Opinion, please
Okay, note I'm usually more of a blaster type, but I do have one successful WP/SS tank that knocks around the server.
On my home server, we have a series of TFs/etc that occur every Monday, and I am one of the usual suspects for that series. Last night, we started a new round, and I noticed a lack of tankage. So, thinking about rolling a new Tank. Anyone have opinions on a Ele/Kin Combat tank? |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
On the other hand from what I know of Kinetic Melee I can't really recommend it for a tanker. Take that for what it's worth as my personal experience is with a 41 Kin/Shield scrapper on test... it was fairly underwhelming as a scrapper primary. Very long animations and pretty mediocre damage.
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Elec/kin will have some great synergy as well. You have the heavy resists, you have -damage to stack* . Further than that, though, is the Power Siphon synergy. Since Power Siphon is a long term build up, it has a greater benefit to sets with damage auras, which elec has. Power Siphon is best with more uptime, and elec has +recharge in the set.
*Don't mistakenly think that 30% resist + 10% -damage = 40% resist. Doesn't work like that. 100 damage attack. 10% is debuffed, so 90 comes at you. 30% of that 90 damage gets resisted. 63 damage gets through, as opposed to 60 if it were 40% resisted from the start. It's still a great benefit, just not as much as would initially seem.
The ultimate benefit here, though, is the ability to effectively resist more than the cap of 90%. With Power Surge up, or some other means pushing your resists to 90%, the -damage is reducing incoming damage even further.
Last thing to mention is that -damage is a very seldom resisted debuff, and not resisted by the PToD.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Thank you both; looks like it is time to come up with a concept, then. Appreciate the opinions!
(Not too worried about damage, in the end... keeping the team alive and running is the main goal!)
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
(Not too worried about damage, in the end... keeping the team alive and running is the main goal!)
|
You've got the right idea for sure. Tanks are never going to be top tier damage dealers, but that's not their job. Take damage, keep aggro, don't neglect your damage dealing, but please, for the love of all that is tanky, though, keep the team moving. A good tank can keep up with the team, the best tanks set the pace.
As a tank, my priorities are: Hold aggro, push forward, deal damage, hold aggro, stay alive, and hold aggro.
I'm not trying to be condescending or anything. I hope you don't take any of this advice that way; it's not my intent. I only mention it because you mention you main the blaster and aren't a tank often.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Emphasis mine.
You've got the right idea for sure. Tanks are never going to be top tier damage dealers, but that's not their job. Take damage, keep aggro, don't neglect your damage dealing, but please, for the love of all that is tanky, though, keep the team moving. A good tank can keep up with the team, the best tanks set the pace. As a tank, my priorities are: Hold aggro, push forward, deal damage, hold aggro, stay alive, and hold aggro. I'm not trying to be condescending or anything. I hope you don't take any of this advice that way; it's not my intent. I only mention it because you mention you main the blaster and aren't a tank often. |
-The tank I mentioned running previously, I did run from scratch through all the TFs as a team leader on, but I'll be the first to say I took every tip an experienced CoH tanker (who was taking one round as a scrapper) was willing to send my way.
In my experience, a tanker who is not humble enough to take advice or ask for it, is usually not a good tank! ;-)
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
And mine. While I don't tank here, often, I usually play tanks in every other friggin' MMO I've played in the last ten years or so. None taken, in other words; I wouldn't have posted here unless I meant to garner some tips ;-)
-The tank I mentioned running previously, I did run from scratch through all the TFs as a team leader on, but I'll be the first to say I took every tip an experienced CoH tanker (who was taking one round as a scrapper) was willing to send my way. In my experience, a tanker who is not humble enough to take advice or ask for it, is usually not a good tank! ;-) |
All of us pick up new tricks on occasion, or new ways of using some of the old ones. Don't be afraid to experiment a little if things are going well; you'll find that a technique that works just fine against one set of mobs doesn't work against another.
