Considering the whole package: Rate the MM primaries


Agent_Draven

 

Posted

Quote:
Originally Posted by Test_Rat View Post
In the comming Post Fitness era, Mastermind primaries can now be looked at as Whole packages.

In the past pretty much everyone used the pets and maybe the buff power.
But with fitness becoming an inherant, taking the entire mastermind primary is going to become easier and even desired.
What makes you think that it will become desired? I would be shocked if I couldn't find three other things I wanted more than the attack powers in most MM sets.

For them to be desired, they have to be better than your other choices including pool powers and PPP/APP. While the DS whips are sorta likeable for the resistance debuff, some of the other sets, well... I don't see them becoming popular unless we get about ten more power choices. Until it comes down to "either I take Flurry from speed or I take this attack power", they're mostly going to continue to languish.


 

Posted

Quote:
Originally Posted by seebs View Post
What makes you think that it will become desired? I would be shocked if I couldn't find three other things I wanted more than the attack powers in most MM sets.

For them to be desired, they have to be better than your other choices including pool powers and PPP/APP. While the DS whips are sorta likeable for the resistance debuff, some of the other sets, well... I don't see them becoming popular unless we get about ten more power choices. Until it comes down to "either I take Flurry from speed or I take this attack power", they're mostly going to continue to languish.
yeah, i think i would rather fit in other stuff like all the Leadership powers


 

Posted

Quote:
Originally Posted by Agent_Draven View Post
Here is a pic I took earlier showing them tossing punches! I noticed they use it less when upgraded, but they still like the "run up and shoot em in the face" approach. If their shirts werent soaked in gasoline, that might not be so bad.

Clicky
I have confirmed it this morning. I took out my lvl 50 merc/storm and I see the two Soldiers run up a lot and they are not really punching. It's like they can't find a spot to "shoot" and constantly move in for some reasons. Spec-Ops and Medic stay on the back most of the time.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Brakner View Post
What mercs suffer from is a small AOE cone, poor cycle time on their control and a really bad level 18 power..not lack of damage. If you insist on stating this give me some kill times against other sets , maybe use some other post 32 MM's you have against your high level mercs? Oh thats right.....

Thugs/Pain safe door

33.2
31.3
31.4

Merc/Dark

33.5
32
34.1
The safe door is a single target, I'm pretty sure for the most part when people talk about merc's poor damage, they mean in the aoe department.


 

Posted

Quote:
Originally Posted by Brakner View Post
Exactly , you and half the weekend warrior MM's here are speaking out of your *****. All you do is Mids this number crunch that then come here and post crap.

I have 6 MM's all post 32 and 3 of them 50 and can tell you without a doubt that mercs damage is not that far off other sets. This was done in bank missions against a safe door timed. This has been done by myself and 2 or 3 other people over the years to disprove all this "the sky is falling crap" about mercs damage.

What mercs suffer from is a small AOE cone, poor cycle time on their control and a really bad level 18 power..not lack of damage. If you insist on stating this give me some kill times against other sets , maybe use some other post 32 MM's you have against your high level mercs? Oh thats right.....

Thugs/Pain safe door

33.2
31.3
31.4

Merc/Dark

33.5
32
34.1
Excuse me? I have a 50 Bots/Pain, 50 Demon/Dark, and a 46 Thugs/Traps. I also have 3 global buddies who all play Mercs/Traps (thematic SG thing) and they all complain that they have to either A) pull their Mercs back every time they order an attack or B) the dumb henchmen just run in and sit there before actually pulling the trigger. If you'd take the time to read some other threads on the Mercs set before charging in here with your megaphone of anger, you'd realize this isn't some conspiracy to make you mad. Sure, I use Mid's, but I don't use it to come here and wave things in your face. Besides, how exactly can I calculate the numbers of an attack after a proc affects the enemy? Can you even do that in Mid's? If you can, I don't know how to do it so the first half of your rage-filled post is moot.

I and the other posters here would appreciate it if you toned it down a notch. A degree of respect would be nice, especially when no one insulted you personally. Just because you rolled up 6 level 50's and have some sort of MM trophy doesn't mean you get to waltz in here and be a total jerk.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."