Mind Control/Energy Assault
Ketch, you're a genius!!!! I got hasten 7 seconds under perma, and I got link minds 8 seconds under perma!!!!! Not perfect, but it might as well be. There's a buff indicator that blinks when it's about to kick off, so as long as I'm not drunk or not paying attention, I'll see that it's coming. Then I know to throw out every aoe hold/confuse, and then sleep, that way I know I'm golden and won't get hit hard by the defense drop. Then all I gotta do, is sit there for less than ten seconds and reup on my defense. I can't see a single other thing I can change in this build to give recharge. I'm not willing to change my hold sets, or my melee sets. Already took a purple set in a ranged/confuse/sleep, and the best recharge assisting sets in my fear/confuse powers. 5 lotg's. I'm almost tempted to PM this build to you and delete it, just to have this awesome build to myself, but I'm not really that stingy. I'm mostly a PVE'er, but if I can adapt this to PVP as well by taking TK, I may actually get into going to RV and ganking Tam and Cancer. XD
Oh yeah, and perma-dom is 90 seconds. I got it down to 78.
8)
Cool, glad it's working out for you Elimist. Just be wary of some of the numbers. I had almost mistakenly fallen under the impression that I had a positionally softcapped, perma-hasten, perma Link Minds, perma-dom (that almost goes with saying) build until I realized I had powerboost on.
The way it works is this: for click powers, PB will boost the power for its full duration. That is to say, Link Minds will be boosted for a full 90 seconds. For, toggles the boost will only last for 15 seconds. So Weave, for example, will only be boosted for 15 seconds.
So... the build I thought I had softcapped was only actually softcapped for every 15 out of 35 seconds or so. That's still quite nice and would definitely help survivability, but certainly less exciting than a fully softcapped build.
Grin. I have a friend who has a Mind/Energy, and yesterday I made one....WOW.
In Praetoria, I Forgot what the mission is called, but very early on there is a mission where you rescue three PPD...I think it is the mission before the one where you pick roses for Cleo.
This Mind/Energy was the only toon that I have ran that mission with, who has not only saved all three PPD, but all three PPD also had green health bars at the end of the mission...and no they did not hide on the stairs, they were active participants
My scrappers in contrast....I won't go there
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
I think you're right ketch, I'll be alittle under for a bit. But the upside is the timing of the recharges.
Link= 99seconds, duration of 90
Powerboost= 33 seconds, duration of 15
So, powerboost and link, and I'll be soft capped for 15 seconds
Powerboost wears off, and I'm a little under for 18 more seconds
Powerboost recharges While link still has 66 seconds. Hit it again
Powerboost wears off again, and anther 18 seconds under. Hit it again.
Link has 33 seconds left, and the two recharge together. Ready to hit at the same time.
Basically, animation times have an effect, but it's 15 seconds soft capped, 15 seconds almost soft capped. 15 capped, 15 almost, and repeat. 15 seconds isn't that long and takes some timing and effort to maintain, but if you're soloing, and fighting really tough mobs, it's worth it. The defense with no boosts at all is nothing to laugh at, and the defense with the powerboosted, 90 second-long mind link power alone is really good. That extra 15 seconds of soft cap every 15 seconds of downtime is just that much better. But let's face it, you're a mind dom, will not being soft capped hurt you? If you're using your controls right, no not at all. Basically, lock em down in those last few seconds, and use those 15 seconds to lay down extra hurt with impunity while you have it. Perhaps not god-mode, but it's close, it gives you time to increase damage output and slack on the controls for half your playing time. And if you want to play lazy-mode on a team, you're still a mind energy dom, and you rock without trying to maintain this. Just play like normal for a while (remember you're permadom and almost permahasten just standing there) and when the team wipe starts: BAM!!! PB and ML, soft capped baby. Ride it out and finish off the wave while you mass confuse and suddenly, you're the only one standing. And those 20 purples you can hold in your insp box at level 50 really came in handy during that team wipe, since it only took 1 to keep you soft capped when PB wore off. If my math is right, Every 30 seconds, you'd need another, so 30x20 = 600 seconds = 10 minutes of straight soft cap if you really need it. 400 if you keep a row of eggs.
Not straight actually. With activation time factored in, you won't be soft capped for a little under 10 seconds every 90 seconds. But...... you're a mind dom, deal with it.
This build phailed by the way. Issues with link minds not being affected by PB, not to mention that it defeats the purpose of a dom. I'll explain more in my main thread. Started under my global.
Thanks for the tips. I'll make some adjustments. This is the quickest build I've ever made, and even with little work, it's absolutely sick. And you're right. If I can get the boost/link trick to perma, then I would only need ranged slightly over the cap with perma link on. That would let me fit some more recharge, or better yet, accuracy. And yes, I hadn't noticed, but you're right, I don't have 5 lotg's yet, I had though I did.
Also, I just realized something based on what you said. If you leave link minds off on mids, and select boost power, you'll notice boost power affects your defense. Then if you select link minds, the raise in defense that mids shows is those two powers stacking on top of each other. I don't think it's taking into account power boost affecting link minds itself. So it may raise your defense even further. Hmm...... this might be something you can only test by slotting and testing the effects. Either way, you're right, if I can get to perma link, I can afford to lower defense to cap with link on. But can't forget to reactivate the two when I do that.
I'm so used to defense powers being toggles, that I always slot defense/def end/proc. I see what I did wrong with that. Link benefits more from recharge then end reduction. That was just bad habit on my part.