Soulbound Allegiance:Chance of Buildup ?


Alkirin

 

Posted

Can anyone tell me what this IO does? You slot it into a pet power, does it give those particular pets a chance for buildup with every attack? For example, if I slot it in my Grave Knight power, how does it work? Does it have a chance to proc every attack, every so many seconds, etc. Is it worth it? Thanks!


 

Posted

Yes. It gives your pets a chance to trigger buildup. Worth varies on where it is slotted.

Heard good things about demonlings. Grave Knights are where Necro would want them for sure.


 

Posted

Right the way i under stand it is this say you slotted it into grave knight it would give both of them per attack a chance to bu (extra damage and 2hit) i think the damage boost is something like 68% and 2hit boost 32% both for 5.25 seconds but im not 100% on those figures but its a proc and wont always go off with every attack so i guess to answer if its worth it its down to if you want to slot it in or not. Also the chance for the proc to go off is something like 17% so in theory it should go off 17 times every 100 attacks but im not gonna sit theer and count attacks vs times it procs lol.
Well i hope that answers your question and if any1 wants to help with any figures or make it easier to understand please do see you in game maybe

@nutty (union server)


 

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Does it work on non-level 50 pets now?


 

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OK all, thanks, that helps a lot. For my necro, yes, Grave Knights are easily the best source of damage, and I assume it works for both knight equally so it would be like double the chances of a build up proc since there are 2 knights attacking at 17% each. Sounds like a no-brainer, particularly since they can crit with headsplitters. I cant wait to see a BU crit from them *evil grin*


 

Posted

Quote:
Originally Posted by Medyc View Post
OK all, thanks, that helps a lot. For my necro, yes, Grave Knights are easily the best source of damage, and I assume it works for both knight equally so it would be like double the chances of a build up proc since there are 2 knights attacking at 17% each. Sounds like a no-brainer, particularly since they can crit with headsplitters. I cant wait to see a BU crit from them *evil grin*
I would put Achilles -res and Touch of Lady Grey: Neg Damage in your Grave Knights and SA: Chance for Buildup in Zombies , but thats just me.

I have SA: chance for buildup and either Dam/End or Dam/Rch on all my MMs ( 5 Total ) > It varies which pet I put them in but its usually the one that can't have anything else. For my Mercs I put it in Commando, for Thugs its in my tier 1 Thugs ( Enforcers have the same setup as Grave Knights , so do Soldiers and Spec-Ops for mercs ) Demons I put it in Demonlings.


 

Posted

The description shows that build up only lasts like 5s??

Mmmm, even on Grave Knights, they may only use one more attack during 5s period?


I am thinking Genins are the best choice. Genins cycle the most attacks of all pets. Jounins are better off with AH proc and Negative damage.


If you put Souldbound on zombies, they only have one melee attack that recharge 4s?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
The description shows that build up only lasts like 5s??

Mmmm, even on Grave Knights, they may only use one more attack during 5s period?


I am thinking Genins are the best choice. Genins cycle the most attacks of all pets. Jounins are better off with AH proc and Negative damage.


If you put Souldbound on zombies, they only have one melee attack that recharge 4s?
The zombies also vomit and use Siphon Life.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Jibikao View Post
The description shows that build up only lasts like 5s??

Mmmm, even on Grave Knights, they may only use one more attack during 5s period?


I am thinking Genins are the best choice. Genins cycle the most attacks of all pets. Jounins are better off with AH proc and Negative damage.


If you put Souldbound on zombies, they only have one melee attack that recharge 4s?
Actually I just checked my Nec/Pain I took them out and replaced them with Sov +Resist and Edict +def from my Soul Extraction. This allowed me to put more rechareg in Soul Extraction and still keep all 4 pet Res/Def IO's slotted.

I lied I now have SA Buildup in 4 MM's heh


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
The zombies also vomit and use Siphon Life.
Yes I know but Siphon Life has like 30s recharge and range vomit has 12s and the melee vomit has 12s?

Well, I guess it is still ok on Zombies since they can't take any other good procs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.