Controller Traps set


Atilla_The_Pun

 

Posted

Please proliferate Traps to Controllers!!!

Just a selfish request. I really just want to play a Gravity/Traps controller so I can tp-bomb groups.

Again just a selfish request. Please!!!


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Yeah, I'd love to see this too.

I think you may have outlined the one potential barrier to a straight proliferation there though. Trip Mine is a hefty chunk of AoE damage at the cost of long setup time and associated risk.

For an AT that can temporarily stun or hold whole crowds, and gains this ability at the expense of low damage, especially AoE damage, Trip Mine may just be a bit too much.

Never mind Gravity Controllers and Wormhole - Flashfire the crowd and lay Fire Cages so they dont fly everywhere. Walk in amongst the stunned masses and toe bomb them, then Fire Cage and Toe bomb again. Its too good to be true


 

Posted

Quote:
Originally Posted by Crim_the_Cold View Post
Please proliferate Traps to Controllers!!!

Just a selfish request. I really just want to play a Gravity/Traps controller so I can tp-bomb groups.

Again just a selfish request. Please!!!
I Had not thought of that!!
Yes please!!


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

If they migrated traps to Controllers they'll have to deal with a few MAJOR issues.

#1
Traps offers as much "soft control" as dark does, and supposedly that is the reason Dark hasn't been migrated. Adding this much extra control to controllers could be "overpowering." Now I've never really understood how Storm made it but dark didn't, but I think traps faces the same issues. In traps you have a single target immob, an AoE slow/damage, and poison gas trap, which is an AoE slow, chance for hold, etc. This becomes even MORE problematic when you combine it with...

#2:
Traps offers not only a ton of debuffing, but two MAJOR damage dealing powers and two minor damage/debuffing: Trip Mines and Time Bomb. I can't think of another controller secondary besides storm that offers such offensive powers, and it only has three (Thunder Cloud, freezing rain, and Tornado) which deal LESS damage and one is so situational it often isn't taken. Time Bomb deals a massive 278.1 damage (corruptor scale) and a controller actually has the perfect ability to use it (stun/hold a mob then place it a their feet. BOOM. Mob is dead.) This goes WAY beyond storm's biggest damage dealer, Tornado, which is awefully chaotic and hard to control the actual damage it does. And as I said before, I'm suprised storm made it as a controller secondary.

I think they'd could find a way to replace, at the very least, trip mines or time bomb, OR switch part of its damage components to a more defensive aspect (-tohit effect or -res.) Personally, I'd actually think, looking at the designs, that a traps/devices hybrid would actually fit DOMINATORs more than controllers for a secondary. Add in Targetting drone and auto turret in place of seeker drone and poison trap, and come up with a melee attack or two and you have a basicly offensive set.


 

Posted

Quote:
Originally Posted by opprime28 View Post
Now I've never really understood how Storm made it but dark didn't, but I think traps faces the same issues.
Nothing more need be said on this subject.

The devs just need to do it.


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