Fire/Energy/Mu Mastery Blaster - Soft Capped But Worth It?
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As far as $5+ billion inf builds go...i'm not feeling it.
Personally if I wanted to build an AV spec blaster I'd go with /scorp app. Having a ranged immob (or even just using it for the -fly/jump, while you hover) is very valuable when it comes to taking out AV's from range.
So that would push toward s/l def instead. After that I'd use the 3 spiders for extra damage. You'll have little issue outdamaging each one so aggro will stay on you (at range) while they chew the AV up. Also put the -res proc in them. With all 3 attacking it will be up very often on a single target.
I'd also include some sort of damage recovery power, which in this case would be aidself.
Quote:
If you are going to be a flying ranged blaster, Hover + Ranged cap is the way to go. Don't get me wrong, I love my S/L capped blasters if I feel like mixing ranged and melee. If you want a reliable strong strategy, however, there is no reason a Fire/ blaster *needs* to be in melee so capped Range + flight has better across the board performance than S/L.
As far as $5+ billion inf builds go...i'm not feeling it.
Personally if I wanted to build an AV spec blaster I'd go with /scorp app. Having a ranged immob (or even just using it for the -fly/jump, while you hover) is very valuable when it comes to taking out AV's from range. So that would push toward s/l def instead. After that I'd use the 3 spiders for extra damage. You'll have little issue outdamaging each one so aggro will stay on you (at range) while they chew the AV up. Also put the -res proc in them. With all 3 attacking it will be up very often on a single target. I'd also include some sort of damage recovery power, which in this case would be aidself. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Quote:
Agreed if you are going to be ranged then ranged def is best, but the 10.5% leg up that the def shields give directly translates into considerably more build room for recharge.
If you are going to be a flying ranged blaster, Hover + Ranged cap is the way to go. Don't get me wrong, I love my S/L capped blasters if I feel like mixing ranged and melee. If you want a reliable strong strategy, however, there is no reason a Fire/ blaster *needs* to be in melee so capped Range + flight has better across the board performance than S/L.
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Additionally, if you are focusing on range damage then /em has lots of attacks that can be minimally slotted while still boosting s/l def by a large amount. Which again leaves more options open for additional recharge, recovery, or w/e you want.
Lastly, if the spider pets are alive (and it isn't that difficult against a single target as you pull the aggro) they actually do quite a bit of damage. Also the -res proc in them will drastically improve your own damage output and is pretty tough to ignore if your specific goal is to kill meaty single targets.
Oops, actually lastly heh, being able to negate an AV's movement by stacking powerboosted webenvelope and/or simply eliminating their ability to fly up and punch your face in (looking at you Honoree) is an ability that can expand the number of AV's you'll be able to face off against and still have a chance of winning.
Ideally, you'd have softcap range and s/l and near perma hasten and the ability to negate their movement and some pets munching on them, but we can't all be MM's and trollers
Hey all you blaster masters,
This is my first toon from way back when, I5 I think, I have given him some love over the years including his current build which has made him very hard to kill but he has never ever killed an AV solo not to mention a GM. So, I have given him some i18 love and made him a new build. The build was made to soft cap him and perhaps make him AV solo capable. What do we think? Worth it? How would you change it and how would those changes make him better?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
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Dark Ignis: Villified: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
Level 2: Fire Ball- (A) Ragnarok - Damage
- (13) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Damage/Endurance
Level 4: Build Up- (A) Adjusted Targeting - Endurance/Recharge
- (17) Adjusted Targeting - To Hit Buff/Endurance
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (21) Adjusted Targeting - Recharge
Level 6: Flares- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
Level 8: Rain of Fire- (A) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
Level 10: Swift- (A) Run Speed IO
Level 12: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (34) Miracle - Heal
Level 18: Blaze- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod
- (42) Performance Shifter - Chance for +End
Level 22: Conserve Power- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 24: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 26: Blazing Bolt- (A) Executioner's Contract - Accuracy/Damage
- (31) Executioner's Contract - Damage/Range
- (31) Executioner's Contract - Damage/Recharge
- (33) Executioner's Contract - Disorient Bonus
- (40) Executioner's Contract - Damage/Endurance
- (40) Executioner's Contract - Damage/Interrupt
Level 28: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Kick- (A) Empty
Level 32: Tough- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
Level 35: Energy Punch- (A) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 38: Weave- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
Level 41: Charged Armor- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Summon Adept- (A) Blood Mandate - Accuracy/Damage
- (46) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Accuracy/Damage/Endurance
- (48) Blood Mandate - Accuracy
- (50) Blood Mandate - Damage
Level 47: Electrifying Fences- (A) Gravitational Anchor - Immobilize/Recharge
- (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (50) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 49: Boost Range- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 0: Ninja Run
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Set Bonus Totals: