Superman challenge?
Could only get 32 def to fire/cold and 35 to eng/neg. 47% def to s/l and 90% resist to it too.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Knockdown Bonus
- (34) HamiO:Nucleolus Exposure
- (42) Accuracy IO
- (A) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (7) Miracle - Heal/Endurance/Recharge
- (9) Miracle - Heal/Endurance
- (9) Miracle - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Knockdown Bonus
- (34) HamiO:Nucleolus Exposure
- (43) Accuracy IO
- (A) Jumping IO
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Accuracy IO
- (43) Accuracy IO
- (43) Perfect Zinger - Chance for Psi Damage
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Run Speed IO
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal
- (33) Miracle - +Recovery
- (33) Miracle - Heal
- (34) Miracle - Heal/Endurance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Gift of the Ancients - Defense
- (29) Gift of the Ancients - Defense/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) HamiO:Ribosome Exposure
- (40) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Knockdown Bonus
- (37) HamiO:Nucleolus Exposure
- (37) Accuracy IO
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (46) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) Jumping IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (50) Devastation - Accuracy/Damage
- (50) HamiO:Nucleolus Exposure
Level 1: Brawl
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 1: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;707;1414;HEX;| |78DA8D94DD4E134114C767DB2D4BDBED07945228D0420B42F92870E567F44250319| |054A85CA9642943596916D2AD46EE7C00AF34D12B4534D16730BE851AA34F53CF9C| |FFD088DCB849CF6FE6EC39E73F337BA66BCF966C219EDF10867DB3E1F8FE56D5F1F| |66533B4E6D4DD9AB084103978B696E4AEF47C595EF19E3E6978B2E96CBB0DB77534| |A85FAFC98694E5657A513FC2A467C5DB934DE9B5CAA703BB7270D028DF725B9EF4F| |D084F360EA5DC89697F7DAFE57A7544AD4AE79026A9E543B7D629EBF82DD93C1AA0| |5595E8F72D4CC6A09F680745810693229003F20C738CD11D11FA698744855010F17| |B8CDE75C6709531768D600645294B5C143FC2BA3AA519EB8672995546D7067007E5| |9781DB8C088905755610623988E520963B2B360DB12E3AEA10F6224253ECFA49FA9| |6DE9E85ED45B0BD08B617C7F6A2A4188662208C6ABAE8B41F502850EDA80E88CEF0| |1BFB0C8A1410438088CDB1EB3B554C68F104C493104F42BC17E216A5F620CEECD9E| |46319BD0FDCE580D115C6983E240A4FE9B2A997BCBABE57C06BC6C01BC62F924F1B| |06C7A5D35CAFBF0FE8E6420326C3A07A19BDF2CC3EAFFC37A50E6A8941A466919A4| |5EA3052E3746C43483587DEB16AE93D70C2983B063E3082A43482B281910C0D46C4| |F8757CC2494D9342F25A390FE55928CF427916CA89886A00B448012D52448B14D12| |245B4C8B86E91717CCD24A54DE8B4891D765D90400D78CC9874815D463F2D6A4AAF| |7B0A8B9ABB88BAF39A190A99D1873883DE3BA6162EEB9629A349E6CFE0840216101| |05CF8CCAEC54FC047402F7ED8EC5C3E21F08556FF76B5E91115B373D584C19E92D9| |B9DBED70B273A5FEE70959FF96EF3AE7B1CE79BACF79BED8A74B08AFAB7F90AA321| |532C6A61A3D50E6A19A3E5223478DB695A9A969FBAB7D5A2F7149EDE5B2325794B9| |AA4C9AF6245EA8484B5DCDA832B6323165E2CA2494492A935226ABCC5B65DA7F003| |B61E34A| |-------------------------------------------------------------------|
Hmm, this is the sort of thing I would do when faced with those requirements. I like Build Up and take it on all my tanks, but I took Whirling Hands instead, since I think having some AoE ability is more important, and it helps you get closer to the soft-cap for E/NE. I used Gift of the Ancients for the defense powers, but LotG or some other set would work just as well if you prefer those bonuses. When I19 hits and we all have three more power choices, I'd recommend getting Build Up, ResEl and Physical Perfection; none of which require extensive slotting. This build has 45.6 S/L, 43.7 E/NE, and 38.1% F/C defense.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Knock%:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/Rchg:30(46)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(19)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(43), Mocking-Rchg:50(43)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Heal:40(25), Mrcl-Rcvry+:40(27), Mrcl-Heal/EndRdx:40(40)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(21), GftotA-Def:40(23), GftotA-Run+:40(23)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(29), EndMod-I:50(29)
