Arch/Nrg Farming build


Cmls

 

Posted

i am soso at mids but this is a final goal. is thare anything i can improve.



Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Snap Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Hold%(40)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19), Apoc-Dam%(29)
Level 10: Swift -- Run-I(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(36)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Mrcl-Rcvry+(50)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResKB(34)
Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), Krma-ResKB(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), DefBuff-I(46), GftotA-Run+(46)
Level 47: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 22.4% Defense(Smashing)
  • 22.4% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 11.8% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Sleep)
  • 33% Enhancement(Accuracy)
  • 5% FlySpeed
  • 176.2 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 16.5%
  • 13% (0.22 End/sec) Recovery
  • 50% (2.52 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 11.3% Resistance(Toxic)
  • 12.5% RunSpeed
------------
Set Bonuses:
Devastation
(Snap Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Kinetic Combat
(Power Thrust)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Positron's Blast
(Fistful of Arrows)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Apocalypse
(Blazing Arrow)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Positron's Blast
(Explosive Arrow)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 18.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Ragnarok
(Rain of Arrows)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Lethargic Repose
(Flash Freeze)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Frozen Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients
(Frozen Armor)
  • 7.5% RunSpeed
Kinetic Combat
(Jump Kick)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


 

Posted

More recharge. Farming with archery is all about getting RoA up as often as you possibly can.


 

Posted

hmm at work atm so cant do new build yet. but anyone see whare i can get more recharge without hurting my S/L def to much. as long as is in the 40-45 range i can live with it sence boost range keep me a long way from mob and most well be dead before def come into play.


 

Posted

It seems like you were building you IOs with damage bonuses in mind. They aren't anything to avoid, to be sure, but they should not be a goal. The 2% you get from one slot could be better spent getting some recharge elsewhere.

The lack of Aimed Shot makes me sad. I would always take your first two attacks in the primary as a Blaster, because you can fire them while mezzed.

If you can afford these purples (they are very very expensive if you didn't know) you can certainly afford a few LotG:Recharge. These are very easy to get because you can run tips to buy them (they only cost 2 alignment merits).

Here's some of what I would do, if not changing much:
* Replace Devastation with Decimation. You can keep the chance to hold proc. +6.25% recharge
* Swap slots from Aim, Super Speed, and Tough to put an LotG in Weave and CJ and Frozen armor. +22.5% recharge.
* Swap the chance for damage proc in Explosive Arrow for the chance for +Recharge proc. Against large mobs, I find it procs every other time I fire it. It's a very cheap way to get some extra recharge while farming. Though it seem with the other improvements, it will only cut 2 seconds off RoA's recharge when it does proc. That'd be about 3 seconds off BU/Aim though.

When Issue 19 comes out and Fitness becomes inherent, replace your power picks with Concealment for at least Stealth & Grant Invisibility/Invisibility. Don't slot them, just pop 2 more LotGs in them for +15% recharge.

That puts you at ~91% global recharge and still soft capped.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19), Apoc-Dam%(29)
Level 10: Swift -- Run-I(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), LkGmblr-Rchg+(31)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), Krma-ResKB(40), LkGmblr-Rchg+(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), LkGmblr-Rchg+(46), DefBuff-I(46)
Level 47: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

cool ty i know its a costly build. and it well take me some time tell i can get it. but i figer i have a defrent build for lvlin up. but ill be makin this in my 2nd build and when i get enof INF ill be filling it in slowly but ill get fully set up over time.


 

Posted

Quote:
Originally Posted by Cmls View Post
cool ty i know its a costly build. and it well take me some time tell i can get it. but i figer i have a defrent build for lvlin up. but ill be makin this in my 2nd build and when i get enof INF ill be filling it in slowly but ill get fully set up over time.
I would seriously consider replacing the purple sets with another Positron and Decimation. Archery gets an inherent boost to accuracy, so the the +ToHit would not be missed (unless you're on a team going against much higher level opponents), and you'd only give up 7.5% recharge.

Why's that, you say? Because with that change in mind, one or two of those purple enhancements (just the single enhancement, not the whole set) could pay for the whole build.

