kinetic/shield, opinions please
I would really appreciate opinions and any pointers on where I made any mistakes or could save a slot, and still be soft-capped with the same powers, so I could use it somewhere else.
Overall, it isn't necessarily what I would go for. Still, here's a slight modification of the build, keeping the same powers to match your preferences...
Click this DataLink to open the build!
The Gladiator's Armor TP/3% will be insanely expensive and rare, but if you have access to one, then you can pull it off. You had it in your build above, so I stuck with it here.
I dropped all the Red Fortunes, since they weren't helping any more than a basic DefBuff IO would. I also shuffled the LotGs around to help with endurance a little and get you some more global accuracy. Grant Cover swapped a LotG 7.5% Rech for a Kismet 6% Acc, because there are already five of the LotGs on the build. ToD is weak on accuracy, so that'll help a little.
Multi Strike sets offer both AOE and Melee defense. Two of them combined offer more total defense than an Oblit 6pc and a Scirocco's Dervish 5pc, applying to the same defenses. They're also great sets for keeping endurance in check, though they're weak for recharge.
EDIT: Power Siphon works out to a 100% defense buff over its duration, which is the same as Build Up. Recharge-focused builds can get it cycling pretty quickly (Hasten & 3xRech SOs gets it down to ~44sec before getting into global bonuses). It's something to think about anyway. PS is the focal point of the set for me, but to each their own.
Overall, it isn't necessarily what I would go for. Still, here's a slight modification of the build, keeping the same powers to match your preferences...
Click this DataLink to open the build! The Gladiator's Armor TP/3% will be insanely expensive and rare, but if you have access to one, then you can pull it off. You had it in your build above, so I stuck with it here. I dropped all the Red Fortunes, since they weren't helping any more than a basic DefBuff IO would. I also shuffled the LotGs around to help with endurance a little and get you some more global accuracy. Grant Cover swapped a LotG 7.5% Rech for a Kismet 6% Acc, because there are already five of the LotGs on the build. ToD is weak on accuracy, so that'll help a little. Multi Strike sets offer both AOE and Melee defense. Two of them combined offer more total defense than an Oblit 6pc and a Scirocco's Dervish 5pc, applying to the same defenses. They're also great sets for keeping endurance in check, though they're weak for recharge. EDIT: Power Siphon works out to a 100% defense buff over its duration, which is the same as Build Up. Recharge-focused builds can get it cycling pretty quickly (Hasten & 3xRech SOs gets it down to ~44sec before getting into global bonuses). It's something to think about anyway. PS is the focal point of the set for me, but to each their own. |
I think the enemy damage debuff is the real focus of kinetic melee in my opinion.
Now for the analysis of your build versus mine:
1) They're both soft-capped and have about the same amount of resistance
2) They have the same amount of regeneration.
3) My build has more health, endurance and endurance recovery despite a little bit more endurance use, but mostly negligible especially with the increased recovery.
4) My build has more defense debuff resistance, which is very important.
5) My build has a little more damage but a little less accuracy, which isn't that necessary given how much of it is in both builds' powers.
6) My build has more recharge boosts.
7) Your AoEs are significantly better on endurance, but mine have significantly better recharge. Recharge is essential for Shield Charge and the endurance cost won't be too bad given enough enemies taking damage to make it worth the cost.
8) My AoEs also have damage procs, and the enhancements in Burst are slottable earlier and help when exemplared because of their lower level.
9) Laser Eye Beams doesn't do that much damage, so even though your version does more there is some benefit to having the defense debuff of mine. It's a matter of taste and I would rather have the very high debuff, just in case, than double the damage.
I put in those Red Fortune IOs because I wanted to maximize defense in those powers and was possibly going to slot more from those sets if I had slots left. They can easily be replaced by generic IOs.
Honestly, your build is really good, but I would choose mine for the higher health, endurance, recharge and defense debuff resistance. My build has a bit higher damage too given the damage buffs and procs.
Edit:
I don't intend to count on a lucky drop for the Gladiator's Armor global piece. I'll be using alignment merits to get a level 10 version. I'll be using alignment merits for every piece that I don't get through normal play/some farming.
I know Power Siphon can be pretty good, but I usually skip damage buffs like that unless they're up very often/perma. I always skip Build Up unless I'm playing a stalker who can use it with Assassin Strike.
I can do fine without it, especially since I take it so late in any build that I'm used to not having it.
OOPS!
I don't have the maximum level enhancements slotted in some powers.
I've lost quite a bit of value there.
I'll edit the first post to fix it.
Edit:
Done!
Multi Strike sets offer both AOE and Melee defense. Two of them combined offer more total defense than an Oblit 6pc and a Scirocco's Dervish 5pc, applying to the same defenses. They're also great sets for keeping endurance in check, though they're weak for recharge.
