My DM/DA/Darl Scrapper
I think I borked the datalink and typo'ed the title ><
Main problem I see is the lack of accuracy on attacks when your CoF proc is not on (dunno if it gets perma or something on toggles). Also, only Mag 4 KB prot if you allocate a KB prot in CJ as you mentioned seems not enough for a scrapper. Obviously, being softcapped to S/L/Nrg/Neg is always a good thing but I think softcapping to S-L only should be enough for a DM/DA.
This is mine which works fine for me except that I need to keep an eye on blue insps most of the time, but hey, that's not new on my DA:
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Magnus Ridolph: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(15)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(48)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Swift -- Run-I(A)
Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Siphon Life -- C'ngImp-Acc/Dmg(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), Nictus-Acc/EndRdx/Rchg(37), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Nictus-Acc/EndRdx/Rchg(27)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
Level 22: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(25)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(34), SipInsght-Acc/EndRdx/Rchg(34)
Level 35: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/EndRdx(45)
Level 38: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-%ToHit(43), EndRdx-I(46)
Level 41: Torrent -- Acc-I(A)
Level 44: Night Fall -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg(46)
Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Oppressive Gloom -- HO:Endo(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 31,8% Defense(Smashing)
- 31,8% Defense(Lethal)
- 3,94% Defense(Fire)
- 3,94% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 26,8% Defense(Melee)
- 5,5% Defense(Ranged)
- 4,88% Defense(AoE)
- 27% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 13,8% Enhancement(RechargeTime)
- 9% FlySpeed
- 85,3 HP (6,37%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 12,7%
- MezResist(Sleep) 4,95%
- MezResist(Stun) 6,05%
- 5% (0,08 End/sec) Recovery
- 22% (1,23 HP/sec) Regeneration
- 0,95% Resistance(Fire)
- 0,95% Resistance(Cold)
- 1,88% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Smite)
- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Dark Embrace)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Dark Embrace)
- 3% Defense(All)
(Shadow Maul)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Murky Cloud)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Combat Jumping)
- Knockback Protection (Mag -4)
(Obsidian Shield)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Siphon Life)
- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Super Jump)
- Knockback Protection (Mag -4)
(Dark Regeneration)
- MezResist(Sleep) 1,65%
(Dark Regeneration)
- 10% (0,56 HP/sec) Regeneration
(Health)
- 12% (0,67 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25,1 HP (1,87%) HitPoints
- 2,5% (0,04 End/sec) Recovery
(Soul Drain)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Midnight Grasp)
- MezResist(Immobilize) 2,75%
- 20,1 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Death Shroud)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Cloak of Fear)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Night Fall)
- 2,5% (0,04 End/sec) Recovery
(Night Fall)
- MezResist(Sleep) 1,65%
(Tenebrous Tentacles)
- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
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thanks for the info, I'll probably do a little more work on it.
I used them for the energy/negative def bonuses. Otherwise, I wouldn't have.
I thought I'd post my build that I made for a DM/DA/Dark scrapper, It is semi ready for i19 (I'll add SJ and knock a slot out for some knockback protection). I loaded as much of the powers I have been looking for and tried to slot as much endurance aids as I could.
Feel free to comment!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace- (A) Reactive Armor - Endurance
- (5) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Death Shroud- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Accuracy/Damage/Recharge
- (11) Eradication - Damage/Recharge
- (13) Eradication - Damage
- (13) Endurance Reduction IO
- (15) Endurance Reduction IO
Level 4: Shadow Maul- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (17) Eradication - Damage/Recharge
- (17) Eradication - Damage
Level 6: Murky Cloud- (A) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
Level 8: Touch of Fear- (A) Nightmare - Accuracy/Endurance
- (21) Nightmare - Endurance/Fear
- (21) Nightmare - Accuracy/Fear
- (23) Cloud Senses - Accuracy/ToHitDebuff
- (23) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (25) Cloud Senses - ToHit Debuff
Level 10: Siphon Life- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Obsidian Shield- (A) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Endurance
Level 14: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Tough- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Endurance
Level 18: Dark Regeneration- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Recharge
- (34) Theft of Essence - Chance for +Endurance
- (34) Theft of Essence - Accuracy/Endurance/Recharge
- (36) Theft of Essence - Accuracy/Endurance/Healing
Level 20: Cloak of Darkness- (A) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
Level 22: Weave- (A) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
Level 24: Hurdle- (A) Jumping IO
Level 26: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
Level 28: Stamina- (A) Endurance Modification IO
- (37) Performance Shifter - EndMod
- (43) Performance Shifter - Chance for +End
Level 30: Soul Drain- (A) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Midnight Grasp- (A) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage/Endurance
Level 35: Combat Jumping- (A) HamiO:Enzyme Exposure
- (40) HamiO:Enzyme Exposure
Level 38: Dark Consumption- (A) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Endurance Modification IO
Level 41: Cloak of Fear- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (42) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Chance for +ToHit
Level 44: Petrifying Gaze- (A) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 47: Dark Blast- (A) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
Level 49: Tenebrous Tentacles- (A) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Damage/Recharge
------------Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 4: Ninja Run