I like the *other* purple sets, but these two (and Hecatomb) are far too expensive for my tastes. For the people who have been playing 6 years and have run innumerable task forces and farms, they are a fine option. For someone relatively new, I wouldn't recommend them.

I would also seriously consider taking Aimed Shot instead of Blazing Arrow. The extra damage per activation is nice on Blazing, but being able to attack while mezzed is better IMO.

Edit: I just realized the "cost of the whole build" thing was exaggerated. I was thinking of how easy it is to buy LotGs with alignment merits, not the cost on the market. Plus some of the rest would have to be low big on.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

I changed a few things in Gilia's build, starting with some slotting, one important thing I'll point out is slotting purple procs into powers, you generally want them in powers that recharge fast in order to have them fire off more often. So I slotted the Apoc set into Snap Shot.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Snap Shot -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(25), Apoc-Dam%(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Swift -- Run-I(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Heal(34), Numna-Regen/Rcvry+(50)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam(46), RctvArm-EndRdx(46)
Level 26: Weave -- RedFtn-Def(A), HO:Enzym(31), RedFtn-Def/Rchg(31), LkGmblr-Rchg+(31)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), Krma-ResKB(40), LkGmblr-Rchg+(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Sleep/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I changed a few things in Gilia's build, starting with some slotting, one important thing I'll point out is slotting purple procs into powers, you generally want them in powers that recharge fast in order to have them fire off more often. So I slotted the Apoc set into Snap Shot.
More accurately, you'd want the procs in powers you will fire the most often. If you have a full chain w/o your low recharge attack, and only use it in the case of -recharge, you wouldn't put it there. You also have to weigh it against level placement in the event you will ever exemplar. I tend to run task forces a lot so I put them later in the build.

Just curious... what's the point of the HO in Weave? Is .02 end/s worth the cost and loss of 0.09% defense? I suppose the defense is once you're softcapped, but it seems like a waste of inf to me. Especially when you could split the difference and just get a high level def/end from another set and about accomplish the same thing. Unless that's one of the oddly cheap HOs...

What's with Reactive Armor in Tough, too? 3 slots for 4% s/l resist doesn't make sense to me when you're soft capped for s/l. I'd rather have the knockdown proc in RoA.

The performance shift proc and Health procs I would probably put off till last. If you don't need them, you may as well just give the inf away. The build changes put you at a lower recovery even considering the performance shifter proc, though.

I guess I don't understand the purpose of most of the changes other than to squeeze out an extra 5% recharge. The cost seems a bit steep though... OTOH you have unused slots, so maybe not so steep.


Another thing to note is if you don't want to look like an ice cube, you could turn red (if you weren't already) and get the patron pools for Mace Mastery/Scorpion Shield. Enfeebled Operation would go in Web Envelope then, or some other possibilities. You can always go back to being a hero after you unlock the pool.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
I would also seriously consider taking Aimed Shot instead of Blazing Arrow. The extra damage per activation is nice on Blazing, but being able to attack while mezzed is better IMO.
Not to be rude or anything, but this is bad advice. It would be best to try and fit all 3 single-target attacks into the build, but if you can only pick two of them, it should be aimed shot and Blazing Arrow.

Snap shot does have better DPA than Aimed shot does, but that's not so important for a farming build. For the most part, you'll only be using your ST attacks to pick off stragglers that your AoEs didn't kill the first time around. For that, burst damage is much more important than steady DPS. Blazing Arrow and Aimed Shot offer the best ST burst damage in the set. Plus, blazing arrow also deals non-lethal damage, which will be important later in the game, when so very many things resist lethal damage.


 

Posted

Quote:
Originally Posted by Gilia View Post
More accurately, you'd want the procs in powers you will fire the most often. If you have a full chain w/o your low recharge attack, and only use it in the case of -recharge, you wouldn't put it there. You also have to weigh it against level placement in the event you will ever exemplar. I tend to run task forces a lot so I put them later in the build.
Superior Enhancement set bonuses exemplar down to L5 so you don't need to worry about losing those set bonuses.