Level 22: Whirling Hands -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam:50(46), Aegis-ResDam/Rchg:50(48)
Level 26: Tough Hide -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(34), GftotA-Def:40(34)
Level 28: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(34), DefBuff-I:50(43)
Level 30: Super Jump -- Jump-I:50(A)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Energy Transfer -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(36), P'ngS'Fest-Acc/Dmg:30(36), P'ngS'Fest-Dmg/EndRdx:30(37), P'ngS'Fest-Dmg/Rchg:30(48)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50), Thundr-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 16.8% Defense(Smashing)
- 16.8% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 8.94% Defense(Ranged)
- 6.13% Defense(AoE)
- 9% Max End
- 17.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 14% Enhancement(Accuracy)
- 5% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 38% (2.97 HP/sec) Regeneration
- 8.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 17.5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;698;1396;HEX;| |78DA9D94CB5213511086CF2413722781804080040218022440950B2F0BAB042C83A| |48C80AC541CC23104E24025F1822B1FC0952E5C518A6F61F9166A59FA0C5EDEC08A| |DDFD1FB271E714F9BF397D7AFA32D387D2B3E588522FAE2A2BB254779ACDED4DC73| |DD00D5FC9A9D62ACAAF944AC1B2BDAC1F6AB7A90B45F7C9E3BAAB1BCE4EAD5E6B1D| |0F99ED92AE6B5D58A18DEA31163D45774F37B4DB2A9CDD44CA8787F5C2F55ACBD5C| |D6648161B475AEFC2BEA69DA39A5B8D1AA7EA5E8B568995A35AA513D669B674E378| |90AACAD1EF7390C4A29F6A7B558A6EB2CA9306C605764610082973B56D55266454E| |4B6A07B1DD814C4F7098BEA4BD0442577EBA6C5267B4DD055026E0902654188A27B| |E1EEF3227A00D143881EDA40CA1B8451955F1574D1ABF5A176E59B96BC5F29AFDFB| |4E3473B71B4D38B767AD14E9812064DC2E09E871F9DAC01FB82EC8160A60E3C1264| |2861184F59E15949D8074CD04E143B2A9A17939F4C319462C7EE489B835B40516A4| |8AE0AB22B826F544E8F6549E53DB698FA7C82730120880F416113A6C3C42B292BF9| |5A30F2061893F411EAB0DF74D8FFDBC3EF2BF503F809FC128C3D15F7FC73C127AA6| |2C0441FE01B725890A2F31704F38B82EFE43764FC8650ED18AA1DF703A668AA7618| |7E9EE194A418FF231F6F06AB013F2FF0E246F10D2D32A58D299D14532CC45F1FCD6| |4AE1106D5C412B00C6030268B8279CC479C9E9A324338F540029D77801DA022C8EE| |0ABC9477DAF4348DD9C9617672989D1C66C726BF59E3378BDEE7D0FB1C7A9F43EF6| |F69A20B665A0A189379E0947616B0E35D3811D3E27BE01D702A18B13B878EFEE852| |6BFF58CA76E7A4294B2C39BB73A4DBC178E760FDEFF521729632B8CEFF043659CA2| |C5B2C7759EEB1DC67715876582A2CED8F9DA76317B9AE4B2C9759AEB0F4537DEA25| |7BFAF9608559222C51966E96184B9C25C19264396169FF05A566E96C| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'm curious if anyone would be able to do what so far I haven't been able to do.
Make a toon towards superman on smallville.
The problem is that I need him to be invul/energy since at the time I thought it would be better to go that way instead of superstrenght....no idea what i was thinking!
But so here's what I require
Superspeed and superjump are required. Not Fly. Laser beam eyes.
That's about it.
Avoid unstoppable if possible.
I haven't found a way to soft cap him on anything yet. I think the highest I have gotten him to is like 85% s/l resistance and then 35% defense to smashing/lethal.
My mids was on my computer that broke so that's why I can't post my build that I have with him.
Thank you very much to anyone that can do this.