Ill/Storm build feedback
This what my Ill/storm looks like, shes a beast and the recharge is almost perma on
everything. This was an expensive build but will give you something to look forward
to. Recharge is something this build needs to survive solo mish's. Use this build as a
outline and you should be fine, good luck.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5)
Level 1: Gale -- Empty(A)
Level 2: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(7), BasGaze-Rchg/Hold:30(7), BasGaze-EndRdx/Rchg/Hold:30(9)
Level 4: Snow Storm -- TmpRdns-Acc/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(9), TmpRdns-Rng/Slow:50(11), TmpRdns-Acc/EndRdx:50(11), TmpRdns-Dmg/Slow:50(46)
Level 6: Swift -- Flight-I:50(A)
Level 8: Hover -- LkGmblr-Rchg+:50(A)
Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(13), S'fstPrt-ResKB:30(13), Aegis-ResDam/EndRdx:50(15), Aegis-Psi/Status:50(15), LkGmblr-Rchg+:50(37)
Level 12: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- Frbd-Fly:50(A), Frbd-EndRdx:50(17)
Level 16: Freezing Rain -- Posi-Dam%:50(A), ImpSwft-Dam%:30(17), LdyGrey-%Dam:50(19), LdyGrey-DefDeb/Rchg:50(19), Achilles-ResDeb%:20(21), Acc-I:50(21)
Level 18: Phantom Army -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(23), S'bndAl-Dmg/EndRdx:50(23), S'bndAl-Build%:50(25), RechRdx-I:50(25), RechRdx-I:50(27)
Level 20: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Numna-Regen/Rcvry+:50(29), Mrcl-Heal:40(29), Mrcl-Rcvry+:40(31)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod:50(43)
Level 24: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(33), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-Slow%:50(34)
Level 26: Spectral Terror -- Abys-Dam%:50(A), Abys-Acc/Fear/Rchg:50(34), Abys-EndRdx/Fear:50(34), Abys-Acc/Rchg:50(36), Abys-Fear/Rng:50(36)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 30: Deceive -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(37), CoPers-Acc/Rchg:50(37), CoPers-Conf/EndRdx:50(39), CoPers-Conf%:50(39)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(40)
Level 35: Tornado -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(40), Amaze-Acc/Stun/Rchg:50(43), Amaze-Acc/Rchg:50(43), Amaze-EndRdx/Stun:50(46)
Level 38: Lightning Storm -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(40), Decim-Dmg/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42), Decim-Build%:40(42)
Level 41: Indomitable Will -- RechRdx-I:50(A)
Level 44: Mind Over Body -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), RctvArm-ResDam:40(45), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
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Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 3.15% Max End
- 2.75% Enhancement(Terrorized)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(RunSpeed)
- 91.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 175.5 HP (17.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 3.85%
- 27% (0.45 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I don't currently have access to Mid's, but just looking at your build, I see a few things that could change. However, I can't check to see whether you have passed the "Rule of 5" for any of my suggestions.
Deceive: I'm a big fan of Deceive and take it at level 4. Regardless of that, I suggest you replace the Confuse with the Contagious Confusion proc. It turns Deceive into an occasional Mass Confusion. It is a great addition that I use in all of my Illusion Controllers that hit 50.
Snow Storm: Tempered Readiness gives a 3.75% Recharge from what I recall. If you moved some slots to Superior Invis, and put your one LotG Recharge plus 5 Red Fortunes, you can get 5% Recharge instead, plus cap EndRdx. With the LotG Recharge, that's 12.5% Recharge in one power. If you have room, you can do the same thing in Group Invis.
I'm not sure why you have the Zephyr in Fly -- you are probably already at capped flight speed without it. You can use that slot somewhere else. Now-a-days, I generally get by with a single Flight Speed in Fly.
In Phantom Army, 4 Expediant Reinforcements + the Soulbound Dam/Rech should cap you for Recharge and Damage. Put the Soulbound Chance for Build Up in that 6th slot. With three pets, it hits really often.
If you can steal some slots from a few places (2 from Hurricane -- leave the 4 Dark watcher, 1 from Fly, 1 from Phantasm -- see below), you can get 6.25% Recharge from Glympse set in Spectral Terror.
Phantasm: If you use 4 Expediant Reinforcement and an Acc/Dam Hami-O, you'll cap Damage with good accuracy on Phanty in 5 slots.
Lightning Storm: Putting a Devastation Chance for Hold is nice here.
Grant Invis: You already have SI and GI. Why not use Combat Jumping instead?
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Deceive: I'm a big fan of Deceive and take it at level 4. Regardless of that, I suggest you replace the Confuse with the Contagious Confusion proc. It turns Deceive into an occasional Mass Confusion. It is a great addition that I use in all of my Illusion Controllers that hit 50.
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As for using it in itself: I use it occasionally...
Perhaps rarely would be a more accurate indication. I don't really like that power at all. Aside from its usefulness I just never enjoyed playing with it, so it's not something I'm gonna be throwing around all the time.
Snow Storm: Tempered Readiness gives a 3.75% Recharge from what I recall. If you moved some slots to Superior Invis, and put your one LotG Recharge plus 5 Red Fortunes, you can get 5% Recharge instead, plus cap EndRdx. With the LotG Recharge, that's 12.5% Recharge in one power. If you have room, you can do the same thing in Group Invis.
