Original Brute out of retirement PLz help


Greyhame

 

Posted

Hello everyone .
First off I would like to say its great to be back . I haven't played in over a year.
I came back for GR and have now enjoyed the new content for well over a month . I Tested SS/WP brute and just did not really get into it.. Dual pistols wasn't what i hoped for. And the animation times ruined KM for me .. So .. I have gave it some thought and decided to dust off my original brute SS/Inv .. He was created when CoV first hit closed beta.. then moved to open beta and finnaly fully leveled with in the first week of CoV hitting live... Its been a few years since i really played him . Only dusting him off for new content and events .
Now i think its time to bring him up to date for historical reasons and make him my perma Main melee toon.. After all he was my first and is still the best PvE toon i have made.

I spent two weeks in mids on this build . Pls pls pls Review it and give me as much feed back as you can.. Basically what i want is the same smash tastic fun i use to have But with perma /kin speed boost. And a higher level of SMASH Thanks to the modern IOs.

Please let me know if i waisted any slotting .. missed any holes ... and if i went over any caps ..
I would like to pick up another AoE attack skill or a Range atk if its posible ..but i just couldn't find a way to fit it in .
My Fighting Style ?
Run in Smash+Smash+PopEye Punch+ Curb Stomp= FUN
I never pay attention to aggro or how many i have on me . Never really watch my HP bar either until i face plant.
Sry for the long post...
I'm aiming at running +3/8 solo or higher also

Thanks to those who have read this much and thanks for the help from any that can give it


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

JonathanOG: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Hecatomb - Damage: Level 50
  • (3) Hecatomb - Damage/Recharge: Level 50
  • (3) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (5) Hecatomb - Accuracy/Recharge: Level 50
  • (5) Hecatomb - Damage/Endurance: Level 50
  • (7) Force Feedback - Chance for +Recharge: Level 50
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance: Level 40
  • (11) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance/Recharge: Level 40
  • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (15) Impervious Skin - Status Resistance: Level 30
Level 4: Dull Pain
  • (A) Numina's Convalescence - Heal: Level 50
  • (15) Numina's Convalescence - Heal/Endurance: Level 50
  • (17) Numina's Convalescence - Heal/Recharge: Level 50
  • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (19) Kinetic Combat - Damage/Endurance: Level 35
  • (19) Kinetic Combat - Damage/Recharge: Level 35
  • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (21) Pounding Slugfest - Damage/Recharge: Level 30
  • (23) Pounding Slugfest - Accuracy/Damage: Level 30
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (23) Kinetic Combat - Damage/Endurance: Level 35
  • (25) Kinetic Combat - Damage/Recharge: Level 35
  • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (27) Pounding Slugfest - Accuracy/Damage: Level 30
  • (27) Pounding Slugfest - Damage/Recharge: Level 30
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
Level 14: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (29) Numina's Convalescence - Heal/Endurance: Level 50
  • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (31) Regenerative Tissue - +Regeneration: Level 30
  • (31) Miracle - +Recovery: Level 40
Level 16: Tough
  • (A) Aegis - Resistance: Level 50
  • (33) Aegis - Resistance/Endurance: Level 50
  • (33) Aegis - Resistance/Recharge: Level 50
Level 18: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (34) Adjusted Targeting - Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (34) Performance Shifter - EndMod/Recharge: Level 50
  • (34) Performance Shifter - EndMod/Accuracy: Level 50
  • (36) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Recharge: Level 50
Level 24: Resist Elements
  • (A) Reactive Armor - Resistance: Level 40
  • (37) Reactive Armor - Resistance/Endurance: Level 40
  • (37) Reactive Armor - Resistance/Recharge: Level 40
  • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 26: Unyielding
  • (A) Reactive Armor - Resistance: Level 40
  • (39) Reactive Armor - Resistance/Endurance: Level 40
  • (39) Reactive Armor - Resistance/Recharge: Level 40
  • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (40) Impervious Skin - Status Resistance: Level 30
Level 28: Resist Energies
  • (A) Aegis - Resistance: Level 50
  • (40) Aegis - Resistance/Endurance: Level 50
  • (40) Aegis - Psionic/Status Resistance: Level 50
  • (42) Impervium Armor - Psionic Resistance: Level 40
  • (42) Impervium Armor - Resistance/Endurance: Level 40
Level 30: Invincibility
  • (A) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense/Recharge: Level 50
  • (43) Adjusted Targeting - To Hit Buff: Level 50
  • (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 32: Foot Stomp
  • (A) Armageddon - Damage: Level 50
  • (45) Armageddon - Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (46) Armageddon - Damage/Endurance: Level 50
  • (46) Force Feedback - Chance for +Recharge: Level 50
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Recharge: Level 30
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 41: Super Speed
  • (A) Celerity - +Stealth: Level 50
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50
Level 49: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage: Level 50
------------
Level 1: Brawl
  • (A) Recharge Reduction IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 6% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 179.9 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 24.9%
  • MezResist(Sleep) 15%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 15%
  • 13% (0.22 End/sec) Recovery
  • 80% (5.01 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 20% RunSpeed


 

Posted

After some testing tonight on his very old SO slotting .. lol i feel i may have over powered him a bit in this build.. But if i squeezed in enough recharge ( i hate waiting for a attack to recharge while i stand and lose fury) it should be very fun.
Cant wait to run his respec


 

Posted

Quote:
Originally Posted by Nericus View Post
Suggest waiting to reconstruct him until after issue 19 arrives as Fitness is supposed to turn into an inherent power pool.
i gave that some thought.. I think the slotting will remain the same so the only changes I9 will bring to the build would be hurdle/super jump / unstoppable all one slotted
That is depending on rather or not the reviews hold good for the current design


 

Posted

Quote:
Originally Posted by Nericus View Post
Suggest waiting to reconstruct him until after issue 19 arrives as Fitness is supposed to turn into an inherent power pool.
Nah. i19 will have a freespec with it. And you won't be getting any new slots. Basically you can have the exact same build but with 3 more unslotted powers. Or you could rearrange slots. But i19 is months away.

That build will definitely be good, but it could be a lot better. I'm aiming my invuln characters for one of three routes:

1) softcapping s/l with 1 enemy in invinc, then as much +rech as I can manage

2) getting 32% def to s/l/e/n with 1 enemy in invinc (so one small purple insp softcaps) then as much recharge as possible

3) max recharge and just ignore defense. at +8 you will have lots of insp drop, and invinc+purples may well be enough to keep you softcapped most of the time anyway.

I'm leaning strongly towards #2 because I like middle of the road balanced builds. Sounds like you (the OP) may be a #3 kinda person