Quote:
Originally Posted by Gilia View Post
Just curious... what's the point of the HO in Weave? Is .02 end/s worth the cost and loss of 0.09% defense? I suppose the defense is once you're softcapped, but it seems like a waste of inf to me. Especially when you could split the difference and just get a high level def/end from another set and about accomplish the same thing. Unless that's one of the oddly cheap HOs...
Influence aside the only other reason not to use the HO is if you were going for set bonuses. Influence is so easy to come by in this game that once you spend an hour reading the how to's in the market section you can have at least 100 million influence in a week playing casually i.e. spending 15 mins a day buying and selling at went worths.

Quote:
Originally Posted by Gilia View Post
What's with Reactive Armor in Tough, too? 3 slots for 4% s/l resist doesn't make sense to me when you're soft capped for s/l. I'd rather have the knockdown proc in RoA.
Whoops I guess I didn't upload the last revision, I had removed one slot from tough and moved it into rain of arrows. I guess you could put the Ragnarock proc in RoA but it seems useless considering just about everything is going to be annihilated by RoA and then moped up with FoA and EA.

Quote:
Originally Posted by Gilia View Post
The performance shift proc and Health procs I would probably put off till last. If you don't need them, you may as well just give the inf away. The build changes put you at a lower recovery even considering the performance shifter proc, though.
Okay now you should stop while you're a head and go and do some reading about the PS proc. You would know that on average it gives .22 end/s so even if you're at the lower end of that average you'd still be right around the endurance recovery you'd be at just using a common end mod enhancement.

Quote:
Originally Posted by Gilia View Post
I guess I don't understand the purpose of most of the changes other than to squeeze out an extra 5% recharge. The cost seems a bit steep though... OTOH you have unused slots, so maybe not so steep.
Again once you know what you're doing INF is not an issue in this game. Also I did more than just increase the recharge, the build I posted had better everything than the one previously posted.

Quote:
Originally Posted by Gilia View Post
Another thing to note is if you don't want to look like an ice cube, you could turn red (if you weren't already) and get the patron pools for Mace Mastery/Scorpion Shield. Enfeebled Operation would go in Web Envelope then, or some other possibilities. You can always go back to being a hero after you unlock the pool.
I thought of that but the benefit of having Flash Freeze v.s. having Web Envelope is that while you're casting RoA the group of enemies, minus 1 or 2 that you missed, cannot attack you.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Gilia i changed your build up a bit. around lvl 40(or right from the start ill go red side) for mace mastery. so ended up with below. got perma hasten perma power boost. so rain is at like a 14 sec recharge now lol...

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(27)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19), Apoc-Dam%(29)
Level 10: Swift -- Run-I(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Numna-Heal/EndRdx(50)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(40), AdjTgt-ToHit(46), GSFC-Build%(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 26: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), LkGmblr-Rchg+(31), RedFtn-EndRdx(42)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(36)
Level 30: Conserve Power -- RechRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), Krma-ResKB(40), LkGmblr-Rchg+(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(42)
Level 44: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 47: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 51% Enhancement(Accuracy)
  • 71.3% Enhancement(RechargeTime)
  • 189.7 HP (15.7%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 19.3%
  • 10.5% (0.18 End/sec) Recovery
  • 48% (2.41 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 8.13% Resistance(Toxic)


 

Posted

You have force feedback active in that build, it's only active for a short duration once it procs (think it's 5 seconds but not sure on that) and has a cooldown too. Changed your build around a bit to get more recharge, defences are lower but you're still at the softcap. Boost range only needs one slot as it is perma with one recharge IO. Also for the majority of the content this game has to offer you don't need that much knockback protection.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (25) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
  • (27) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (19) Kinetic Crash - Accuracy/Knockback
  • (36) Kinetic Crash - Recharge/Knockback
  • (37) Kinetic Crash - Recharge/Endurance
  • (37) Kinetic Crash - Damage/Endurance/Knockback
  • (43) Kinetic Crash - Accuracy/Damage/Knockback
Level 2: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (17) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Build Up
  • (A) Adjusted Targeting - Recharge
  • (23) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 8: Blazing Arrow
  • (A) Apocalypse - Damage
  • (9) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Accuracy/Recharge
  • (19) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Explosive Arrow
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Force Feedback - Chance for +Recharge
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Health
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Endurance/Recharge
  • (50) Miracle - +Recovery
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Recharge
Level 22: Aim
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - Recharge
  • (46) Adjusted Targeting - To Hit Buff
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Steadfast Protection - Knockback Protection
Level 26: Weave
  • (A) Red Fortune - Defense
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Luck of the Gambler - Recharge Speed
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Endurance
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Conserve Power
  • (A) Recharge Reduction IO
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Total Focus
  • (A) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage/Endurance
  • (50) Hecatomb - Chance of Damage(Negative)
Level 47: Jump Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Knockdown Bonus
Level 49: Acrobatics
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 2: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Empty
Level 1: Stamina
  • (A) Empty



