stone/stone IO questions
Basicly, you can slot the right way and get these 3 gems easy:
Base run speed
Base Recharge
Close to base damage
Now, if you are a granite runner like me, this is important. If your granite is a oh snap button, not so much.
The first thing to do is realize you do not have to 3 slot swift. My guy has just over base with one slot. Secondly, you may aught to download Mid's and check for powers with run speed or movement speed enhance. I can post a sample build if you like, but whats most important is know what to sacrifice and where.
Now, LotG recharge's are your friend and you can put them in many places:
Granite
Rock Armor
Manuvers
and when fitness becomes inherant, the stealth pool.
some people can not aford purples, and when they do, they only slot 5 because the 6th slot is usually a waste. 2 powers that make the most use of these is Fireball (APP Pyre) whose purple set is just plain better than posi's, and fault, whose purple is much better than stupify. also, when looking for positional def, you may find makos bite to be better than touch of death or kinetic combat, and cheaper. I say this because softcapping s/l def will be super easy. be ready to 6 slot quite a few powers, and make sure and save 2 slots by 3 sloting rooted with the Hami-O thats Heal/End. make use of making beratement's awesome bonus's and take your time!
I will check this later and maybe post a decent build.
Just an admendmum to my reply..sets with number of IO's needed that are your friends.
(not to mention GotA run speed, which also really isnt nessecary)
Thunderstrike (5 needed)
Aegis (2)
Stagger (2)
Kinetic crash (2)
GW Embrace (2)
Regen tissue (2)
Brilliant leadership (5) if you go redside, get a pet then slot the crap out of it.
performance shifter (in stamina) (2)
force feedback (2)
if you slot build up for 6, you get great bonus's, but all is needed for gaussians is (2)
Winters gift i think, is better for a stony than blessing of the zephir. I wont hate you if you get teleport and 3 slot it and then use either of these.
sets that get you rechage and are usefull are
obliteration (one of the best sets out there, but doesnt fix end heavy powers)
decimation (can also be used in hurl boulder, but mocking beratement beats it in this catagory. did i mention i have 2 full sets of mocking beratement? i kinda like it..perfect zinger is ok, but i am partial to mocking)
doctored wounds (5) in the click heal
enfeebled opperation (5) in the APP immob
All of the purple sets give you 10 percent at 5 slots, but some cheaper sets give extra def in positions you may wanna get. if you dont care, save up and go purple and get hecatomb in one of the single target attacks and ragnarok in fireball or the soul power (dark oblit??)
remember the rule of 5 for set bonus's and i think a set bonus 7.5 doesnt go against a LotG 7.5
lastly remember, dont just get tunnel vission, max out all the def and cap that resist, get that base run speed, that base recharge, and throw in a few points of damage if you can!
p.s. hasten also isnt ness either
good luck!
If you check this again, let me know what you are and are not taking and what you want to do, and how things are going.
I am close to getting granite and need some direction. My guess is to max out recharge/run speed, while trying to keep damage.
I need to know which set IO's to buy and how to slot up my hero. Also which powers to pick and how to slot them.
I give you all that info and you respond with that?
Listen, just about every power in a stone stone build is takeable. you have to learn in what situations to use them.
If you like a power alot and use it alot, always 6 slot it if possible..(there are exceptions...you dont 6 slot hasten. use common sence.)
To be simple, most def/resist toggles will have 3 def/resis enhancements and maybe 1-2 endurance reductions. most attacks have 3 damage, one accuracy, and either a end redux or recharge or both.
the only armor other than rock i have found worth taking is minerals.
make sure and 6 slot granite to maximize the def and resist.
max out the recharge and heal from earths embrace and max out heal and endurance from rooted.
slot your damage/taunt aura toggle with a mix of damage and endurace reduction. (mudpots)
read yourself a few guides, save up a few respecs, and try out every single power if you want.
in the long run, remember, get yourself softcapped on as many positions or types as possible...which isnt hard, then work on getting that recharge back to base levels.
lastly, if you wish, get that run speed back to normal.
all of these are very accomplishable!
here is a build----(next post)
Beat ya to it!
