Choking Cloud necessary?
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Mines currently sitting at 38, and, i've found similiar results. =) However, I intend to suppliment this problem by slotting the epic damage proc inside my Choking Cloud, to help mitigate some of my lack of damage. =P
The thing that makes Choking Cloud work is the combination of (a) some kind of initial AoE control that will prevent an alpha strike, and (b) some kind of PB AoE aura that will work with Choking Cloud to combine controls. Fire has Hot Feet, with its Slow+Afraid+Damage. Ice has Arctic Air, with Slow+Afraid+Confuse. And Elec has Conductive Aura, which drains Endurance.
My Elec/Rad hasn't quite gotten there yet (he's 27), but I played one on Test with the level bump to 41. The combo of Static Field+Jolting Chain+Chain Fences, then run in with Choking Cloud+Conductive Aura was very effective control -- but no damage. So, I was able to stand in a group and hold/drain them, and then just waited for the Gremlins or teammates to do the killing. It had a lot of similarity to an Ice/Rad -- great control but little damage. |
Choking Cloud becomes much more effective once you get ED capped Hold in it, and the Lockdown +2 Mag proc works really, really well due to the unique nature of how Choking Cloud works. (80% chance for Mag 1, 50% chance for Mag 2 that can stack with the Mag 1. It adds another 20% chance for an additional Mag 2 to stack, which helps CC hit more often on Minions and Lts, and a chance to hold a Boss.) I make sure that I get capped Hold first, and then use the Lockdown proc before a damage proc.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
fire controle got a strong, fast recharging controlling tool in FF
AA(+coercive proc) + choking cloud is for me far more "game changing" than HF + choking cloud.