Warshade Dwarf Only Build
Can you hold off 'til after I19? Inherent fitness working in forms will be quite useful.
Also, how "only" do you want to be - do you want to use Human form's mire/stygian?
I would probably be ok dropping to human for for Hasten and Eclipse, but everything else in Dwarf (Stygian after battle though).
The best I have managed so far is far from complete but has just over 31% smashing/lethal defence. My attempt at getting positional defence wasn't really great.
Ideally I would get lots of defence, lots of recharge and some +movement too, but I am not sure it can be done quite like I want it.
Of course if i19 made the inherant fitness pool work with forms (Or more importantly swift/hurdle) then it would help loads!
British by act of union, English by grace of God, Northern by pure good fortune!
I was looking at White Dwarf's powers. How come White Dwarf is so much worse?
Black Dwarf Mire and White Dwarf Flare is like no comparison? Same damage.. one recharges only 4s longer but it adds plenty of damage. One just has a simple knockdown?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Black Dwarf Mire and White Dwarf Flare is like no comparison? Same damage.. one recharges only 4s longer but it adds plenty of damage. One just has a simple knockdown?
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Mire also originally had a much longer recharge time. It was given a shorter recharge and damage buff duration so it could be applied multiple times between each application of Human form Mire. That was mainly to stop form shifting to Nova after a double Mire, but also to boost the damage of the Dwarf form and make it competitive once you got the defense of Eclipse in your other forms. The increase in damage from using Mire so much more often was just a bonus to that. (And really only brought the base damage up to match the White Dwarf. Mire is what really makes the difference)
Really, for Peacebringers your Human form is your melee capability. You've got Incandescent Strike, Radiant Strike, and even the human form Flare. (Although the knockback really cuts down the usefulness of it as an attack) Their forms are really more specialized for tanking or damage dealing in Dwarf and Nova form respectively, while the Warshade is more versatile and less specialized overall. My personal experience is that as long as I'm shifting to human to make attacks or use drains, the two seem to balance out. The Warshade does more damage as long as I'm willing to risk the greater numbers, but that's kind of like a Brute vs a Tanker.
Well, for one thing, White Dwarf Flare has an AoE Taunt component, and Black Dwarf Mire does not. So that is one component in the White Dwarf's greater tanking capabilities. The Peacebringer is the better tanker, while the Warshade is the better damage dealer.
Mire also originally had a much longer recharge time. It was given a shorter recharge and damage buff duration so it could be applied multiple times between each application of Human form Mire. That was mainly to stop form shifting to Nova after a double Mire, but also to boost the damage of the Dwarf form and make it competitive once you got the defense of Eclipse in your other forms. The increase in damage from using Mire so much more often was just a bonus to that. Really, for Peacebringers your Human form is your melee capability. You've got Incandescent Strike, Radiant Strike, and even the human form Flare. (Although the knockback really cuts down the usefulness of it as an attack) Their forms are really more specialized for tanking or damage dealing in Dwarf and Nova form respectively, while the Warshade is more versatile and less specialized overall. |
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
So the Flare in White Dwarf is a aoe knockdown while the Human form flare is an pbaoe knockback? Ugh... I hate pbaoe knockback powers.
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Interestingly, I always assumed Gravitic Emanation was the same as the Dark Nova Dark Emanation. Turns out it's not, it's a very low damage knockback attack. Not really all that useful for me, for my Human/Dwarf I want to be dealing damage with my ranged attacks.
Interestingly, I always assumed Gravitic Emanation was the same as the Dark Nova Dark Emanation. Turns out it's not, it's a very low damage knockback attack. Not really all that useful for me, for my Human/Dwarf I want to be dealing damage with my ranged attacks.
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"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
Its a low damage knockback attack that has a controller level stun, that can be made perma with just SO slotting.
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I may pick it up on my Tri-Form build for more utility. Then again, I'm so rarely in Human form on that build it probably wouldn't get used. Oh well, I'm sure I'll get the chance to try it.
I think Touch of Death slots pretty well into the Dwarf attacks. I don't use mids, but might bet tempted to. I have a Warshade that's just languishing these days as well.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
I hate to be a killjoy, but there're serious consequences in playing pure Dwarf.
Fighting Malta, say, I find Dwarf gets me killed. One Sapper'll hose my endurance in two shots, Dwarf form drops, and I die. It's always been much easier for me to just stay in Human against Malta and mez the crap out of them.
That being said, Dwarf makes Freakshow missions or the like trivial. S'why I've broken down and gone Tri Form after years of being a Human purist. Every form's got its strengths and drawbacks.
"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh
I hate to be a killjoy, but there're serious consequences in playing pure Dwarf.
Fighting Malta, say, I find Dwarf gets me killed. One Sapper'll hose my endurance in two shots, Dwarf form drops, and I die. It's always been much easier for me to just stay in Human against Malta and mez the crap out of them. That being said, Dwarf makes Freakshow missions or the like trivial. S'why I've broken down and gone Tri Form after years of being a Human purist. Every form's got its strengths and drawbacks. |
I have been tri-form since the day I rolled my WS but the only thing I am missing since I shelved her is Black Dwarf Mire. I will just avoid anything nasty and this is more a nostalgia build than anything.
British by act of union, English by grace of God, Northern by pure good fortune!
Some of you may remember that I used to post in this section quite regularly, but since then my heavily IO'd Warshade spent some time languishing unused, and then got pillaged of all her useful IO's.
Recently I felt a bit nostalgic so I am considering making another build for her, but this time I am not going tri-form, but purely Dwarf (Because Black Dwarf Mire if the best PBAoE power in the game and I miss it!).
I am in the middle of trying to make a build myself, but while I work on that I thought I would ask what builds other people have got?
Anything high defence, high recharge and no expense spared will be good
British by act of union, English by grace of God, Northern by pure good fortune!