This is a brute build, but meh, you get the picture
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
PlanetKiller: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Acc/Dmg(33)
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(46)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(7)
Level 4: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), S'fstPrt-ResDam/Def+(17), Aegis-ResDam/Rchg(43)
Level 6: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-EndRdx/Rchg(9), RgnTis-Heal/EndRdx(13), RgnTis-Heal/EndRdx/Rchg(15), RgnTis-Regen+(31)
Level 8: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(13)
Level 10: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg(17), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42)
Level 12: Mud Pots -- Oblit-%Dam(A), Oblit-Dmg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/Rchg(34)
Level 14: Fault -- FrcFbk-Rechg%(A), FrcFbk-Rchg/EndRdx(21)
Level 16: Taunt -- Zinger-Dam%(A)
Level 18: Seismic Smash -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(19), F'dSmite-Dmg/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(42), F'dSmite-Acc/Dmg/Rchg(43)
Level 20: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(37)
Level 22: Swift -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 26: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(43)
Level 30: Boxing -- Stgr-EndRdx/Stun(A), Stgr-Acc/Stun/Rchg(31)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 35: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(36), DefBuff-I(36), SW-ResDam/Re TP(36)
Level 38: Granite Armor -- GftotA-Run+(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), LkGmblr-Rchg+(40), DefBuff-I(40)
Level 41: Electrifying Fences -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Tremor -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 6.75% Defense(Ranged)
- 10.2% Defense(AoE)
- 4% Enhancement(Heal)
- 52.5% Enhancement(RechargeTime)
- 46% Enhancement(Accuracy)
- 42% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 42% JumpHeight
- 42% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 2.2%
- 12.5% (0.21 End/sec) Recovery
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 84.5% RunSpeed
- 1.5% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Stone Fist)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Rock Armor)
- 7.5% RunSpeed
(Rock Armor)
- 7.5% Enhancement(RechargeTime)
(Stone Mallet)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Stone Skin)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Stone Skin)
- 3% Defense(All)
(Earth's Embrace)
- 4% RunSpeed
- 22.5 HP (1.5%) HitPoints
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Heavy Mallet)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Mud Pots)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Fault)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Seismic Smash)
- MezResist(Immobilize) 1.65%
- MezResist(Confused) 1.65%
- 1.5% XPDebtProtection
- 3% RunSpeed, 3% FlySpeed, 3% JumpSpeed, 3% JumpHeight
(Rooted)
- 4% RunSpeed
(Hurl Boulder)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Boxing)
- 2% RunSpeed
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Weave)
- 7.5% RunSpeed
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 3% Resistance(All)
(Granite Armor)
- 7.5% RunSpeed
(Granite Armor)
- 5% RunSpeed (Exceeded 5 Bonus Cap)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Granite Armor)
- 7.5% Enhancement(RechargeTime)
(Electrifying Fences)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Ball Lightning)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tremor)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;708;1416;HEX;| |78DA9D94594F135114C7EF7461683B6DD96A299402652905A954D1B06A502451242| |996CD25D606AFD0649C929921D13713C39B4F2EF10997C4F52BE807707BF003B9D4| |B35C6A8C6F4EE0FF9B7BCFFF9C7BE6CE9D2EDD9E3784B87B4A68A13366D9714AA7E| |D5D57EAC5CD8AB436A55130CB9674172BA6296D5D0811A77069499A52E68A6ED552| |F7099E9F9737A5E51C44E6EC5B55BBF99CB52D6D69B9B9831BA350AD9AB9858A6B4| |9C709ABC1D6B65BB1B682342AEE487923C4011323B1B33B95CD9C5A7AB7B454765C| |69DF69877EB2F0DFAE0975D57C6205D0253C1701691129127A961905C24751B76