Fire/Elec IO build critique please
My main is Elemental Spark(Guardian). As a Fire/elec blaster, recharge is gonna be your bread and butter. Fire Breath should be taken WAY sooner. A typical attack chain would be Aim+BU-Fire Breath-Fire Ball-Blaze-Fire Blast. That will clear most mobs. Of course you can cycle your ST attacks as needed. I recommend more recharge globally and on the individual powers, especially on Fire breath and Fire Ball. I have been able to cap S/L defense and that makes Sparky able to survive most content in the game. Things are falling to fast to really get much damage in. I will enclose my current build to give you some fresh eyes on the build. Its not meant to say its the best build, just a different build to get the creative juices flowing.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Electric Fence -- Dev'n-Hold%(A), Dev'n-Dmg/Rchg(36)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(19)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(19)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 12: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Acc/Rchg(42)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), S'fstPrt-ResDam/EndRdx(45)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Frozen Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResPsi(45), ImpArm-ResDam/EndRdx/Rchg(46), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx(46)
Level 47: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Inferno -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 0: Ninja Run
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Thanks for your response and your suggestions. I'm not too concerned about the order of enhancements and powers, I will work those out more exactly when I'm settled on a build. That's my typical attack chain too, and I throw in my ST melee attacks too. Do you use Thunderstrike much, and if so, when? I hardly ever use it, due to low dps and risk of the long animation, also don't enjoy the kb and don't have much need for a mag 3 stun. I often team. Have you tried using thunder clap or lightning field? I'm considering them as replacements for Thunder Strike. I reviewed your build and used some ideas, although I wasn't able to add much recharge. Here's my new build:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyro FX: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 1: Electric Fence -- Dev'n-Hold%:50(A)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 4: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(23)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(36)
Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50)
Level 14: Combat Jumping -- Krma-ResKB:30(A), Zephyr-ResKB:50(29)
Level 16: Build Up -- Rec'dRet-ToHit:20(A), AdjTgt-Rchg:50(34), AdjTgt-ToHit/Rchg:50(34), Rec'dRet-ToHit/Rchg:20(43)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(25)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Heal-I:50(A)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(42)
Level 26: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Knock%:35(39)
Level 28: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 30: Super Jump -- Jump-I:50(A)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 41: Snow Storm -- P'ngTtl--Rchg%:50(A), ImpSwft-Dam%:30(45)
Level 44: Hoarfrost -- RgnTis-Heal/Rchg:30(A), H'zdH-Heal/Rchg:40(45), Dct'dW-Heal/Rchg:50(45), S'fstPrt-ResDam/Def+:30(46)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 25.5% Defense(Smashing)
- 25.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 19.88% Defense(Melee)
- 13% Defense(Ranged)
- 3% Defense(AoE)
- 32.5% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 23% FlySpeed
- 108.43 HP (8.998%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 4.4%
- 20% Perception
- 13% (0.217 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 3.125% Resistance(Toxic)
- 23% RunSpeed
It's a bit early but I'm starting to plan out my i19 build. my current build is strictly built for recharge but i19 is going to give me the ability to keep my recharge and beef up my defense as well. I'm not a big fan of s/l defense, instead I prefer ranged def + modest resists for layered mitigation even though I make very liberal use of my melee attacks. After playing around in Mids a bit this is what I came up with.
Highlights:
-Softcapped range defense
-45% S/L resist
-Capped HP with accolades
-87% recharge bonus + Hasten
-I trow sharkz!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(27)
Level 4: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(43), Zephyr-Travel(46)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 12: Aim -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(34)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21)
Level 20: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(33), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-KB%(42)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Tough -- GA-ResDam(A), GA-Res/Rech/End(34), GA-RechEnd(36), GA-RechRes(40), GA-End/Res(42), GA-3defTpProc(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Enzym(36)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A)
Level 38: Shocking Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: School of Sharks -- Acc-I(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Dam%(46), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+(A), HO:Ribo(48), S'fstPrt-ResDam/EndRdx(48)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(36), EndMod-I(43)
Level 1: Defiance
Level 2: Ninja Run
I am trying to plan an IO build for my Fire/Elec. I want to make him much more survivable with IO's without sacrificing his Blasting ability. I have been toying with different builds and this build looks best so far. It has just under 30% Def to Ranged and Smashing/Lethal (Which I believe should give me the best protection, having both) as well as some global accuracy and +damage. I'd like to keep the powers I currently have, or very similar, because the only power I wouldn't normally use would be Snow Storm, which I need for the other Ice epics powers and is preferable to Flash Freeze. I'm curious if I can optimize the slotting any better, making it better slotting for powers or just better bonuses. The focus is on more survival without trading much damage output. I believe with a decent amount of defense the character can be much tougher on TFs and when soloing. I would very much appreciate any ideas or suggestions for the build. Thanks!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyro FX: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Ksmt-ToHit+(A)
Level 10: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(31)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(36)
Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 24: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 26: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(36)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 30: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(43)
Level 38: Shocking Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Snow Storm -- ImpSwft-Dam%(A)
Level 44: Frozen Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+(A), RgnTis-Heal/EndRdx(48), RgnTis-EndRdx/Rchg(48), RgnTis-Heal/Rchg(48), RgnTis-Heal/EndRdx/Rchg(50), RgnTis-Regen+(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Set Bonus Totals: