Who to team with my Emp/Arch Duo?
Well if you hadn't said "not sonic" my absolute first choice would be something involving Sonic Resonance ... hula hoop of death and other -resist debuffs. Say Fire/Sonic ... 3 hyper Imps and lovely Sonic Shields adding to your uberness plus all that debuff.
If you meant no Sonic Blast (vs Resonance) and want a defender >>> Sonic/Dark, thinking Liquefy plus twinned RoA's (and, of course, the hula hoop of death)
Next choice ... something Traps, maybe Rad Blast for lots of achilles and other procs, Seekers, Poison Gas, Acid Mortar, death.
And then there's Storm/something ... Freezing Rain on every spawn
Or Cold/something ... ditto only Sleet (and Heat Loss for more -resist)
Well if you hadn't said "not sonic" my absolute first choice would be something involving Sonic Resonance ... hula hoop of death and other -resist debuffs. Say Fire/Sonic ... 3 hyper Imps and lovely Sonic Shields adding to your uberness plus all that debuff.
If you meant no Sonic Blast (vs Resonance) and want a defender >>> Sonic/Dark, thinking Liquefy plus twinned RoA's (and, of course, the hula hoop of death) Next choice ... something Traps, maybe Rad Blast for lots of achilles and other procs, Seekers, Poison Gas, Acid Mortar, death. And then there's Storm/something ... Freezing Rain on every spawn Or Cold/something ... ditto only Sleet (and Heat Loss for more -resist) |
Traps might be a waste as I am almost at Softcap with Fort/Man/Weave, so FFG would unnecessary, LOL what about TA/A?
Perhaps a Fire/Sonic would not be a bad idea in the end or a Fire/TA (staying with the Archer theme).
Was thinking traps mostly for the 'pets' Acid Mortar and Poison Gas, not so much the FFG ... as you said you don't need it .. and neither would your trapper (easy to twice stack Fort on the Trapper as well)
Acid Mortar debuffs resistance (and defense), can take a number of procs, both several damage ones and also Devastation chance to hold (and is a small aoe each time it fires) as well as Achilles for more -resist
As for the Sonic Shields .. well again they're just gravy in your set-up. Really thinking of Disruption Field for its -30% resistance debuff and depending on how you went build-wise on your emps stacking Sonic Dispersion (the big toggle Bubble) which alone coud put you over resistance caps vs S/L adding a bit over 20% to all. Both are about as close to fire and forget as you'll get.
Then since you could skip the shields leaves open a couple choice for maybe having some fun with a couple of Sonics less used powers Sonic Repulsion and Sonic Cage. Since your controlling all the characters much of the annoyance factor you might find on Pugs with these powers is .. well under your control.
Normally a Sonic Res build is a bit of an endhog if they try to attack while maintaining the 2 big toggles but obviously with 2 RA's running almost 24-7 on them any of Sonics end issues will vanish. With something like an aggressive Fire/Sonic that's a major downside >> keeping your blue bar full while running those toggles on top of potentially spamming Cages and running Hot Feet. But +1 Assault, 3 Imps, Hot Feet plus Disruption Field plus other Sonic -resistance is some seriously drool worthy damage output when you add a RoA/Archery and the empath buffs to the mix. And pretty much all the Fire/Sonic would need to do is move from A to B the rest is toggles, Imps, or the buffs and attacks your empaths are already doing. The only downside I see is either having to place the Field on an Imp, a vet pet, or one of the Empaths who'll need to get in the mix to get the Field on the foes.
Aside from "another Emp/arch" (1 more fort on everyone, one more Assault, one more rain of arrows) how bout a Kinetic ? Get those Rains of Arrows down to, like, 15 seconds from 18.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
As for the Sonic Shields .. well again they're just gravy in your set-up. Really thinking of Disruption Field for its -30% resistance debuff and depending on how you went build-wise on your emps stacking Sonic Dispersion (the big toggle Bubble) which alone coud put you over resistance caps vs S/L adding a bit over 20% to all. Both are about as close to fire and forget as you'll get.
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Then since you could skip the shields leaves open a couple choice for maybe having some fun with a couple of Sonics less used powers Sonic Repulsion and Sonic Cage. Since your controlling all the characters much of the annoyance factor you might find on Pugs with these powers is .. well under your control. Normally a Sonic Res build is a bit of an endhog if they try to attack while maintaining the 2 big toggles but obviously with 2 RA's running almost 24-7 on them any of Sonics end issues will vanish. With something like an aggressive Fire/Sonic that's a major downside >> keeping your blue bar full while running those toggles on top of potentially spamming Cages and running Hot Feet. But +1 Assault, 3 Imps, Hot Feet plus Disruption Field plus other Sonic -resistance is some seriously drool worthy damage output when you add a RoA/Archery and the empath buffs to the mix. And pretty much all the Fire/Sonic would need to do is move from A to B the rest is toggles, Imps, or the buffs and attacks your empaths are already doing. The only downside I see is either having to place the Field on an Imp, a vet pet, or one of the Empaths who'll need to get in the mix to get the Field on the foes. |
Hey All,
Well, I am getting that urge again to start 3rd account, I'm currently playing a Duo of Emp/Archers and I was wondering who I should toss into the third slot.
So yes, I am dual-boxxing and will be tripleboxing to do this so I need a fire and forget type of character. I am thinking a Fire/Rad or Plant/Rad would do nicely but anyone have a better suggestion, my main is one of the Archers.
What defender is the most controllerish? I would not mind another defender.
Also, I am looking to increase the damage my Archers do, so Dark or Rad (not sonic SIGH)