Reworking my first Stalker (Nin/DA)


Beelzy

 

Posted

I'm going back to my first stalker, a (Nin/DA) toon, trying to rework her with the new sets. Trying to get as much out of her as possible.

Edit: Fitness has been left out in anticipation of i19

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Beyond Vision: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Gambler's Cut -- P'ngS'Fest-Stun%(A)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(7)
Level 4: Murky Cloud -- GA-3defTpProc(A), Aegis-ResDam/EndRdx(7), Aegis-EndRdx/Rchg(11), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(13)
Level 6: Assassin's Blade -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg(19)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-ToHit/Rchg(9)
Level 10: Shadow Dweller -- LkGmblr-Rchg+(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(15)
Level 14: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 16: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(23), Theft-Acc/EndRdx/Heal(23), Nictus-Acc/EndRdx/Rchg(46), Nictus-Acc/EndRdx/Heal/HP/Regen(50)
Level 22: Boxing -- P'ngS'Fest-Stun%(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/Rchg(31), SipInsght-Acc/ToHitDeb(33), SipInsght-ToHitDeb(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Golden Dragonfly -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(36)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(40)
Level 41: Char -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(42), UbrkCons-Acc/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Hold/Rchg(43)
Level 44: Fire Blast -- Decim-Build%(A), Dev'n-Hold%(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50)
Level 49: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 1: Ninja Run



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Posted

couple of tips, not really mandatory though:

- crushing Impact will give you more global recharge than Mako's Bite

- NB/'s -DEF is fantastic for slotting as many Achilles heel: -RES as you can fit, I'd suggest Flashing steel at least get one since it can potentially lower the resistance of several mobs with that slotted.

-possibly slotting a Force Feedback: chance for +recharge always helps your attack chain. Soaring dragon and Gloden Dragonfly can each take one.

- /DA has no KB protection, and I think I only saw one steadfast in there. you could fit another in tough, and also Karma: KB protection in any of the defense toggles, as well as one in Divine Avalanche if possible.


 

Posted

Quote:
Originally Posted by beyeajus View Post
- crushing Impact will give you more global recharge than Mako's Bite
Well, Crushing Impact doesn't provide defense.

Quote:
- NB/'s -DEF is fantastic for slotting as many Achilles heel: -RES as you can fit, I'd suggest Flashing steel at least get one since it can potentially lower the resistance of several mobs with that slotted.
I'd agree, try and fit in a -res proc in there. Flashing Steel is a good choice since it animates so fast and hits so many targets easily. Gambler's Cut is a good choice too...which you didn't slot...why's that? I can't actually open the build and can't see the stats so it may just be a super recharge build that focuses on using the higher tier powers more, but GC is still a really nice attack...

Quote:
-possibly slotting a Force Feedback: chance for +recharge always helps your attack chain. Soaring dragon and Gloden Dragonfly can each take one.
Eh, FF proc isn't all that, especially not in those attacks. It's probably better suited for KB attacks that can hit lots of enemies. If we were looking at a Dual Blades build, 1kcuts would be a good choice for this.

Quote:
- /DA has no KB protection, and I think I only saw one steadfast in there. you could fit another in tough, and also Karma: KB protection in any of the defense toggles, as well as one in Divine Avalanche if possible.
Only really need 1 in PvE. Not sure what this build is for, but if it's really for PvP (but no travel power >_>), I can still see getting away with 1, maybe instead squeezing in slots into combat jumping and using BoZ for some extra defense and KB protection.

I can't actually *see* the build but it seems like a lot of $$ for that melee defense that's readily available in Divine Avalanche.


 

Posted

I'm still reworking it.

- I am considering whether Divine Av is worth it since it does about half the damage of other attacks, and was trying to use Cloak of Fear and set bonuses to cover for the bonus lost from a weak attack.

- I have been unimpressed with the FF proc. The bonus chance and time are too low to make it worth it.

- I have redone it, slotting a knockback.


As far as finances, I have about a billion on this toon, and 3bil on other toons that I could funnel to this toon. However, with the new system I should be able to get the Gladiator's Armor without spending a penny and the rest will be under a bil. I have little concern about costs...

I actually have less recharge than usual, but enough to get by. I have moved some slots to Gambler's cut.

The new build has three slots that will go to Health and Stamina. Health will have the three +regen, +rec procs slotted while Stamina will have a chance for +end and end mod in it.

The area defense, 32.7, 34.5, 33.9 is essentially soft-capped because of the 12.4 -ToHit from Cloak of Fear.


 

Posted

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Beyond Vision: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(13)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(5)
Level 2: Dark Embrace -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam/EndRdx(3), S'fstPrt-ResDam/Def+(5)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam(7), GA-3defTpProc(11)
Level 6: Assassin's Blade -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg(19)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-ToHit/Rchg(9)
Level 10: Shadow Dweller -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(15)
Level 14: Flashing Steel -- Achilles-ResDeb%(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Dmg(46)
Level 16: Obsidian Shield -- S'fstPrt-ResKB(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(23), Theft-Acc/EndRdx/Heal(23), Nictus-Acc/EndRdx/Rchg(46), Nictus-Acc/EndRdx/Heal/HP/Regen(50)
Level 22: Boxing -- P'ngS'Fest-Stun%(A)
Level 24: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(25)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/Rchg(31), SipInsght-Acc/ToHitDeb(33), SipInsght-ToHitDeb(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Golden Dragonfly -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(36)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(40)
Level 41: Char -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(42), UbrkCons-Acc/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Hold/Rchg(43)
Level 44: Fire Blast -- Decim-Build%(A), Dev'n-Hold%(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50)
Level 49: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 1: Ninja Run



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