Solo stinks


Antoinette

 

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I team most of the time, and I don't worry about experience. It comes in droves regardless. Actually one of the toons I'm playing right now is level 30 and has experience turned off.



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Originally Posted by TheShattered View Post
Make soloing easier by picking your fights carefully. For example, Carnies are pure evil if you don't have some sort of hold. Rikti can be a pain for melee because of Drone squads. PPD Swat Ghosts are also to be watched out for.

My advice is to be sure of what you're going to face. The enemies in CoX are diverse enough that you can't just launch a few attacks and be done with them unless you're built for that sort of thing. Which is of course, the main point.

If you plan to solo often, the plan a solo build. I've never played a Dark/Fire Brute, but all i know is that it isn't something i've heard often being used as a solo build.

Also, from other posters, gaining XP takes quite a while longer than the previous levels that 'a level a day' is exactly that. Or at least, it has been for me. More often 'a level and a bit in about 6 hours in a team' ..
Carnies? Where? Where?

*drools in anticipation*

My Spines/SR loves carnies.

As was being pointed out though, each enemy group fares better versus some power sets than others. Malta were a nuisance, but not the pain I was led to believe. Sappers missed most of the time. My big thorn are the CoT. Earthcasters shut me down, spectrals seemed to be resistant to my attacks, Behemoths hitting with uncanny accuracy and taking 1/2-2/3 my health in one hit. Each group will have issues.

My scrapper loved Vanguard, my mm hates them. As others are saying, including the Shattered, find what you are good against if that is how you want to play.


 

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I solo on the standard difficulty level. I'm not in a big hurry to level.

On the other hand, you might find that increasing your difficulty much may not actually be all that worthwhile for leveling speed. At the lower settings you can tear through missions faster and pick up those nice mission completion bonuses all that more quickly.

But if you can find a sweet spot in your difficulty level where you can tear through missions quickly while still fighting more/tougher enemies, that would be best.

I just don't see the need for speed myself.


 

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Do you have Tough?

That can make a big difference to Fiery Armor. I've found this to be the case on my Fire/Fire Brute - her surviviability shot up considerably when I got Tough.


 

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Originally Posted by Jade_Dragon View Post
Altitis, my friend. Give in, we all have.

Maybe it's me, but I don't have trouble soloing anything in this game. I don't have any trouble levelling every two or three days on the majority of my characters, in the 20s and 30s. When I get up into the 40s, it's noticable, I can get 1/3 to 1/2 of a bar that represents 1/10 of my way to the next level. It can be kind of jarring to go from filling the bar 3 times in a session to seeing it only barely move.

You've just got to accept it. That's the way RPGs are, as you reach the higher levels you get less progress for more effort. That's how they pull you in, the levels come easily when you are developing your character and concept, and then once your character becomes complete and more balanced in its capabilities you have to work harder and harder to get any stronger. A large part of it is that you are nearing the limits of what the game system can handle, once you hit 95% of the time, and are missed 95% of the time and take only 5% of the damage when you are hit, there is little else the game can do to make you any better.

At least this game isn't like some, that make you gain 10 more levels and do raids for several months, repeatedly, in order to gain about 5% in some stat. And it really is unique that you can just create yet another character, even on a server you have another character on, up to 12 more times, and even more if you pay for some more slots.

I'll also add that maybe you aren't as balanced as you believe yourself to be. You speak about the defensive characteristics of your character being past the ED limits (and you have IOs at this level, which suggests to me that your effort required is more than just levelling) yet you don't seem to mention your offensive capability. At 32 you should have a very balanced Brute built more for damage, the levels at which you were concentrating on defense in order to survive building Fury should have passed in the 20s.

Maybe you should switch out some of those IOs for more damage and recharge, instead of trying to cap defense so early. Especially with the changes to Fury, you can't leverage defense for that max Fury any more.

'Nuther quick point, another advantage of altitis is that Patrol XP really smooths over the levelling curve and lessens the frustration of dying. It's still frustrating, of course, but at least as long as you have Patrol XP left you know your progress won't be slowed any. It's simple enough to just play a character until you have no more Patrol XP, and then switch to another that is still full up.
Yeah, i think I have put too much effort on my secondary powers. I'll have to fool around with respecing, I do believe I have a free respec from something.

As for the poster above me who mentioned toughness, I'm embarrassed to say I didn't take it. I think I will use my next two powers for that lol (I take it boxing is better then kick btw?). I really could use an extra 14/15% (when slotted) damage resistance. I think if that were the case, my damage resistance (around 40 something %) would be around 53 - 55% o.O. I like taking half damage!


 

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Hopefully these solutions will last for a while. There's no right or wrong here, but by design, the game places more emphasis on the journey than the destination. As it's been hinted at by a few others, it's possible to diminish the game's strengths on one's own terms.


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Something to note about going -1x3 or -1xAnthing:

1. You are going to get insulted for your difficulty choices and accused of farming pretty much half the time you so much as mention your difficulty settings in any form of complaint. I don't know why that is, but be prepared for it.

2. When the Incarnate system eventually rolls around, provided it's like it was in Going Rogue Beta, then enemies of level 49 (-1 to a level 50) will not drop the Incarnate Shards required to progress in the system. Only level 50 enemies will.

I say these things because I managed to catch an enormous amount of flack for just this reason in GR Beta when I complained Shards weren't dropping for a legitimate difficulty choice.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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When taking the Fighting pool, it doesn't really matter which attack you take unless you have plans for slotting a specific IO set in it. Boxing takes Stun sets, Kick takes Knockback sets (which you might want to look into if your brute lacks KB protection, Kinetic Crash gives you 3 points of it for 4 slots, and it's a cheap set)


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.