B2| |200B919311A03E4450254538534367B38D5C7F57C5CAF6185F009D44BFE9AD73B4E| |151AC6084D710DBB18CED3E83338FCAAAC7F86228DD304638A109925A44E123A407| |565D7B98B46EE22C85D04B90B83BBE8047B80EDFEC03B0F2DFF8AD0FF92F19A9079| |43C8BE257C017F887BF7878417A75ABE53A4ED27A1BDC6F841E8FD45484246586D5| |D78CF83DDB6DD23744124CA111175C89C82A966F51CCDAB02F7B9658DD0B34EC86E| |10862F11BE82B672475A2BEF4B3FEF8B1F7623C6114F6C5460ED437F4107435CA5C| |6D728277B9ED00D9A503D24F6C9DCF194F18C907C4E48BD203442A14EB552E7137E| |E40784E187044DC7AABC525795DF9A4DF042A45BA576F361E8E5C3D0CBA7C00786B| |43A2D693E767D7CECFA52B478DF22BD866F3018506F66807D835C6F90EB0D72BD0C| |276738F93AE40EA9C6861E53AFA38F0865888CA82D18394A53878F314E30C6D97E9| |CD00355736AF9DC044D1D99644C316608F959C61E210D0F37A6DEC0D80875946724| |7DF5AF0DFEE01217FE9929F8EADF9DD06866E18FA7166822A760F37F5DEFE1278E5| |7082C07E1AE08225651D6513670EE32CA151C5E45B9865242A97D300E9A894E605F| |93285328D32831E84FDC47A71EC2AF0AC54009A34450A2284D28AD281D28FB28B5D| |F76EBF25B| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Psionic/Status Resistance
- (7) Aegis - Resistance
- (7) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Chance of Damage(Lethal)
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Endurance/Recharge
- (A) Run Speed IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage
- (A) Mocking Beratement - Taunt/Recharge/Range
- (23) Mocking Beratement - Accuracy/Recharge
- (25) Mocking Beratement - Taunt/Recharge
- (25) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Range
- (27) Mocking Beratement - Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Regenerative Tissue - +Regeneration
- (29) Regenerative Tissue - Heal/Endurance
- (A) HamiO:Golgi Exposure
- (31) HamiO:Golgi Exposure
- (31) HamiO:Golgi Exposure
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Damage
- (A) Absolute Amazement - Stun
- (37) Absolute Amazement - Endurance/Stun
- (37) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (A) Range IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Force Feedback - Chance for +Recharge
- (40) Force Feedback - Accuracy/Knockback
- (A) Defense Buff IO
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (42) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (43) Resist Damage IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage
- (45) Obliteration - Chance for Smashing Damage
- (A) Touch of Death - Accuracy/Damage
- (46) Touch of Death - Damage/Endurance
- (46) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (48) Touch of Death - Damage/Endurance/Recharge
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Ragnarok - Damage
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 18% Defense(Ranged)
- 8.94% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 48% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 15% FlySpeed
- 147.6 HP (7.88%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 15.4%
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 3% Resistance(Psionic)
- 29% RunSpeed
Set Bonuses:
Luck of the Gambler
(Rock Armor)
- 7.5% Enhancement(RechargeTime)
(Stone Fist)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stone Skin)
- 5% RunSpeed
- 3% Resistance(Psionic)
(Stone Skin)
- 3% Defense(All)
(Stone Mallet)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Heavy Mallet)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Health)
- 4% RunSpeed
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Mud Pots)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Fault)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Teleport)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Hurl Boulder)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Granite Armor)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Granite Armor)
- 5% RunSpeed
(Tremor)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Seismic Smash)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Fire Ball)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
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Notice the big differences on mine and his build.
Mine almost soft caps you to 6 types of damage, and his is good also.