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I have plenty of defense in my sets with much more recharge and plenty of accuracy.
I also don't expect to have endurance issues given how high the endurance total is buffed and the recovery rate.
Like I said, it's not necessarily how I would take the build.
I can see your points, though. The only thing that's off is the DDR. Mids doesn't apply the rules of ED to DDR, so it gives incorrect numbers. Our builds are much closer in that regard because of it. Once you apply ED, the Red Fortune's don't make any sense and you can slot 4 LotGs for better endurance, equal performance and additional global accuracy.
Also, wouldn't you want Quick Strike over Focused Burst? The range is nice, I guess, but the DPA of QS is much higher and it'll fill in your chain more easily. It'd also give you another attack early for exemping. A set of Mako's should match the defense of the Thunderstrike set.
Finally, isn't the damage debuff of KM tied to using Power Siphon? I honestly haven't checked it on my KM/SD Scrapper (new character).
Like I said, it's not necessarily how I would take the build.
I can see your points, though. The only thing that's off is the DDR. Mids doesn't apply the rules of ED to DDR, so it gives incorrect numbers. Our builds are much closer in that regard because of it. Once you apply ED, the Red Fortune's don't make any sense and you can slot 4 LotGs for better endurance, equal performance and additional global accuracy. Also, wouldn't you want Quick Strike over Focused Burst? The range is nice, I guess, but the DPA of QS is much higher and it'll fill in your chain more easily. It'd also give you another attack early for exemping. A set of Mako's should match the defense of the Thunderstrike set. Finally, isn't the damage debuff of KM tied to using Power Siphon? I honestly haven't checked it on my KM/SD Scrapper (new character). |
Focused Burst also is enhanced to recharge almost as fast as the base recharge of Quick Strike, but it does a lot more damage, especially enhanced. I chose it for the range as well, which is also part of the reason Laser Beam Eyes is in this build.
Swapping Focused Burst for Quick Strike is an option for people though if they wish to copy my build.
I'm not sure how or if Defense Debuff Resistance is affected by ED, but higher numbers is always better especially for something that prevents most of your survivability from disappearing.
The damage debuff from kinetic melee attacks is always there, without Power Siphon.
It's the main function of each attack and they each have a secondary knockback(low mag for knockdown) or a stun as well.
Siphon Power is just a damage buff. While it may be a pretty good damage buff, it's not big enough or active for long enough to really be a "must have" for me.
You did give me an idea though.
I can remove the Red Fortune IOs in Stealth and Maneuvers and still be capped. That means I will have 2 slots to move wherever, possibly to put in Stamina to increase recovery much more or a "chance for endurance" proc in Stamina and one in Physical Perfection.
There are quite a few options for those 2 free slots.
Here is the Build with the 2 slots removed from Stealth and Maneuvers and allocated in Stamina and Superior Conditioning.
I didn't sacrifice anything other than slightly higher defense with this, but I gained a rather noticeable increase to endurance and recovery and a max health boost.
This is still soft-capped with Hover OFF. Hover is extra insurance and/or mobility if you want it.
That also means anybody who wants to can easily replace hover and Flight with Combat Jumping and Super Jump because of the same sets being slottable for the same benefit.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Dam%:40(23)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), DefBuff-I:50(3), LkGmblr-Rchg+:50(7), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), DefBuff-I:50(5), LkGmblr-Def/Rchg:50(7), LkGmblr-Rchg+:50(43)
Level 4: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Dam%:40(15)
Level 6: True Grit -- GA-3defTpProc:10(A), S'fstPrt-ResDam/Def+:30(9), Numna-Regen/Rcvry+:50(46), Numna-Heal:50(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(48)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(9), Zephyr-ResKB:50(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(42)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(17), Winter-ResSlow:50(50)
Level 16: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(25), Erad-Dmg:30(25), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(33), Erad-%Dam:30(33)
Level 26: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(27), LkGmblr-Rchg+:50(29)
Level 28: Focused Burst -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(37)
Level 30: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: One with the Shield -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(40), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), P'Shift-EndMod/Rchg:50(46)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-DefDeb:30(45), ShldBrk-Acc/Rchg:30(46)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.6% Defense(Smashing)
- 11.6% Defense(Lethal)
- 13.8% Defense(Fire)
- 13.8% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 17.6% Defense(Ranged)
- 16.9% Defense(AoE)
- 1.8% Max End
- 42.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 196.8 HP (13.1%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.3%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 9.5% (0.16 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6% Resistance(Psionic)
- 14% RunSpeed
- 4.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Body Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
(Battle Agility)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(True Grit)
- 3% Defense(All)
(True Grit)
- 3% Defense(All)
(True Grit)
- 12% (0.75 HP/sec) Regeneration
(True Grit)
- 2.5% (0.04 End/sec) Recovery
(Hover)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Burst)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Burst)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stealth)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
(Concentrated Strike)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(One with the Shield)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
(Superior Conditioning)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Laser Beam Eyes)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
(Grant Cover)
- 7.5% Enhancement(RechargeTime)
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Well, the recharge makes the 2 early attacks I took very quick and they'll be fine for exemplaring. I've dealt with slower sets like broadsword and axe before.
