My Elec/Storm. The Archetypical Controller... with very little damage


Amy_Amp

 

Posted

This thing makes me sad to solo with.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Tesla Cage -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(3), GladNet-Rchg/Hold(3), GladNet-EndRdx/Rchg/Hold(5), GladNet-Acc/EndRdx/Rchg/Hold(5), GladNet-Dam%(11)
Level 1: Gale -- KBDist-I(A)
Level 2: Chain Fences -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(19), P'Shift-Acc/Rchg(21), Ragnrk-Knock%(45)
Level 4: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46)
Level 6: Jolting Chain -- Apoc-Dam%(A), Apoc-Dmg(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11)
Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(13), P'Shift-EndMod/Rchg(13), P'Shift-Acc/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 10: Steamy Mist -- GA-3defTpProc(A), GA-End/Res(21), GA-Res/Rech/End(46), S'fstPrt-ResDam/Def+(46)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(25)
Level 14: O2 Boost -- Empty(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), ImpSwft-EndRdx/Rchg/Slow(45), P'ngTtl-EndRdx/Rchg/Slow(48), TmpRdns-EndRdx/Rchg/Slow(48)
Level 18: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(43)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42)
Level 22: Hasten -- Empty(A)
Level 24: Super Speed -- Run-I(A)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 28: Thunder Clap -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 30: Maneuvers -- Empty(A)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(37)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(39), GJ-Acc/End/Rech(39), GJ-Dam/Rech(39), GJ-Dam%(40)
Level 41: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Acc/Rchg(50)
Level 44: Shark Skin -- Empty(A)
Level 47: Tactics -- Empty(A)
Level 49: Vengeance -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run



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Posted

It can't be that different to solo than my Earth/storm. Yes, before level 32 it sucks to solo unless specifically built for it. After that, it comes it's own and solos fine enough for me and I didn't drop anything more than common IOs into the build.


 

Posted

My Ice/Storm was built to be able to solo . . . it isn't fast, but it works. And other than three IOs from the purple Confuse set in Arctic Air, he has no Purples. He DOES have Chilblain slotted as a damage power, Block of Ice with Hami-Os to max both Damage and Hold, Air Superiority, Ice Blast, Frost Breath and Ice Storm. With those and a few damage procs here and there, he can solo at a rate that isn't entirely painful.

With the outrageous cost of the build you have posted, you should be able to get some damage out of it, but I'm not sure you have really built for damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
My Ice/Storm was built to be able to solo . . . it isn't fast, but it works. And other than three IOs from the purple Confuse set in Arctic Air, he has no Purples. He DOES have Chilblain slotted as a damage power, Block of Ice with Hami-Os to max both Damage and Hold, Air Superiority, Ice Blast, Frost Breath and Ice Storm. With those and a few damage procs here and there, he can solo at a rate that isn't entirely painful.

With the outrageous cost of the build you have posted, you should be able to get some damage out of it, but I'm not sure you have really built for damage.
I'd hate to guess within 2 billion what that build would cost; the Glad Armor 3% def IO alone is WAY over 2 billion selling off-market. I can't imagine that you couldn't come up with a more effective build at a fraction of the cost.

Based on the OP's history I have to doubt that this is a serious build.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Wow. Do Controllers get Water Spout? I didnt know that. I bet Illusion/Storm/Waterspout would be fun.

Anyway, this is my electric control plan. I doubt I'll actually run the armor or that I'll afford it but I'm slotting towards this.

Lewis

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Spark Girl: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9)
Level 1: Gale -- Acc-I(A)
Level 2: Chain Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(50), GravAnch-Hold%(50)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(21)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(40)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 10: Steamy Mist -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), TtmC'tng-ResDam/EndRdx(11), S'fstPrt-ResKB(43)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep/EndRdx(40)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- UndDef-DefDeb/Rchg(A), UndDef-Rchg/EndRdx(17), UndDef-Rchg(17), Achilles-ResDeb%(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(31)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(29), CoPers-Conf%(29), Acc-I(31)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(50)
Level 35: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Wow. Do Controllers get Water Spout? I didnt know that. I bet Illusion/Storm/Waterspout would be fun.
If they go red side.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
This thing makes me sad to solo with.
Argh, say it ain't so. I've been trying to find an Elec/ that I can stand to slog through, and thought /Storm would be it... what don't you like about it?


 

Posted

Quote:
Originally Posted by Guero View Post
Argh, say it ain't so. I've been trying to find an Elec/ that I can stand to slog through, and thought /Storm would be it... what don't you like about it?
I have an Elec/Storm in the mid-20s so far, and I have mixed feelings about it. I love both powersets, but there isn't a lot of synergy. Elec works best with everything tightly packed together. Static Field needs them (and keeps them) in a small patch, Conductive Aura needs all of them close around you, and the chain powers need everybody fairly closely packed as well.

Storm does just the opposite -- it throws people around. Hurricane and CA directly oppose each other unless you smoosh enemies into a wall. Tornado and Lightning storm (which I don't have yet) will be very actively spreading your opponents out.

Essentially you have two separate toolkits that can sometimes be used together, but much of the time it will be one or the other. I would use Storm a lot more in decent sized teams, and Elec a lot more solo and in small teams.

Hurricane is useful, though, for pushing people into the Static Field.

That being said, I'm going to stick with this character. Regardless of what I just said, I really enjoy playing her and find it challenging.


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