Stone Melee / Shield Defense?
depends on what you want to do with it. If you are talking in terms of SO's, there is little to differ between the two.
On paper the two sets have the same number of typed attacks, with 4 strong melee attacks, a ranged attack, a +damage / +to-hit effect, a taunt, an AOE disorient, and an AOE damage. On paper Stone Melee does more outright damage than Super Strength, but Super Strength doesn't sap as much endurance, making it easier to sustain fighting with.
Outside of SO terms, once you get into extreme IO buffs, Super Strength fares a bit better than Stone Melee because of Rage. It's easier to double stack rage on Defense builds due to the number of chances to platform-proc LoTG 7.5. : http://boards.cityofheroes.com/showthread.php?t=238605
Now, the recent I18 Fury change does mean that builds built to sustain a brute indefinitely do not benefit from as high a rage buff as before. The new rage makes it easier for casual IO and SO builds to still be effective at delivering damage to enemies.
depends on what you want to do with it. If you are talking in terms of SO's, there is little to differ between the two.
On paper the two sets have the same number of typed attacks, with 4 strong melee attacks, a ranged attack, a +damage / +to-hit effect, a taunt, an AOE disorient, and an AOE damage. On paper Stone Melee does more outright damage than Super Strength, but Super Strength doesn't sap as much endurance, making it easier to sustain fighting with. Outside of SO terms, once you get into extreme IO buffs, Super Strength fares a bit better than Stone Melee because of Rage. It's easier to double stack rage on Defense builds due to the number of chances to platform-proc LoTG 7.5. : http://boards.cityofheroes.com/showthread.php?t=238605 Now, the recent I18 Fury change does mean that builds built to sustain a brute indefinitely do not benefit from as high a rage buff as before. The new rage makes it easier for casual IO and SO builds to still be effective at delivering damage to enemies. |
SS will outdamage Stone generally.
But Stone has SIGNIFICANTLY more damage mitigation. When Fault is slotted, you can keep 80% of a mob stumbling around disoriented during the entire fight, and between the hammers and Seismic Smash, a Boss is usually either held, or on their back the entire fight.
Both SS/Shield and Stone/Shield will be end hogs until Stamina and SO's. And even then, it will still be an end hog till you get some IO's in there(Same with SS). What SS saves on endurance per attack, they lose in the Rage Crash, so the two pretty much equal out when it comes to end.
Anyone have a workable build or advice concerning this combination? Is there something that happened since I16 to make this less attractive than say, SS?
Thanks in advance.