Epics and Patrons OH my!


abnormal_joe

 

Posted

Just curious if anyone has had a chance to test on the many patron pools for controllers and how they fare?

The idea of a 2nd pet is neat to me, but wondering how practical and effective the patron powers are on controllers. Some of the sets look really good, Waterspout and Tornado plz!!

Any thoughts?


 

Posted

Mace Mastery. The single target blast does minus Resistance, the shield is defense based, and you get PFF (assuming they don't change that). On an Illusion Controller it's just ridiculous. An Ill/Rad or Ill/Cold could do an additional -18% Resistance, and even hide in PFF without taking Force Field. The only negative is some knockback (20% chance) in the AoE blast. I am guessing pretty much all Illusionists will be swapping to this PPP, because they can debuff bosses so the pets can destroy them. Oh, and no ugly shield like Ice or Stone.

Mu Mastery is a good choice for some Electrics and anyone who needs more endurance (/Sonic in particular). The pet is really nice actually on this one. It will heal you. I plan on taking it for my Elec/FF.


 

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The one annoying thing about mace mastery is the constant mace redraw.


 

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I quite like soul mastery because of the +damage buff and PBAE damage power.


 

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Quote:
Originally Posted by Oedipus_Tex View Post
Mace Mastery. The single target blast does minus Resistance, the shield is defense based, and you get PFF (assuming they don't change that). On an Illusion Controller it's just ridiculous. An Ill/Rad or Ill/Cold could do an additional -18% Resistance, and even hide in PFF without taking Force Field. The only negative is some knockback (20% chance) in the AoE blast. I am guessing pretty much all Illusionists will be swapping to this PPP, because they can debuff bosses so the pets can destroy them. Oh, and no ugly shield like Ice or Stone.
Uh, no, not really. I might try it for one, but the fast single target blast in the Fire and Ice APPs allow a fast attack chain of Blind-SW-Blast-SW. None of the PPP sets have that, and that Blast adds a huge amount to my damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Does anyone know if the Poisonous Ray effects stack?
Mids show the effects lasting 30 seconds, so if I can fire a few during a 30 second period, am I stacking the -res/-def? I haven't picked up the attack yet to know.


 

Posted

Quote:
Originally Posted by Reverence View Post
Does anyone know if the Poisonous Ray effects stack?
Mids show the effects lasting 30 seconds, so if I can fire a few during a 30 second period, am I stacking the -res/-def? I haven't picked up the attack yet to know.

According to Mids it doesn't stack.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Uh, no, not really. I might try it for one, but the fast single target blast in the Fire and Ice APPs allow a fast attack chain of Blind-SW-Blast-SW. None of the PPP sets have that, and that Blast adds a huge amount to my damage.

I was probably too hasty to say "pretty much all." Let me edit that to "a lot."

I'm estimating the Poison Blast causes your army to do a combined about 60 extra damage with a ranged shot and 70 with a melee shot. Assuming they attack twice during the animation + redraw period, and you've got Phanty out assisting, the numbers are very competitive, and that's damage that doesn't heal back after 5 seconds. It also boosts the damage of any additional pets or teammates you might have. Ill/Storm would be boosting the damage of Phantom Army, Phantasm, his decoy, Tornado, Lightning Storm, and any procs from Freezing Rain. You could also summon all of these things and stand AFK in PFF, ignoring attacks altogether, or pop in and out of PFF as needed to resummon stuff.

In general the Ill/Rad types who were already tricked out probably won't benefit as much. It's the sets that previously struggled to perma that got a big lift. You now have a PPP with two places to slot LoTG. Ice has 1. Fire has 0. And the armor isn't hideous. The only major downside is the cast time of the single target (more than justified due to the fact it does almost the same debuff as powers that only lower Resistance, like Sonic Siphon, and the 30 second duration which is unheard of for a Blast power) and the 20% chance for KB in the AoE blast.


 

Posted

Water Spout + Tornado is amazing .


 

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Ghost Widows set looks impressive for certain pairings as well. Its just that controller Epics are so nice overall that the patrons show up a bit weak (as many people have pointed out before both were available to one toon).

But yeah Waterspout and Tornado is just calling so strongly, my Fire/Storm will never see her blue bar again.