Help me tweak my main for i19 (Shield/SS)
Pretty please? ( ._.)
Hi there,
I'm at work, so no Mid's to check some numbers. But I have a lvl50 SD/SS tanker so maybe I have some input for you.
I have no use of hasten. It might be a personnal preference, but with 6 +recharge LotG scattered around my build, everything comes up pretty fast, double Rage fot 20 seconds, double Active defense, I don't need more than that. I've recently done an AE mish with speedboost+hyper metabolism, my attacks were quite fast and impressive, but crashes from rage were way too often... I'm sure I killed things faster, but I found it really annoying.
On the endurance side, I had to wait for the Miracle IO, the Numina regen/recovery, the +10% chance end from performance shifter AND both accolades (+5% max end x2) to not worry about my endurance anymore. So hasten on top of that might be difficult to run (at least solo), but I can't be sure without trying.
The 2 accolades add A LOT to your endurance. Since everything is calculated in %, the more endurance you have, the more you recover. My advise would be to get them ASAP (Born in Battle is quite easy to get, especially for a tanker). If possible, try to run the Talos Island mayhem mission for the temp power +5% END. It lasts 3 game days, very usefull.
Travel power is up to you. Of course combat jumping is usefull for the +DEF. Plus, it's really cheap on the endurance side.
On the slotting :
- Deflection needs 6 slots. 4 DEF (LotG works great) + 2 RES.
- Battle agility is overslotted. 4 LotG for any combination of Def/ is good
- Active Defense : I find 2 slots for recharge is good. It counters any -rech debuff and when you do some low level TF's, it's up 100% of the time.
- True grit has resistance in it so 3 slots of heal and 3 of resistance. (or 4 miracle for the bonus + 2 Res)
- Tough is overslotted, 3/4 slots is enough
- weave also, 4 slots of LotG
Now for the sets, you often made the peculiar choice of not taking the 6th enhancement in mosts sets. Why is that ?
Look at the 6 enhancement bonuses and you'll find the most interesting ones for a SD tanker : +DEF
- Oblits = +3.75% melee DEF
- Mako's = +3.75% ranged DEF
- Eradication = +3.13% AoE DEF
and so on and so forth...
So when you have, for one more enhancement, +DEF bonus, grab it.
Once you it the soft cap on all positions, then you can tweak for recharge, damage, regen, recovery, etc.
Hope I helped =)
P.S : use the "View Totals" option in Mids often to check your defenses and make sure you're above 45% to all positions after any change.
Thanks for the reply.
Hi there,
I'm at work, so no Mid's to check some numbers. But I have a lvl50 SD/SS tanker so maybe I have some input for you. |
I have no use of hasten. It might be a personnal preference, but with 6 +recharge LotG scattered around my build, everything comes up pretty fast, double Rage fot 20 seconds, double Active defense, I don't need more than that. I've recently done an AE mish with speedboost+hyper metabolism, my attacks were quite fast and impressive, but crashes from rage were way too often... I'm sure I killed things faster, but I found it really annoying. |
On the endurance side, I had to wait for the Miracle IO, the Numina regen/recovery, the +10% chance end from performance shifter AND both accolades (+5% max end x2) to not worry about my endurance anymore. So hasten on top of that might be difficult to run (at least solo), but I can't be sure without trying. The 2 accolades add A LOT to your endurance. Since everything is calculated in %, the more endurance you have, the more you recover. My advise would be to get them ASAP (Born in Battle is quite easy to get, especially for a tanker). If possible, try to run the Talos Island mayhem mission for the temp power +5% END. It lasts 3 game days, very usefull. |
On the slotting : - Deflection needs 6 slots. 4 DEF (LotG works great) + 2 RES. - Battle agility is overslotted. 4 LotG for any combination of Def/ is good - Active Defense : I find 2 slots for recharge is good. It counters any -rech debuff and when you do some low level TF's, it's up 100% of the time. - True grit has resistance in it so 3 slots of heal and 3 of resistance. (or 4 miracle for the bonus + 2 Res) - Tough is overslotted, 3/4 slots is enough - weave also, 4 slots of LotG Now for the sets, you often made the peculiar choice of not taking the 6th enhancement in mosts sets. Why is that ? Look at the 6 enhancement bonuses and you'll find the most interesting ones for a SD tanker : +DEF - Oblits = +3.75% melee DEF - Mako's = +3.75% ranged DEF - Eradication = +3.13% AoE DEF and so on and so forth... |
And for things like Shield charge and Foot Stomp, I like them to come up as fast as possible. Not to mention they're huge endurance hogs and 25% endredux (or whatever it is) just doesn't cut it on a power with base 18.5 endurance cost.
That's why you see some other powers overslotted to grab bonuses. Reactive Armor is one of my all time favorites for rounding off defenses.