If you run Praetoria you'll find that Ghouls are the IDEAL mobs to tank; they bum rush and stick in melee making aggro management a snap. A friendly controller and AOE blaster makes taking them out a snap as well. On the other hand mobs like PPD and Clocks tend to like to stay at range; moving around them will tend to bunch them up, as will the ever reliable run around the room and then out the door into a corridor.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I find that most (if not all) tank players generally develop their own style (probably happens on other ATs as well but its imo more noticable on tanks) Once you're understanding the general ideas and tips of Tanking, you'll be off in your own swing of things.
Don't be afraid to make adjustments to how you play though, I often find that I'm tweaking my mentallity depending on what powersets I'm using, my Ice/Ice tends to just stand in the middle and dish out damage, my Ice/KM does similar things but always has a wall or other object nearby for the high-mag KD throw, I found on my Elec/Elec that I pull the groups tighter, with more control due the small size of Elec Meele's cone.
Every tanker is different, and every player behind them is different also, it comes down to finding the tank to suit you, or finding a way for a tanker to be fun for you.
I just finished getting an elec/ tank to 39, having Toughness/all my armour sets slotted out, and I must say it felt very very underwhelming.
Low health
0 defence
Resistances that are nothing to be cheering about
A heal that has a long recharge with a middling to mediocre regen attached to it
Powersink which IMO should nuke the endurance of your enemy but instead leaves them at 20-25%, essentially making it useless unless there's more than 1 endurance drainer
It feels like it has a lot of nice tools but none of them really match up with real survivability. The heal is meh. The endurance drain won't work unless partnered with more of the same from someone else. The resistances are honestly just not good. Plus without defence you can expect to get debuffed heavily from everything in the game.
Some may like it. I bet if I put in 500+ million for sets I could cap smashing/lethal and it would feel an awful lot better. But the baseline isn't enough to work with, I'd rather stick with Inv/Willpower.
^my rant about my experience with ElA.
I find that most (if not all) tank players generally develop their own style (probably happens on other ATs as well but its imo more noticable on tanks) Once you're understanding the general ideas and tips of Tanking, you'll be off in your own swing of things.
Don't be afraid to make adjustments to how you play though, I often find that I'm tweaking my mentallity depending on what powersets I'm using, my Ice/Ice tends to just stand in the middle and dish out damage, my Ice/KM does similar things but always has a wall or other object nearby for the high-mag KD throw, I found on my Elec/Elec that I pull the groups tighter, with more control due the small size of Elec Meele's cone. Every tanker is different, and every player behind them is different also, it comes down to finding the tank to suit you, or finding a way for a tanker to be fun for you. |
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
I find that most (if not all) tank players generally develop their own style (probably happens on other ATs as well but its imo more noticable on tanks) Once you're understanding the general ideas and tips of Tanking, you'll be off in your own swing of things.
Don't be afraid to make adjustments to how you play though, I often find that I'm tweaking my mentallity depending on what powersets I'm using, my Ice/Ice tends to just stand in the middle and dish out damage, my Ice/KM does similar things but always has a wall or other object nearby for the high-mag KD throw, I found on my Elec/Elec that I pull the groups tighter, with more control due the small size of Elec Meele's cone. Every tanker is different, and every player behind them is different also, it comes down to finding the tank to suit you, or finding a way for a tanker to be fun for you. |
if this was facbook id hit the "like" button...best post here.
i like being told elec and fire are underwhelming personally. makes it funnier when i out tank invuls and wp tanks..not only are elec tank hella fun but they can tank great! build it play it and own it!
Okay, note I'm usually more of a blaster type, but I do have one successful WP/SS tank that knocks around the server.
On my home server, we have a series of TFs/etc that occur every Monday, and I am one of the usual suspects for that series. Last night, we started a new round, and I noticed a lack of tankage. So, thinking about rolling a new Tank.
Anyone have opinions on a Ele/Kin Combat tank?
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.