Marchand map changes - intended?
In this mission, there are Nemesis Mole Machines that, due to their high number of HPs, had great XP rewards, although they had no attacks. People would farm this mission constantly for the Mole Machines, until the devs removed all rewards from them.
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And the XP-less Mole Machines are still there and all four of them each have Elite Boss hit points. Plus you can't autocomplete the damn mission, you have to go in and destroy all four of them to finish the arc.
In this mission, there are Nemesis Mole Machines that, due to their high number of HPs, had great XP rewards, although they had no attacks. People would farm this mission constantly for the Mole Machines, until the devs removed all rewards from them.
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It's a retarded mission where you might as well just park yourself next to a mole machine, put an attack on auto-fire, go watch some TV and come back when the machine is dead, move to next machine....
Those mole machines also show up in a Vanguard mission I believe. I was ANNOYED when after a good seven to ten minutes of smashing at it that I got zero XP.
More to the OP's point - what is going on with the Marchand office map?
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Can You WIN the Internet? MA Arc #85544
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Task Force Mutternacht #349522 <-- 1st AE Challenge
They did show up in Serpent Drummer's arc during i10 beta. They were removed shortly before or after that issue went live.
Laz, I think they might still be there - I definitely didn't play that arc until well after i10. I don't think they are objectives or anything, but they were on the map...
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
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Ah, but that wasn't the problem.
In this mission, there are Nemesis Mole Machines that, due to their high number of HPs, had great XP rewards, although they had no attacks. People would farm this mission constantly for the Mole Machines, until the devs removed all rewards from them.
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The problem was that if you hit them with any power with knockback whatsoever, they became unkillable. Literally unkillable. The sheer number of support tickets this generated was colossal.
So what did they do to fix it?
Remove the XP rewards. Successfully punishing every single person who ever had that mission, except the farmers, who simply moved on to the next best thing. Everyone who played that mission thereafter was stuck with a mission that was still just as unplayable, but without even the scant rewards to make up for it. This was also long before the days of mission-dropping, so if you had, say, an Energy corruptor, it was literally impossible for you to ever complete the mission without recruiting help, absurdsly hard to recruit help because nobody wanted to do that much work for nothing, and then impossible to move on with the single most central arc to the game.
Eventually they fixed the knockback bug, but to this day it remains the single most offensive 'fix' I've ever seen implemented in the game.
Has anyone else seen similar results with the Marchand map? Is this a major oops or just a hamfisted fix?
I've recently noticed one of my arcs has become unplayable. On investigation, it's because o changes to the Marchan's Office map.
Big changes.
The new map has had the number of boss/patrol/destroy object reduced to four, from what I can deduce was at least eighteen before. It's also had everything removed from the top except basic enemy spawns.
Is this intended to be a fix? If so, it's almost as good a fix as the Mole Machine fix way back in I8 or so.