Fort advice/ideas?


Death_Badger

 

Posted

so I'm finally leveling my fort to 50.


I have some questions.


Idealy, because of my play style, I want as much ranged defense as I can get, preferably near softcap without the toggle buffs on, or as close as possible.


I'm just...not sure which powers to take exactly.

I know I want to slot my ranged attacks for thunderstrike IO sets...

not sure about my defense powers. is weave and the double maneuvers even plausible? will that suck up too much end?

I don't need perma-link and I don't need super omg recharge, either. I want my defense.

I skipped over haste because I actually really don't like to use it. Even on my blaster, I just don't.

here's the mids build I made, first time using mids, but uhm....I think I might have gone overkill?

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Magisterum: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Combat Training: Defensive -- DefBuff-I(A), Empty(15), DefBuff-I(43)
Level 2: Subdue -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19)
Level 4: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(37)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(7), EndRdx-I(7), Flight-I(46)
Level 8: Fly -- Zephyr-ResKB(A), Zephyr-Travel(9), Flight-I(9)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Dominate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 14: Swift -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(25)
Level 18: Scramble Thoughts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 24: Mind Link -- DefBuff-I(A), DefBuff-I(39)
Level 26: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 28: Tough -- Empty(A)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 35: Aim -- Empty(A)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(43), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(45), Mlais-Acc/Conf/Rchg(45), Mlais-Dam%(45)
Level 41: Soul Tentacles -- Empty(A), Empty(50)
Level 44: Dark Obliteration -- Empty(A), Empty(46), Empty(46)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
------------






opinions? ideas? >< pleeease?


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

Quote:
Originally Posted by Rintera View Post
so I'm finally leveling my fort to 50.


I have some questions.
I've not got mids here, so I can't redo the build, but I can give some advice off the top of my head.

Quote:
Idealy, because of my play style, I want as much ranged defense as I can get, preferably near softcap without the toggle buffs on, or as close as possible.
Why? Really, why? Your toggles are a big chunk of your defense, and trying to softcap without them, while possibly doable, it's going to cripple your character.

Quote:
I'm just...not sure which powers to take exactly.

I know I want to slot my ranged attacks for thunderstrike IO sets..
.

TStrikes are indeed good, though I wouldn't slot them in powers like Scramble Thoughts. Go for one of the Stun sets instead. Don't scrifice your powers main role just to get some set bonuses. Dominate might fall under this as well, but that depends on how you use it - it's both an attack and a control. If you're willing to splash some cash, my favourite slotting for the latter is 4xBasilisk and 2xLvl50 Damage IOs. Gets plenty of control enhacement and good damage (~85% IIRC) plus some nice set bonuses.

Quote:
not sure about my defense powers. is weave and the double maneuvers even plausible? will that suck up too much end?
Weave on a Fort/Widow is, IMO, pretty pointless once you've started IOing. Defense is easy enough to come by.

Double Maneuvers on the other hand is nice. Yes, it eats up a fair bit of end, but it's nothing unsumountable and your team will love you.

LotGs are a good set for defense powers. Expensive, yes, but they've got some nice bonuses. Red Fortune is also good, though more slot heavy (6 for the good stuff as opposed to 3-4 for LotG).

Quote:
need perma-link and I don't need super omg recharge, either. I want my defense.
You do realise that perma-Mind Link will give you...I forget the exact values but it's something like 15-20% defense to all? Thats a hell of a lot, nto to mention the required recharge will benefit you elsewhere. It is, admittedly, very expensive and probably beyond your first build, but it's a nice thing to aim for eventually.


Quote:
here's the mids build I made, first time using mids, but uhm....I think I might have gone overkill?


opinions? ideas? >< pleeease?
Looking at the powers and slotting, I'm a little unsure on what the character's focus is other than stacking loads of defense, which, while a nice thing to have, is pretty pointless on it's own.

You seem to be leaning towards a single target ranged build with some control on the side, but, with the low amount of recharge you've got, you're short on attacks, some of your controls - Scramble Thoughts for example - aren't slotted as such, and you've skiped Confuse completely. You've taken a couple of AoEs, but other than the situational Psy Wail, they're horribly underslotted and, IMO, not the best options.

This is all of the top of my head as I said, but I'd suggest dropping the fighting pool, and one of the two AoE controls - they're on too long a recharge to be more than situational, so you really don't need both. I would definately take another attack, probably Gloom, and Confuse. And I've just notied you've skipped Foresight, so take that immediately.I'd also reconsider Soul Tentacles and Dark Oblit. Personally I much prefer to take Psi Scream and Tornado. The damage is good, and together they provide a tasty -80% recharge debuff. And whichever you go for, give them some decent slotting.


 

Posted

There's no real reason to slot for just ranged def at the levels you are. On my current build I am at 48.32% ranged def, 43.10% melee and 39.89% aoe def, but I'm only 48 and not finished slotting yet, and thats with no 2nd maneuvers or weave.

Confuse and Telekinetic blast are two of the best powers available imo, and aura of confusion is pointless if you intend to stay at range as much as possible.

Flight and hover are overslotted, and you should make one of those a full set of BOTZ.

Lots of other things wrongs with the build but thats down to your philosophy in making the build. By cranking up one stat you are basically creating a watered down weakened version of what a fortunata could be.


 

Posted

@Death: ok so I should get confuse? I actually had an extra power I was unsure of what to get :]

uhm..I'm thinking about dropping soul tentacles and possibly getting gloom for another ranged single target.

for dominate, I put thunderstrikes in it because I like to think of it more like subdue, an attack that just happens to also have a hold, and not a hold that does damage.

I was unsure of mental blast verse the telekinetic blast, but I figured mentle blast, because of the no knockback, would have been better?

and I'm also looking at the basilisk IO set you were talking about, gives the same bonuses as thunderstrike so I might actually go for that xD

and I'm not gimping him by slotting for onto ranged defense, yes that's my highest defense, but all of the defenses, with a 2nd maneuvers, go to at least 38%, and with mind link well above it.


@phro: I just don't like perma-mindlink, it's a preference. and I do use my toggles, what I meant was I wanted to get it as high as possible WITHOUT them so that when I use them, it'll push it further.


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

@Death: Thanks to your advice/suggestions, I also removed a slot from hover, moved some slots around soe some things weren't as heavily slotted with no reason, increased overall recharge, picked up gloom because it's a solid Single target attack.

and I slotted TT: Maneuvers with a red fortune set, which made it more efficient :]


Magisterum- 50+3 Fortunata--Virtue

Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue

 

Posted

Quote:
Originally Posted by Rintera View Post
@Death: Thanks to your advice/suggestions, I also removed a slot from hover, moved some slots around soe some things weren't as heavily slotted with no reason, increased overall recharge, picked up gloom because it's a solid Single target attack.

and I slotted TT: Maneuvers with a red fortune set, which made it more efficient :]
Yeah, Gloom fits Fortunata perfectly.

The cheapest way to get soft-cap Range defense is Thunderstrike. I put two full sets in Gloom and Subdue.

I also took aoe immb from Soul mastery because the immb will reduce enemies running towards me which means I have even more "range" defense. I actually skipped Psi Tornado in the end in favor of Tenticle. My recharge is fast enough that I can just use Scream for aoe damage.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.