Quick show of hands - Speed Caps, FPS, and Lag?
I'm not that good. My reaction speed isn't frankly quick enough to take advantage of any speed increase. I struggle with SB or SS as it is
Thelonious Monk
I'm running a Geoforce GTX 260 with most of the ultramode bells and whistles, I haven't noticed any appreciable lag due to excessive speed (superspeed or falling)
I'd love to see higher speed caps, it's hard to feel super when you can loose a race to a smart car.
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I'm not that good. My reaction speed isn't frankly quick enough to take advantage of any speed increase. I struggle with SB or SS as it is
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With the caps lifted, Speed Boost could become even more zippy. Would you find yourself discouraging kins from SBing you if it boosted your speed more than it already does?
That's something that I didn't consider. I personally never discourage kins from SBing me, but I don't know a single kin who doesn't ask when a group gets off the ground or a taskforce gets started.
With the caps lifted, Speed Boost could become even more zippy. Would you find yourself discouraging kins from SBing you if it boosted your speed more than it already does? |
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That's something that I didn't consider. I personally never discourage kins from SBing me, but I don't know a single kin who doesn't ask when a group gets off the ground or a taskforce gets started.
With the caps lifted, Speed Boost could become even more zippy. Would you find yourself discouraging kins from SBing you if it boosted your speed more than it already does? |
And, also I have a thing about letting people play their own game and SB seems to be a Kin's favourite buff so let them spam it. It becomes a problem if they have to miss out a player. There are ways to mitigate SB somewhat, turn off travel power, detoggle run etc - and using hover is often a good work around.
I took SS the other day on a char and realised how much I hated it and so effectively wasted a vet respec to get rid because that plus run (which had a stealth IO so needed toggling frequently) and SB made the toon unmanageable
That said, I'd have to see how SB was on a given toon if caps were lifted - I'd hope I'd not have to, but I can't say until I've tried it.
Thelonious Monk
I don't think the speed cap is a technical limit so much as it is a practical limit. As I understand it, server load per player snowballs the faster the player moves, as the server needs to keep a much larger area around the player populated, and 3D space volume balloons at an alarming rate. It's highly unlikely that the Super Speed cap will ever budge from where it is now.
That said, I'm not opposed to loosening up the caps on the other powers and giving Super Speed Ninja Run's jump height and air control to compensate.
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The i19 info indicates that some serious changes are coming to the way characters are slotted. There has already been and will continue to be lots of discussion on how these mechanics affect characters.
One of the more interesting aspects of having swift and hurdle inherent is that it will become very slightly easier to reach the various speed caps for travel powers.
This raises the question on why we have those speed caps in the first place.
The first reason is that it's difficult for the map server to deal with characters zooming around at an appreciable fraction of the speed of sound. Players with Super Speed or even Super Leaping can attest first hand that it sometimes takes a second or two for the game to spawn enemies for them as they're crossing a zone. When many players are moving through a zone very rapidly, the map server often lags a bit. For example, during the Pylon phase of Rikti Mothership raids, you can watch the game slow down and speed up somewhat as players travel between Pylons. It's easier to see if you have your netgraph up, especially if you have framerate issues when 40-50 players are attacking a Pylon around you.
The definitive place one can watch this is the third mission of the Imperious task force. Send a single player with Super Speed or Super Jump up the hill while everyone else waits at the hill area and watch your netgraph. So much happens in response to players moving through the zone that the mapserver can barely keep up.
The second reason for the speed caps is that it becomes rather difficult for some video and CPU setups to keep up with the rapidly changing terrain. Some players refuse Super Speed simply because it gives them severe framerate issues as they zip through a zone. This is more of an issue in newer zones due to the higher polycount and weighter texture filesizes. It takes more floating point muscle to move those guys around than it does in the 'simpler' older zones.
However, it's been more than half a decade since the game was first released. Both game and server hardware have become more powerful. The Imperious taskforce is an edge case, simply due to its map design.
Assuming the game servers could handle it in most cases, if NCSoft devs were to move the speed caps so that you could fully enhance your travel powers to the Enhancement Diversification limits, would YOU be able to take advantage of it? Or are you limited by your current computer setup?
I have an nVidia 9400. Without any of the Ultra-mode goodies turned on, I start running into FPS issues with Superspeed capped, or when I am rapidly falling.