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I'm not sure why you have the Zephyr in Fly -- you are probably already at capped flight speed without it. You can use that slot somewhere else. Now-a-days, I generally get by with a single Flight Speed in Fly.
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In Phantom Army, 4 Expediant Reinforcements + the Soulbound Dam/Rech should cap you for Recharge and Damage. Put the Soulbound Chance for Build Up in that 6th slot. With three pets, it hits really often.
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Phantasm: If you use 4 Expediant Reinforcement and an Acc/Dam Hami-O, you'll cap Damage with good accuracy on Phanty in 5 slots.
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Lightning Storm: Putting a Devastation Chance for Hold is nice here.
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Grant Invis: You already have SI and GI. Why not use Combat Jumping instead?
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Thanks, that's some useful input there.
I suggest you take a look at my Illusion/Radiation guide. I have a long discussion about Deceive and its uses. It is very effective to take problem foes out of the fight before it begins. Malta Sappers. Carnie Illusionists or Masters. Confuse a Rikti Guardian while standing next to him, and you can get a nice buff of AM.
Confuse a runner and he usually turns around and comes back. On a team and a foe decides to go after the squishier teammates? Deceive will make him turn around and rejoin the pack.
If you stack it enough, you can even Confuse an AV or EB so that he uses his "alpha strike" on his buddies rather than you. The reason I suggested replacing the Confuse rather than the Conf/Rech is that the Coercive Persuasion set without the Confuse is nearly capped for Confuse. More Recharge lets you stack it on Bosses and AVs a little faster.
Add the Contagious Confusion proc, and suddenly you have a new ranged AoE control power -- that draws no aggro. Granted, you can't know when it is going to hit, but I'm often amazed at how often a small group will all be hit by the confuse.
As for Combat Jumping, it is one of the lowest endurance cost toggles in the game -- it is almost nothing. And it gives you Immob protection and some nice maneuverability that doesn't suppress. CJ+Hurdle is pretty nice. I use it instead of Group Invis on my perma-PA Ill/Rad, and it is a nice addition.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Inspired by Tal_N I recently started an Ill/Storm troller.
It's about to hit 42 now and I've been having lots of great fun with it thus far.
For the most part there's just one issue still. When I'm careful in my approach I rarely get overwhelmed by the various meanies, but when it does happen it's always in PA downtime. As such I figured it was time to start planning what precisely to make of my char once I hit that 50 and I can start slotting all the IOs I want.
This is, however, not just my first time using the illusions set, it is also the first time I actually got a troller to any decent level without getting bored. Needless to say my experience in that field is limited, hence why I'd like to hear from people with more knowhow on the subject what they think of it.
Enough rambling - so here's what I came up with:
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Sorceress Ultimecia: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5)
Level 1: Gale -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Rchg/KB:50(9), KinCrsh-Rechg/EndRdx:50(9), KinCrsh-Dmg/EndRdx/KB:50(11), KinCrsh-Acc/Dmg/KB:50(11)
Level 2: Blind -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(13), UbrkCons-Acc/Hold/Rchg:50(13), UbrkCons-Acc/Rchg:50(15), UbrkCons-EndRdx/Hold:50(15), UbrkCons-Dam%:50(19)
Level 4: Snow Storm -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(7), TmpRdns-Acc/EndRdx:50(21), TmpRdns-Rng/Slow:50(21), TmpRdns-EndRdx/Rchg/Slow:50(34)
Level 6: Swift -- Run-I:50(A)
Level 8: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(25), LkGmblr-Rchg+:50(46)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25)
Level 14: Fly -- Srng-EndRdx/Fly:50(A), Srng-Fly:50(27), Zephyr-Travel/EndRdx:50(27)
Level 16: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(17), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(19)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(31), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), S'bndAl-Dmg:50(33), S'bndAl-Dmg/Rchg:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(36)
Level 22: Freezing Rain -- TmpRdns-Acc/Slow:50(A), TmpRdns-Rng/Slow:50(36), TmpRdns-EndRdx/Rchg/Slow:50(36), UndDef-DefDeb:50(37), UndDef-DefDeb/Rchg:50(37), UndDef-DefDeb/Rchg/EndRdx:50(37)
Level 24: Hurricane -- DampS-ToHitDeb/Rchg/EndRdx:50(A), DampS-ToHitDeb/EndRdx:50(39), DarkWD-ToHitDeb:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-ToHitDeb/EndRdx:50(40), DarkWD-Slow%:50(48)
Level 26: Spectral Terror -- Abys-EndRdx/Fear:50(A), Abys-Acc/Fear/Rchg:50(34)
Level 28: Deceive -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31)
Level 30: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 32: Phantasm -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(40), C'Arms-Acc/Dmg/Rchg:30(40), C'Arms-EndRdx/Dmg/Rchg:30(42), BldM'dt-Acc/Dmg:50(42), BldM'dt-Dmg:50(45)
Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(43), ExRmnt-Dmg/EndRdx:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(45)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(42), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Hibernate -- RgnTis-Heal/Rchg:30(A), RgnTis-Regen+:30(48)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A)
Level 47: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Any suggestions, obvious errors or concerns?