Help with leadership slotting
Assault is fine with the default slot (endurance reduction) since you can't enhance damage buffs.
Maneuvers and Tactics -- it pays to feels these out as you go to see if you want (or can afford) to burn slots adding ToHit and Defense enhancements. The degree to which you can actually modify their effectiveness is pretty small, but can be worth it if your build has slots to burn.
Vengeance might not be worth taking on your mastermind unless you plan to team a lot, as it can't be cast on a fallen pet.
Global @Watchdog
Tip: at least put 2 End red in each leadership power , it helps. tactics 6 slot with a to-hit set that you like and manuvers however you like it . assault of course just the 2 end reduction as there is no sets for it. good luck.
Talos Maltalomar lvl 50 Rad/Rad Corrupter - Triumph Server
Arack BloodThrall lvl 50 BS/SR Scrapper - Triumph Server
Rose's Kiss Lvl 50 Mind/Nrg/Ice PermaDom - Triumph Server
The upgrade powers might want end reducing well if they're not with so much in the way of toggles that cost in end rec. I 3 end slot my upgrade powers, 1-2 end slot my Pet powers and at a minimum would prefer to see 2 end slots in the ldrship toggles if possible. The entire build has to be considered though.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm a Necro/Poison MM, and I plan on using all Leadership powers (and skipping epic powers as well). The problem is that I have almost no experience with Leadership (all my other toons are Dominators), and I can't seem to find any definitive advice on how to slot them.
Can someone please link me to a guide with some good advice or else provide some of their own?
Thanks.