Fort Build


Aerik

 

Posted

I have a fortunata build that I have set towards +def and want to make it softcapped. Can I have some feedback on how to increase it or how to make ml perma and never have to worry about softcapping?




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Posted

Okay, I'm trying to figure out where you were going with this build. Is it straight +def? Are you going to try to be a blastroller, or just a regular troller? Some thoughts:

1. Poison Dart is going to cause redraw. I'm playing around with putting it in my build at some point, but the jury is still out. Slot it with 6 Thunderstrikes or 5-slot with Decimations.

2. Take Subdue at level 2 and slot it with Thunderstrikes. Trust me.

3. If you really are wanting a +def build, change the slotting in Mental Blast. You gain a lot from the first 3-4 pieces, but the last two don't really help you. Lest I sound like a broken record, Thunderstrike is your friend here as well.

4. Dominate is slotted like a hold. I much prefer slotting it with (you guessed it) Thunderstrikes and treating it like a ranged attack that just happens to hold. You keep the same ranged def, and gain a recovery bonus and a run speed increase.

5. Mask Presence is a little overslotted for my tastes. You don't really get much defense out of in in reality, since it suppresses down to 2.5-3%. Just slot it with enough End Redux to keep it up a lot.

6. If you've got purples in your build, you've got enough money to put Membrane HOs in Mind Link. 3 slots is more than enough. 4 if you need a place to put a LotG recharge.

7. Confuse and Aura of Confusion in the same build? Is that just for the set bonuses?

8. Psychic Wail should be slotted with Obliteration. That gives you a recharge bonus and 3.75% Melee. That, along with CT and Foresight should get you pretty close to the melee softcap.

9. 5-slotted Vengeance? With Numina? You can't get the bonus without the 6th piece, which is wasted in Vengie. If you REALLY want to 6-slot Numina somewhere, put it in Health.

Now, for some of the other things I don't see in the build:

Mez Protection?
Foresight?
IMHO, Lunge belongs on a Night Widow.
Missing Gloom (Great DPS for a Fort)
Combat Jumping?
I'm guessing this is a post-i19 build due to the lack of Fitness. BTW, Stamina 6-slotted is a great place to sink Performance Shifter, which gives you an AoE def bonus for 6 slots.

Since I don't want to seem too picky, I'll share my current live build:

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Sicaridae: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast

  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (11) Decimation - Accuracy/Damage/Recharge
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Recharge
Level 2: Subdue
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Damage/Endurance/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 6: Swift
  • (A) Run Speed IO
Level 8: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Recharge Reduction IO
Level 10: Indomitable Will
  • (A) Titanium Coating - Endurance
  • (50) Titanium Coating - Resistance
  • (50) Titanium Coating - Resistance/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (17) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
  • (48) Miracle - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 24: Mind Link
  • (A) HamiO:Membrane Exposure
  • (25) HamiO:Membrane Exposure
  • (25) HamiO:Membrane Exposure
Level 26: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
Level 30: Tactical Training: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 32: Psychic Wail
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Confuse
  • (A) Coercive Persuasion - Confused
  • (36) Coercive Persuasion - Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Contagious Confusion
Level 38: Aim
  • (A) Recharge Reduction IO
Level 41: Gloom
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (42) Devastation - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Dark Obliteration
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Tactical Training: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 6: Ninja Run
------------


This one is softcapped to Melee and Ranged with Mask Presence suppressed, and when I fire Mind Link, I'm softcapped to all positions. ML is only down for about 20 seconds if Hasten isn't up, and Hasten is about 10 seconds from perma.

I'm playing around with adding Pool Maneuvers after i19 goes live, as well as changing some slotting around to accommodate a Shield Wall +3% def global. I figure that should get me very close to softcapped to all positions without the use of ML, depending on how I rework the sets.

In closing, it might help you a little to think about what you want to do with your Fort. Do you want to be a blastroller (like Sicaridae above)? Or maybe more of a pure controller/dominator with the AoE hold and Scramble Thoughts? Rather than just picking powers because you can slot +def sets, pick a concept for the character and find out what sets you can work into the powers you took. And remember to have fun with your Fort. I've got two myself that are quite different, and I love them each for what the are.


 

Posted

In general, Aerik has said pretty much what I would, but there's a few of his points I want to put down my opinions on.

Quote:
Originally Posted by Aerik View Post
4. Dominate is slotted like a hold. I much prefer slotting it with (you guessed it) Thunderstrikes and treating it like a ranged attack that just happens to hold. You keep the same ranged def, and gain a recovery bonus and a run speed increase.
I used to do this, but I've found what I regard to be an even better setup: 4x Basilisks Gaze (drop the proc and one other) and 2x lvl 50 damage IOs. The damage enhacement is only ~85% but that's not a big drop from what TStrike gives you, while giving a nice enhancement to the hold, as well as some nice set bonuses, inlcuding that delicious +7.5% recharge.

Quote:
7. Confuse and Aura of Confusion in the same build? Is that just for the set bonuses?
I take both. Confuse is as a reliable control, Aura is for fun

Quote:
9. 5-slotted Vengeance? With Numina? You can't get the bonus without the 6th piece, which is wasted in Vengie. If you REALLY want to 6-slot Numina somewhere, put it in Health.
I wouldn't even put 6-slot Numi in health. Frankly, I have real problems seeing powers for any AT which I'd 6 slot it in.

The other two heal set uniques are far better for Health.

Quote:
Stamina 6-slotted is a great place to sink Performance Shifter, which gives you an AoE def bonus for 6 slots.
I'd only do this if I had a lot of free slots and I see you haven't got it in your build, but I'd free up another slot form what you've gone for by taking PSHifter EndMod, PShift Proc and a lvl 50 common EndMod.

Quote:
In closing, it might help you a little to think about what you want to do with your Fort. Do you want to be a blastroller (like Sicaridae above)? Or maybe more of a pure controller/dominator with the AoE hold and Scramble Thoughts? Rather than just picking powers because you can slot +def sets, pick a concept for the character and find out what sets you can work into the powers you took. And remember to have fun with your Fort. I've got two myself that are quite different, and I love them each for what the are.
Definately agree on this. I've seen a few Fortunata builds in particular on here which are lacking in focus. Decide what you want your Fort to do, and build towards that. Aerik's suggestions are good, but if you feel like going in a completely different way from these, you could build a melee centric Fort - skip most if not all of the ranged attacks, take all the claw attacks, a few controls (Dom, Conf, maybe Aura) and your defenses and buffs. It's a little unconventional, and it did take a lot of inf for mine to really come into it's own (I've got perma-ML and Hasten) but it's probably the most fun CoX character I've got. if you're interested, I'll whip up a build when I get home


 

Posted

Sure. Since they intro'd dual builds, i can do aerik's on one and yours on the other