Focused Burst also is enhanced to recharge almost as fast as the base recharge of Quick Strike, but it does a lot more damage, especially enhanced. I chose it for the range as well, which is also part of the reason Laser Beam Eyes is in this build. Swapping Focused Burst for Quick Strike is an option for people though if they wish to copy my build. |
FB does have range, though, and is about twice as likely to knockdown a target.
I'm not sure how or if Defense Debuff Resistance is affected by ED, but higher numbers is always better especially for something that prevents most of your survivability from disappearing. |
More is certainly better, but how much more is also a factor, as is what you give up to get it. If all that mattered was "more" then people would still be running around with 6-slotted resists in Temp Invuln and stuff like that.
FB may have more damage, but it is worse DPS. It's a long-activating attack (2.0sec), during which you aren't doing any damage or performing other attacks. Quick Strike is a fast-activating power (0.83sec). To outperform QS, FB would have to do 2.41 times as much damage. FB does 1.95 times as much damage, so it falls behind. QS ends up around 23.5% better - more if you're going the proc route.
FB does have range, though, and is about twice as likely to knockdown a target. Check this post. That came up out of this thread. More is certainly better, but how much more is also a factor, as is what you give up to get it. If all that mattered was "more" then people would still be running around with 6-slotted resists in Temp Invuln and stuff like that. |
Well, people do run around with 6 slotted Temporary Invulnerability when they have a full set in it. :P
I don't give up anything to get that defense debuff resistance. It comes from my toggles and is boosted by enhancing defense buffs or by the Hami-Os in Active Defense I'm using to maximize its recharge while boosting the defense debuff resistance.
I'm actually not all that sure how your build has less DDR. Maybe you took the Red Fortune IOs out of the first two shield toggles as well as Stealth and Maneuvers.
You lost both defense and defense debuff resistance and had to make up the lost defense in set bonuses.
Yes, Focused Burst is slower, but it's close enough in damage, especially when enhanced since FB has higher damage to enhance than Quick Strike. It also has range where Quick Strike only works better if you can stay close.
Anyway, I find the range handy, damage pretty good and like the animation a lot.
Knockdown is pretty darn nice too.
I'm actually not all that sure how your build has less DDR. Maybe you took the Red Fortune IOs out of the first two shield toggles as well as Stealth and Maneuvers. You lost both defense and defense debuff resistance and had to make up the lost defense in set bonuses.
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To show you what I'm talking about, slot up Battle Agility with six Defense Buff Common IOs for +153% defense prior to ED, which would be ~28.6% without ED factored in. You'll actually get ~19.2% defense from the power, because of that 153% slotting drops to a 69.95% bonus.
Now look at the DDR portion. It jumps from 13.8% to 35%, which is a 153% increase. In-game, the DDR bonus would be 13.8% * 169.95% = ~23.4%. That's ~11.6% less than what Mids shows, because Mids isn't reporting the correct number.
I didn't "lose" any DDR - at least not a significant amount. The DDR that Mids is reporting is incorrect. See the links above. Some of your numbers are vapor and they won't show up in game. This is due to Mids not factoring in ED for DDR bonuses. You've got extra, absolutely unnecessary, defense slotted in your toggles that gives you the false numbers.
To show you what I'm talking about, slot up Battle Agility with six Defense Buff Common IOs for +153% defense prior to ED, which would be ~28.6% without ED factored in. You'll actually get ~19.2% defense from the power, because of that 153% slotting drops to a 69.95% bonus. Now look at the DDR portion. It jumps from 13.8% to 35%, which is a 153% increase. In-game, the DDR bonus would be 13.8% * 169.95% = ~23.4%. That's ~11.6% less than what Mids shows, because Mids isn't reporting the correct number. |
We have the same version of Mid's, but your build has less DDR.
Obviously, that means you did something different that reduced the DDr your build gives compared to mine.
They'll BOTH be different in game, but yours has lower DDR even before being in game.
How does 13.8% * 153% = 35% while 13.8% * 169.95% = 23.4% ?
That doesn't work out mathematically. I think you swapped one of the last two numbers in those equations.
Anyway, I KNOW it will be less in game, but that doesn't mean I should change my sltting to screw myself over and make it even less.
I slotted for DEFENSE only. It just happened to buff my DDR as well because it comes from the same powers and is affected by those enhancements.
I AM NOT LOSING ANYTHING BY SLOTTING THE WAY I DID.