As far as DamRes in Deflection: That's probably a worthy goal. It does come out to around 8% resistance, now that I'm looking at it more carefully.
Thanks again for your input, Ryltaar. And I invite further discussion on this stuff. He is my main afterall!
The 6 give me +45% global recharge (fyi hasten = 75%), which I find enough : 35 seconds cd on Shield charge, 9 seconds on foot stomp (yummy).
@OP : I didn't take any epic pools. At first, I took Conserve Power + Physical Perfection, but after finishing my IO sets and Accolades, I respecced out of it and I don't miss them.
I was tempted to go after Pyre mastery for more AoE damage, but it goes against the concept of my character (natural, no fancy flames or electric powers or whatever).
I will probably take back Physical perfection when I19 hits though, just to be on the safe side.
Good luck with your tanker =)
Edit : I just saw your coment about being softcapped. As I said, I don't have Mids, so I couldn't see your defenses status.
I was talking about +Global Recharge LotG, you can put as much as you want. I put them in CJ, Grant cover, Phalanx Fighting, Deflection, Battle Agility and Weave.
The 6 give me +45% global recharge (fyi hasten = 75%), which I find enough : 35 seconds cd on Shield charge, 9 seconds on foot stomp (yummy). |
And hasten is +70% recharge. Red Tomax, power quantification
Okay, I did some tweaking based on your guys' feedback.
-- I moved the Steadfast unique to True Grit (where its resistance bonus actually adds to something, durrr, why didn't I do this before) and cut the Reactive Armor set down to 4 pieces. I lost a lot of endurance reduction as well as a small recovery bonus in the process, though, so I'm a little nervous about that.
Do you think it'd be worth losing the (admittedly small amount of) defense and going with Impervium Armor 4-piece? As of this post, my position defenses are 46.2% (melee), 46.2% (ranged), 48.7% (AOE).
-- Scraped up a second slot for Active Defense for Exemplar purposes.
-- Added damage resistance to Deflection. Those Council Archon skull kicks won't hurt so bad now.
-- Battle Agility is still overslotted, in theory. I was trying to max out my 5% recharge bonuses, and I figured I'd kill two birds with one stone with a 5-piece Red Fortune. Then I tacked the LotG on the end. Are there better ways I could be achieving this?
Any other comments are welcome.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Day Shatter: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Resist Damage IO
- (46) Resist Damage IO
- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Damage/Endurance
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (9) Red Fortune - Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Damage/Endurance
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Miracle - +Recovery
- (17) Miracle - Heal
- (17) Healing IO
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Damage/Endurance
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Kinetic Crash - Recharge/Endurance
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
- (15) Empty
- (15) Empty
- (21) Empty
- (21) Empty
Level 4: Ninja Run
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Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Melee)
- 6.13% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 75% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 30% (2.35 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Luck of the Gambler
(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Jab)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Battle Agility)
- 7.5% Enhancement(RechargeTime)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(True Grit)
- 2.5% (0.04 End/sec) Recovery
(True Grit)
- 3% Defense(All)
(Super Speed)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Foot Stomp)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Fire Blast)
- MezResist(Immobilize) 2.75%
- 21.1 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Grant Cover)
- 7.5% Enhancement(RechargeTime)
I was talking about +Global Recharge LotG, you can put as much as you want. I put them in CJ, Grant cover, Phalanx Fighting, Deflection, Battle Agility and Weave.
The 6 give me +45% global recharge (fyi hasten = 75%), which I find enough : 35 seconds cd on Shield charge, 9 seconds on foot stomp (yummy). |
You should only be getting the benefits of 5 of them.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
You have gotten some sound advice from Ryltaar, so consider it thoughtfully. Although I would add that a sixth LotG is going to be wasted on any build as it violates the 'Rule of Five' and would be a lot of inf wasted.
Get all your accolades ASAP. The +END helps a ton no doubt and the +HP is also very useful on a Shielder.
I like to have some room over the cap on my shield tank as we do not get complete def debuff resist immunity like SR does. EDIT: Also have full-time double Active Defense with this build also and Membrane do not enhance DDR on tanks like they do scraps unless there was a change I am unaware of.
I would also swap SJ to Level20, drop Superspeed and put OwtS at 32. It's one of the best tank Tier9s and there will be times under severe DDR conditions that you can use it for that "Oh Carp!" situation like on big team alphas on ITF or other S/L enemies hammering on you. It can be a good place to mule your steadfast Res/Def also if you want a couple more points of resist from True Grit.
I would slot health with the dual Miracle unique and Numina unique and call it good. And I would 4 slot Char with Basilisk Gaze for extra Ranged def and recovery. This bumps your HP higher and bumps your recharge to 152.5%. Should allow you to 4slot with Performance Shifter in stamina including the PROC for extra +end.
