Hit level 50.....I want the best
I played some games, take a look.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Shade-Fiend: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(39)
Level 1: Hide -- Krma-ResKB(A), Ksmt-ToHit+(19)
Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(11), LkGmblr-Rchg+(17)
Level 4: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Achilles-ResDeb%(27)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(40)
Level 8: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(33), EndMod-I(42)
Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), S'fstPrt-ResDam/Def+(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(39)
Level 24: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(33), ImpSwft-Dam%(42)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(43), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(45), CoPers-Conf%(45)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 41: Dark Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(42), Ruin-Dmg/Rchg(43), Ruin-Acc/EndRdx/Rchg(43), Ruin-Acc/Dmg/Rchg(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: [Empty] -- Empty(A)
Level 49: Shadow Meld -- RechRdx-I(A), RechRdx(50), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
Thanks Eislor for the input. I had to go in to work early today so I do not have Mids to "compare numbers".
What I can gather from looking though (and please correct and forgive if I am way off) is that number wise they seem to be close but you have provided me a "cleaned up" build with more efficient use of IO's?
Am I close?
Just checking in again to see if their are any stalker vets out there willing to help.
I feel I should stress that I have had this stalker awhile and leveled him to 50 buying IO's as I go. The initial build above is my build now. He plays wonderfully and I have np complaints. But can he be better? Is the second build offered the epitome of nin/nin? I am even willing to go more purples if itmeans that is the only way to get the best.
I re-iterate, I promise you I am not a guy looking for a freebie with no work invested. How can m stalker be "all that he can be"
Maybe I didn't tell enough of what I am after. I am looking for something that can do AV solo, but still maintain teaming ability( which I am aware is a hot topic now)
Are the above builds the best? I doubt it to be sure.
Come on stalker community....rally to the side of a fellow stalker.
I thank you for your time
I don't know attack chains for Stalkers really so I haven't tried to create a new build for you since I wouldn't be as much use as I would like, but:
Your build has I think capped defences (IE: 45% to all positions) making Shadow Meld obsolete.
Actually your build has too much defence to some positions really (Even without Shadow Meld), unless you are using Shadow Meld deliberately to deal with defence debuffs?
British by act of union, English by grace of God, Northern by pure good fortune!
Just checking in again to see if their are any stalker vets out there willing to help.
I feel I should stress that I have had this stalker awhile and leveled him to 50 buying IO's as I go. The initial build above is my build now. He plays wonderfully and I have np complaints. But can he be better? Is the second build offered the epitome of nin/nin? I am even willing to go more purples if itmeans that is the only way to get the best. I re-iterate, I promise you I am not a guy looking for a freebie with no work invested. How can m stalker be "all that he can be" Maybe I didn't tell enough of what I am after. I am looking for something that can do AV solo, but still maintain teaming ability( which I am aware is a hot topic now) Are the above builds the best? I doubt it to be sure. Come on stalker community....rally to the side of a fellow stalker. I thank you for your time |
What are some concept defining powers that you consider must haves?
BrandX Future Staff Fighter
The BrandX Collection
hmmm i did some reading and thought SotW was the better one? anyway that can be changed.
Shadow Meld is in for concept reasons but also as DefDebResist.
Other than that there is no real concept other than I thought the power choices worked well together.
What about slotting though rather than power choices.....how could different sets make this even better. Whenever I try to tweak it I end up mucking up the original which led me to you guys.
I haven't really got time today, or for the rest of the weekend, but sometime next week I will be able to have a proper look. Keeping your power choices makes things easier for me at least
British by act of union, English by grace of God, Northern by pure good fortune!
Np worries,
As I sais, I am content with hime now and will play him as. Just am starting a amass the money and want to make him the best.
Thanks folks for the help
hi guys,
ok I abandoned my kin/nin at level 28 due to.....well I don't know what the reason was. Anyway, I had a nin/nin sitting at 45 and figured what the hell...lets get him to 50. So, I did just that...and I have him IO'ed out at a budget price. (well budget being under 500 million with lots of patience and planning)
So I still have around 750 mil left and will use this guy to gather more influence(yes he is a hero now) to get over the 1 billion mark.
I will show you the build EXACTLY as it is live......and I have no real complaints......but if I had a billion or so to throw on him...could he be made THAT much better?
This is where I need your help......Maybe the build below is "just fine" but can it be made "wow", like AV handling wow....or is the powerset choice not conducive to that?
I eagerly await your advice....and I realize that with I19 things will change too.....but thats a ways away.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Shade-Fiend: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(39)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(17), S'dpty-EndRdx(46)
Level 4: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(40)
Level 8: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(21), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(39)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(42)
Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(39)
Level 24: Caltrops -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(43), Ragnrk-Knock%(46)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Placate -- RechRdx-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(43), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(45), CoPers-Conf%(45)
Level 38: Maneuvers -- DefBuff-I(A)
Level 41: Tough -- ResDam-I(A)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 47: Dark Blast -- Acc-I(A)
Level 49: Shadow Meld -- RechRdx-I(A), RechRdx(50), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run