....especially when compared to your build. Mine has better values in almost everything.
Anybody else have an opinion about these builds?
I would but I stopped reading when you said you werent taking power siphon.
This.
Also Hover/Fly is slow, and not so great for melee (or range either in my opinion but to each their own). |
I'm not "I always have to go faster faster faster, GIMME INSTANT TRAVEL NOW!"
I enjoy hover and flight and I'm keeping those because I don't sacrifice anything all that good for them.
By the way, super speed may be fast, but fly tends to be faster when super speed has to go around a lot of stuff, or super speed needs a whole other power to go over stuff.
Fly is the perfect speed for me, not too fast and not slow.
I didn't take Power Siphon because it would have meant one less attack or no "One With The Shield".
I skip Build Up if it is available even unless I have no other damage boosts or I'm on a stalker with Assassin Strike.
Power Siphon is like Build Up to me, recharges much longer than the benefit. The maximum benefit is only 125% damage and doesn't last very long.
I chose to take other powers that are more appealing to me.
I still get the damage debuff to enemies with every kinetic melee attack so I don't lose that. All I won't have is the short term long recharge buff.
Anything else you don't like?
You can modify this build however you want for your own use, but I'm more interested in slotting as efficiently as possible because I'm relatively set on my power choices.
I'm taking hover and fly for "concept reasons"; I take hover and fly on every character because I just love it.
I want to keep energy mastery for better endurance stats and Stealth to stealth sometimes and look "ethereal".
I'm not really that set on everything else except taking as many shield powers as I can and getting Focused Burst for some range.
If I could, I would probably take Weave to replace Maneuvers(or maybe in addition to this) for higher defense and less need for set bonuses, but that would require too many power choices. That will be a possibility with issue 19 though.
I'm rather proud of this build. I got it soft-capped to all positions with Hover OFF. That means you don't have to worry about the awkward control if you don't want it, and it will just give you insurance beyond the soft-cap and better movement if you want it.
I think I've done away with the "rule of 5" problems I had with my other builds as well.
Please let me know what you think.
(Edit: Yes, I skipped Power Siphon. I don't feel it's necessary or even that great given the downtime of a 2 minute recharge base and 20sec(30 max for the buffs) benefit. I used the power choice and slots elsewhere that benefits the build more in my opinion.)
(Edit 2: Sorry, no picnic basket full of goodies, Twilight Snow. :P )
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Dam%:40(23)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), RedFtn-Def:50(3), LkGmblr-Rchg+:50(7), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), RedFtn-Def:50(5), LkGmblr-Def/Rchg:50(7), LkGmblr-Rchg+:50(43)
Level 4: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Dam%:40(15)
Level 6: True Grit -- GA-3defTpProc:10(A), S'fstPrt-ResDam/Def+:30(9), Numna-Regen/Rcvry+:50(46), Numna-Heal:50(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(48)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(9), Zephyr-ResKB:50(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(42)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(17), Winter-ResSlow:50(50)
Level 16: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Stamina -- EndMod-I:50(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(25), Erad-Dmg:30(25), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(33), Erad-%Dam:30(33)
Level 26: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), RedFtn-Def:50(27), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(46)
Level 28: Focused Burst -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(37)
Level 30: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), RedFtn-Def:50(31), LkGmblr-Def/Rchg:50(31)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: One with the Shield -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(40), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-DefDeb:30(45), ShldBrk-Acc/Rchg:30(46)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.6% Defense(Smashing)
- 11.6% Defense(Lethal)
- 13.8% Defense(Fire)
- 13.8% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 17.6% Defense(Ranged)
- 16.9% Defense(AoE)
- 1.8% Max End
- 42.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 168.7 HP (11.3%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.3%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 9.5% (0.16 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6% Resistance(Psionic)
- 14% RunSpeed
- 4.5% XPDebtProtection
------------Set Bonuses:
Touch of Death
(Body Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Deflection)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Deflection)
- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
Luck of the Gambler(Battle Agility)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Touch of Death(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gladiator's Armor(True Grit)
- 3% Defense(All)
Steadfast Protection(True Grit)
- 3% Defense(All)
Numina's Convalescence(True Grit)
- 12% (0.75 HP/sec) Regeneration
Miracle(True Grit)
- 2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr(Hover)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
Winter's Gift(Fly)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
Eradication(Burst)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler(Maneuvers)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Thunderstrike(Focused Burst)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Stealth)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
Mako's Bite(Concentrated Strike)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis(One with the Shield)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
Performance Shifter(Superior Conditioning)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Shield Breaker(Laser Beam Eyes)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
Luck of the Gambler(Grant Cover)
Edit 3:
I had the wrong enhancement levels on Concentrated Strike and Shield Charge. This caused a major difference in values.
I have pasted over the old build above to fix this error.