I understand your concern about the end on Shield Charge but it's a non-issue on something that fires every 30s. You make notice it on Footstomp if you are spamming it, but you won't on Shield Charge. You may opt to throw in an EndRed IO in that sixth slot in Footstomp and give up that 3.75% melee defense but I wouldn't.
Trying to keep the powers mostly intact besides OwtS, I would do something like what is below with your build. It increases your recharge while upping your defense to the following:
Defense:
Melee: 52.8% - allows you to take a hit from most S/L debuffing foes and stay at cap
Ranged: 52.9% - ditto
AoE: 50.2%
Resist:
S/L: 45.6%
E/NE: 18.9%
F/C: 24%/22%
I am sure there are places to makes tweaks but maybe this will give you some ideas.
Cheers
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Day Shatter: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(37), ResDam-I(40), ResDam-I(50)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(17)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(9)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt/Rng(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 16: True Grit -- Heal-I(A), Heal-I(17), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46)
Level 18: Boxing -- Acc-I(A)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(36)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: One with the Shield -- ResDam-I(A)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(15), Empty(15), Empty(21), Empty(21)
Level 1: Gauntlet
Level 4: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
I like to have some room over the cap on my shield tank as we do not get complete def debuff resist immunity like SR does. EDIT: Also have full-time double Active Defense with this build also and Membrane do not enhance DDR on tanks like they do scraps unless there was a change I am unaware of.
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Also, how far over the defense cap to aim is something of a mystery. Can anyone illuminate that a bit for me, with numbers and such? Assuming average 70%ish DDR, how much more than 45% does one need to be in the safe zone?
I could be wrong about the DDR for tanks, but in some fairly recent discussions in the scrapper forums it was noted that Membranes increased DDR for scraps but not tanks and that it was a bug for scrappers that the DEVs will likely ignore for the time being.
Being over the cap being needed at all (or by how much) is a matter of opinion. I like to build to be over such that I can take a that RNG fluke roll and not start a cascade failure - this means getting 7.5% extra or so. I also like to go over to maintain the softcap when going above even con because mostly I seem to bed facing +1s and +2s or occasionally higher. The purple patch increased the base to-hit rates slightly each each level above even con so it's easier to be hit by +1s and +2s and so on. It's also a little extra help against lieutenants who have a hgher chance than minions to hit you (62.5% versus 50% if memory serves).
I'm sure you will get varying opinions on it, but that's some of my rationale.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Here's where I ended up based on feedback from you guys. Feel free to take another look.
thanks again.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Day Shatter: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), ResDam-I(37), ResDam-I(46)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(13)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 16: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Heal-I(17), S'fstPrt-ResDam/Def+(46)
Level 18: Boxing -- Empty(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(36)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(50), BasGaze-Acc/Rchg(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(15), Empty(15), Empty(21), Empty(21)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 8.63% Defense(AoE)
- 4.5% Max End
- 82.5% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
I think you are going to have a lot of fun with that build. Lots of extra recovery and a little extra soft-cap room for fighting +1s and +2s with tons of recharge. Tell us how you enjoy it once it is fully realized.
Wifey has a Shield/SS that is level 30 and I bookmarked this thread for her/us in the future.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Which functions as a set bonus, any after the 5th simply don't work, they are however a different set bonus than the 7.5% recharge speed bonus (Large Recharge Bonus). Paragon Wiki
And hasten is +70% recharge. Red Tomax, power quantification |
I'll have to look at my build to check for other bonuses, especially recovery ones as I tried to squeeze them as much as possible to eliminate the endurance hog problem.
Is there a message in Mids saying "Rule of 5 check ! no good" or something ?
If that's all right with OP, I'll post my build in there to make sure it's sound =)
The Melee Teaming Guide for Melee Mans
Yes, if you click Window then Sets and Bonuses, in the panel on the right it shows all your bonuses and ones over the cap will be highlighted in red.
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Just to clarify, as I said earlier, my character is natural (nothing like Pyre, electric etc), and she flies. Some might say it's one or more powers wasted, I like her this way and I don't see what I'm missing anyway (I'll add physical perfection with I19).
The only real things i'd like to improve, are my AoE defense and regen. I currently have 54% melee and ranged, only 48.6% AoE. But I don't see how without lowering melee (I'd like to keep it high), and I could live with less ranged (around 50%), but I don't know what to change.
My regeneration is fine too, I usually loose some health during the alpha but finish full health once the mobs are done. But more regen could help me even more so...
