Superman challenge?


Finduilas

 

Posted

I'm curious if anyone would be able to do what so far I haven't been able to do.
Make a toon towards superman on smallville.
The problem is that I need him to be invul/energy since at the time I thought it would be better to go that way instead of superstrenght....no idea what i was thinking!
But so here's what I require
Superspeed and superjump are required. Not Fly. Laser beam eyes.
That's about it.
Avoid unstoppable if possible.
I haven't found a way to soft cap him on anything yet. I think the highest I have gotten him to is like 85% s/l resistance and then 35% defense to smashing/lethal.
My mids was on my computer that broke so that's why I can't post my build that I have with him.
Thank you very much to anyone that can do this.


 

Posted

Could only get 32 def to fire/cold and 35 to eng/neg. 47% def to s/l and 90% resist to it too.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Barrage
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Knockdown Bonus
  • (34) HamiO:Nucleolus Exposure
  • (42) Accuracy IO
Level 2: Dull Pain
  • (A) Numina's Convalescence - Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (7) Numina's Convalescence - Heal/Recharge
  • (7) Miracle - Heal/Endurance/Recharge
  • (9) Miracle - Heal/Endurance
  • (9) Miracle - Heal/Recharge
Level 4: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Knockdown Bonus
  • (34) HamiO:Nucleolus Exposure
  • (43) Accuracy IO
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Unyielding
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Accuracy IO
  • (43) Accuracy IO
  • (43) Perfect Zinger - Chance for Psi Damage
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Numina's Convalescence - Heal
  • (33) Miracle - +Recovery
  • (33) Miracle - Heal
  • (34) Miracle - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
Level 22: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Gift of the Ancients - Defense
  • (25) Gift of the Ancients - Defense/Endurance
Level 24: Boxing
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Gift of the Ancients - Defense
  • (29) Gift of the Ancients - Defense/Endurance
Level 28: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) HamiO:Ribosome Exposure
  • (40) HamiO:Ribosome Exposure
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 35: Energy Transfer
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Knockdown Bonus
  • (37) HamiO:Nucleolus Exposure
  • (37) Accuracy IO
Level 38: Total Focus
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) HamiO:Enzyme Exposure
  • (48) HamiO:Enzyme Exposure
Level 44: Super Jump
  • (A) Jumping IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Laser Beam Eyes
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Accuracy/Damage
  • (50) HamiO:Nucleolus Exposure
------------
Level 1: Brawl
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Empty



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Posted

Hmm, this is the sort of thing I would do when faced with those requirements. I like Build Up and take it on all my tanks, but I took Whirling Hands instead, since I think having some AoE ability is more important, and it helps you get closer to the soft-cap for E/NE. I used Gift of the Ancients for the defense powers, but LotG or some other set would work just as well if you prefer those bonuses. When I19 hits and we all have three more power choices, I'd recommend getting Build Up, ResEl and Physical Perfection; none of which require extensive slotting. This build has 45.6 S/L, 43.7 E/NE, and 38.1% F/C defense.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Knock%:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/Rchg:30(46)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(19)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Heal:40(25), Mrcl-Rcvry+:40(27), Mrcl-Heal/EndRdx:40(40)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(21), GftotA-Def:40(23), GftotA-Run+:40(23)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(29), EndMod-I:50(29)
Level 22: Whirling Hands -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam:50(46), Aegis-ResDam/Rchg:50(48)
Level 26: Tough Hide -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(34), GftotA-Def:40(34)
Level 28: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(34), DefBuff-I:50(43)
Level 30: Super Jump -- Jump-I:50(A)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Energy Transfer -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(36), P'ngS'Fest-Acc/Dmg:30(36), P'ngS'Fest-Dmg/EndRdx:30(37), P'ngS'Fest-Dmg/Rchg:30(48)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50), Thundr-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 9% Max End
  • 17.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 14% Enhancement(Accuracy)
  • 5% FlySpeed
  • 189.7 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 38% (2.97 HP/sec) Regeneration
  • 8.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 17.5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012