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Posted

Quote:
Originally Posted by Sweetcake View Post
You have force feedback active in that build, it's only active for a short duration once it procs (think it's 5 seconds but not sure on that) and has a cooldown too. Changed your build around a bit to get more recharge, defences are lower but you're still at the softcap. Boost range only needs one slot as it is perma with one recharge IO. Also for the majority of the content this game has to offer you don't need that much knockback protection.


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That is a good build, the only thing I'd change would be swapping the slotting in Blazing Arrow and Snap Shot.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

If I can remember to post my arch/nrg build later on tonight, at work and don't have my mids file for it.
195recharge and 27/27 s/l def (use a temp def power) and you can soft cap it. RoA is up every 11seconds, popped geas its down to 9seconds.


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Posted

Quote:
Originally Posted by Santorican View Post
Superior Enhancement set bonuses exemplar down to L5 so you don't need to worry about losing those set bonuses.
Yeah... that's exactly why I said I put them later in the build.

Quote:
Originally Posted by Santorican View Post
Influence aside the only other reason not to use the HO is if you were going for set bonuses. Influence is so easy to come by in this game that once you spend an hour reading the how to's in the market section you can have at least 100 million influence in a week playing casually i.e. spending 15 mins a day buying and selling at went worths.
The question was more "what's the point?" It certainly wasn't "should influence be a consideration?"

An HO instead of an IO when it isn't an improvement is what I was questioning. Does your marketeering make HOs appear when there are none?

Quote:
Originally Posted by Santorican View Post
Whoops I guess I didn't upload the last revision, I had removed one slot from tough and moved it into rain of arrows. I guess you could put the Ragnarock proc in RoA but it seems useless considering just about everything is going to be annihilated by RoA and then moped up with FoA and EA.
The point of Rag proc is to cut down the alpha if you happen to be close enough for them to retaliate. Since this scenario involves FoA, they can. It was just one example though. I was wondering why throw away a slot for virtually nothing when it could be used for something else.

Quote:
Originally Posted by Santorican View Post
Okay now you should stop while you're a head and go and do some reading about the PS proc. You would know that on average it gives .22 end/s so even if you're at the lower end of that average you'd still be right around the endurance recovery you'd be at just using a common end mod enhancement.
Well, it procs 20% of the time, which is an average of every 50 seconds (it checks every 10 seconds, and 20% is 1/5 the time, so 10 seconds / (1/5) = 50 seconds) and it gives 10 endurance. 10 Endurance/50 seconds = .2 EPS.

So what is that I would know exactly? That the number you supplied was off? I'm not sure what you mean by "lower end of the average," but yes the PS proc is slightly better than a common IO. My point of putting it off was back to the need vs cost idea. If you don't need it, you don't need to get it. I don't know why that was confusing... but okay.

Quote:
Originally Posted by Santorican View Post
Again once you know what you're doing INF is not an issue in this game. Also I did more than just increase the recharge, the build I posted had better everything than the one previously posted.
Actually the resists aren't any better, and if you understood soft cap you'd see the defense wasn't either. A mild amount of +to hit and 5% recharge is hardly "everything."

Oh unless you're really counting the extra 0.13 hp/s. Again, if influence is no option then I guess that's worthwhile.

Perhaps you should refrain from snarky comments like "you should go read..." unless you have something fascinating to follow.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.