Anyway, this build is very enjoyable so I'm fine as it is. But if anyone can help me improving it a bit, I'll welcome it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Barricade IO: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResDam/EndRdx(48)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(40)
Level 2: True Grit -- Mrcl-Heal(A), Mrcl-Rcvry+(3), Mrcl-Heal/EndRdx(3), Mrcl-Heal/Rchg(13), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(34)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(15)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(50)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(42)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(33), P'Shift-End%(34), P'Shift-Acc/Rchg(43)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 24: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(34), Mocking-Rchg(45), Mocking-Taunt(50), Mocking-Acc/Rchg(50)
Level 26: Boxing -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam(43)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(48)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Hover -- LkGmblr-Rchg+(A)
Level 44: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: One with the Shield -- Heal-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 9.88% Defense(Fire)
- 9.88% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 4.88% Defense(Psionic)
- 18% Defense(Melee)
- 18% Defense(Ranged)
- 12.1% Defense(AoE)
- 1.8% Max End
- 11% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 288.1 HP (15.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 15.4%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 4.4%
- 16% (0.27 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 10% RunSpeed
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I might be wrong about this Ryltaar, but I think you actually have waaaay too much defense. I think you could probably get your positions to around 50% and call it good.
I would also try to get Air superiority in there rather than Hover to fill out your attack chain. You're gonna be sitting on your hands a lot without an extra attack from an epic pool otherwise. You can move the LotG from Hover into Grant Cover (as toggles go, Grant Cover is pretty cheap) and dig up slots from other places to make it a serviceable attack. A lot of your powers are way overslotted in the effort to get defense bonuses.
I might be wrong about this Ryltaar, but I think you actually have waaaay too much defense. I think you could probably get your positions to around 50% and call it good.
I would also try to get Air superiority in there rather than Hover to fill out your attack chain. You're gonna be sitting on your hands a lot without an extra attack from an epic pool otherwise. You can move the LotG from Hover into Grant Cover (as toggles go, Grant Cover is pretty cheap) and dig up slots from other places to make it a serviceable attack. A lot of your powers are way overslotted in the effort to get defense bonuses. |
Actually, I'm good with my attack chain, I have Sands of Mu so no need for air superiority (I almost never use Boxing already...).
I think i'll drop the Touch of death set in Jab and grab Crushing impact for more +Recharge.
Same for Haymayker.
I'll be then around 51% melee/ranged, that should be good =)
I'll put a new build with this configuration.
Ok, here's a new build. I removed a set of Mako and Touche of death from Haymaker and jab, replaced it with crushing impact. Won 10% recharge, lost some melee and ranged defense.
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So, I've posted a message like this for my main character two or three times in the past, and I've always gotten tremendously helpful feedback from you guys as he's gone from a SO scrub to a crappy IO scrub to a serviceable killing machine.
Here are some notes/goals:
1) I use this character for pretty much everything, so he needs to be survivable and as wrecking-ball-esque as possible.
2) This new build revolves around adding in Hasten and getting it as close to 100% uptime as possible.
-- Is this even possible from an endurance standpoint?
-- He doesn't currently have any of the endurance/recovery accolades. How much of a difference do they make?
-- With hasten added, should I think about dropping Pyre mastery for Energy?
3) I added super speed because I was out of other ideas, figured the poor guy doesn't need any more toggles, and because I thought it'd be cool to have him jumping and running and top speed through the city. I'm not absolutely married to it, though.
4) Any other pointers are welcome. I'm not a fantastic character builder, so I'm sure there's room for improvement.
5) I want to avoid purple sets and things like the PVP +3% defense IO.
6) Everything shown on the build below is stuff he already has.
Doing a long form export for you folks at work:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Day Shatter: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection
- (A) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Endurance/Recharge
Level 1: Jab- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Damage/Endurance
- (36) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Battle Agility- (A) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Defense/Recharge
- (3) Gift of the Ancients - Run Speed +7.5%
- (9) Gift of the Ancients - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
Level 4: Haymaker- (A) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Damage/Endurance
- (42) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Active Defense- (A) HamiO:Membrane Exposure
Level 8: Against All Odds- (A) Endurance Reduction IO
Level 10: Taunt- (A) Recharge Reduction IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
Level 14: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 16: True Grit- (A) Miracle - +Recovery
- (17) Miracle - Heal
- (17) Healing IO
Level 18: Boxing- (A) Empty
Level 20: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 22: Knockout Blow- (A) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Damage/Endurance
- (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Endurance
Level 26: Shield Charge- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Kinetic Crash - Recharge/Endurance
Level 28: Weave- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
Level 30: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump- (A) Endurance Reduction IO
Level 35: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
Level 41: Char- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 44: Fire Blast- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Detonation - Accuracy/Damage/Endurance
Level 49: Grant Cover- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
- (15) Empty
- (15) Empty
- (21) Empty
- (21) Empty
Level 1: GauntletLevel 4: Ninja Run