You have many end game directions to go with a stone/stone
Damn, thats a nice build lol.
Ya, mines a brute build, so its not that easy to softcap it to everything D:. Mines more offensive, and his is more tankerish and team based.
One problem that I saw right away though, your end must be crap without a kin lol.
Sleight of hand using Hurl Boulder with a 100% recharge proc in it when you would never in your right mind do that.
It kind of takes away the shine from the build sorry.
You're better off taking Mu Mastery instead of Fire IMO.
The fireball/Ranged AOE attack should use the knockdown proc if you are going for purples.
Generally I'd prefer to see Crushing Impact in the attacks for the recharge bonus instead of Makos for what I assume is the damage bonus.
Amazingly you aren't even soft capped. Get weave. Or more IOs.
Here's what I'd do for granite (I didn't fuss with the order of selection, I'll also make it post i19 so no stamina/swift, I've left a great deal of slots open so you could easily reshape it to your particular wants):
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Run+(3)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 2: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3)
Level 4: Heavy Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 6: Stone Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Rooted -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(19)
Level 10: Boxing -- Empty(A)
Level 12: Brimstone Armor -- Empty(A)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15)
Level 16: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 18: Crystal Armor -- LkGmblr-Rchg+(A), GftotA-Run+(19)
Level 20: Weave -- HO:Enzym(A), HO:Enzym(21), LkGmblr-Rchg+(21), GftotA-Run+(23)
Level 22: Build Up -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(29)
Level 28: Recall Friend -- Empty(A)
Level 30: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(31), Winter-ResSlow(31)
Level 32: Granite Armor -- HO:Enzym(A), HO:Enzym(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34), Empty(34)
Level 35: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 41: Mu Lightning -- Empty(A)
Level 44: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Stealth -- LkGmblr-Rchg+(A), GftotA-Run+(48)
Level 49: Taunt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
I dont use crushing impact because I have enough recharge for base. If i do that, i lose not only the damage from mako's, but the negative energy/energy def. The goal with my build is to get as close to soft cap in all 6 types as possible (minus psi/toxic...just the basics) WHILE maintaining base recharge and run speed.
Yes, you can get more recharge, but you slightly lose survivability at the games toughest levels. Why get a knockdown proc when you can maximize damage? Anyhow my guy has a fully slotted soul mastery and i like it better than pyre. not everyone wants to go redside to get it, though. fireball is just an aditional aggro grabber. i threw in 2 slots in hurl boulder for the run bonus. Also note that once fitness becomes inherant you can get the stealth pool and grab alot of extra recharge, OR get the fighting pool for even more def.
I personally think the fighting pool on a stone tank is pointless, but weave allows you to slot for even more recharge through IO's. Crushing impact is ok, but for every one purple set you slot, you can replace one CI set with either MAKO's for one type of def, or touch of death for another. I personally hate kinetic combat, but it has that one good bonus, plus run speed. with 2 obliterations and a doctored wounds, you only have 2 more CI sets worth of 5 percent recharge anyway. If you want recharge that bad use mocking beratement lol.
and yes, my s/l def is softcapped on my build with manuvers running. you can get a crap ton of s/l and melee defence if you wanna, but why neglect the other types? I want this guy to be a complete tanker. however, he can do whatever he wants now that he has a metric ton of info. hell, run a graniteless build and softcap psionic def. Stone tanks can do SO many things....and you do not have to have hasten or 3 slotted swift.
to answer the other guy, on only have end problems on my guy when i fight arachnos or malta sappers. my main arch enemys are fortunatas, dark ring mistresses, and mu guardians/sappers. other than that, i can stand toe to toe with anything minus rooted.
I am confused about IO'ing out my toon. I'm lvl 27 and was hoping to slot for the Luck of the Gambler global recharge, and for speed because of the running penalty. Is it possible to slot for both or just one?
And if I was to slot for both what sets would I buy and where would i place them?