, but the Blasts from the Psi and Primal APP pools work too.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control