Midnight_Falcon

Citizen
  • Posts

    3
  • Joined

  1. I normally use firebreath to open AoE on a mob, you can just target an enemy at the back of the group and then move towards the group until it animates if you're not sure about the cone. The jump and cone attack trick is good, honestly haven't used it much with firebreath though due to the narrow cone, so not sure how useful it is with firebreath. The DoT is 3 ticks over 2.1 seconds, usually mob is dead on the last tick if you throw in a fireball too. Definitely agree with prior posts, and I would take Mr_Enigma's advice and practice in a lowbie hazard zone too.
  2. Thanks for your response and your suggestions. I'm not too concerned about the order of enhancements and powers, I will work those out more exactly when I'm settled on a build. That's my typical attack chain too, and I throw in my ST melee attacks too. Do you use Thunderstrike much, and if so, when? I hardly ever use it, due to low dps and risk of the long animation, also don't enjoy the kb and don't have much need for a mag 3 stun. I often team. Have you tried using thunder clap or lightning field? I'm considering them as replacements for Thunder Strike. I reviewed your build and used some ideas, although I wasn't able to add much recharge. Here's my new build:

    Hero Plan by Mids' Hero Designer 1.81

    http://www.cohplanner.com/



    Click this DataLink to open the build!



    Pyro FX: Level 50 Mutation Blaster

    Primary Power Set: Fire Blast

    Secondary Power Set: Electricity Manipulation

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Fitness

    Power Pool: Flight

    Ancillary Pool: Cold Mastery



    Hero Profile:

    Level 1:  Fire Blast  --  Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(31)

    Level 1:  Electric Fence  --  Dev'n-Hold%:50(A)

    Level 2:  Charged Brawl  --  KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)

    Level 4:  Fire Ball  --  Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(19)

    Level 6:  Hasten  --  RechRdx-I:50(A), RechRdx-I:50(46)

    Level 8:  Fire Breath  --  Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(23)

    Level 10:  Havoc Punch  --  KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(36)

    Level 12:  Aim  --  Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50)

    Level 14:  Combat Jumping  --  Krma-ResKB:30(A), Zephyr-ResKB:50(29)

    Level 16:  Build Up  --  Rec'dRet-ToHit:20(A), AdjTgt-Rchg:50(34), AdjTgt-ToHit/Rchg:50(34), Rec'dRet-ToHit/Rchg:20(43)

    Level 18:  Blaze  --  Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(25)

    Level 20:  Hurdle  --  Jump-I:50(A)

    Level 22:  Health  --  Heal-I:50(A)

    Level 24:  Stamina  --  P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(42)

    Level 26:  Air Superiority  --  KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Knock%:35(39)

    Level 28:  Thunder Strike  --  Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)

    Level 30:  Super Jump  --  Jump-I:50(A)

    Level 32:  Inferno  --  Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)

    Level 35:  Power Sink  --  Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)

    Level 38:  Shocking Grasp  --  KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)

    Level 41:  Snow Storm  --  P'ngTtl--Rchg%:50(A), ImpSwft-Dam%:30(45)

    Level 44:  Hoarfrost  --  RgnTis-Heal/Rchg:30(A), H'zdH-Heal/Rchg:40(45), Dct'dW-Heal/Rchg:50(45), S'fstPrt-ResDam/Def+:30(46)

    Level 47:  Frozen Armor  --  RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)

    Level 49:  Hibernate  --  RechRdx-I:50(A)

    ------------

    Level 1:  Brawl  --  Empty(A)

    Level 1:  Sprint  --  Clrty-Stlth:50(A)

    Level 2:  Rest  --  RechRdx-I:50(A)

    Level 1:  Defiance  

    Level 0:  Ninja Run  

    ------------

    Set Bonus Totals:
    • 15% DamageBuff(Smashing)

    • 15% DamageBuff(Lethal)

    • 15% DamageBuff(Fire)

    • 15% DamageBuff(Cold)

    • 15% DamageBuff(Energy)

    • 15% DamageBuff(Negative)

    • 15% DamageBuff(Toxic)

    • 15% DamageBuff(Psionic)

    • 25.5% Defense(Smashing)

    • 25.5% Defense(Lethal)

    • 3% Defense(Fire)

    • 3% Defense(Cold)

    • 11.75% Defense(Energy)

    • 11.75% Defense(Negative)

    • 3% Defense(Psionic)

    • 19.88% Defense(Melee)

    • 13% Defense(Ranged)

    • 3% Defense(AoE)

    • 32.5% Enhancement(RechargeTime)

    • 50% Enhancement(Accuracy)

    • 23% FlySpeed

    • 108.43 HP (8.998%) HitPoints

    • 23% JumpHeight

    • 23% JumpSpeed

    • Knockback (Mag -8)

    • Knockup (Mag -8)

    • MezResist(Immobilize) 13.2%

    • MezResist(Stun) 4.4%

    • 20% Perception

    • 13% (0.217 End/sec) Recovery

    • 10% (0.503 HP/sec) Regeneration

    • 4.41% Resistance(Fire)

    • 4.41% Resistance(Cold)

    • 3.125% Resistance(Toxic)

    • 23% RunSpeed




  3. I am trying to plan an IO build for my Fire/Elec. I want to make him much more survivable with IO's without sacrificing his Blasting ability. I have been toying with different builds and this build looks best so far. It has just under 30% Def to Ranged and Smashing/Lethal (Which I believe should give me the best protection, having both) as well as some global accuracy and +damage. I'd like to keep the powers I currently have, or very similar, because the only power I wouldn't normally use would be Snow Storm, which I need for the other Ice epics powers and is preferable to Flash Freeze. I'm curious if I can optimize the slotting any better, making it better slotting for powers or just better bonuses. The focus is on more survival without trading much damage output. I believe with a decent amount of defense the character can be much tougher on TFs and when soloing. I would very much appreciate any ideas or suggestions for the build. Thanks!


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pyro FX: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Combat Jumping -- Ksmt-ToHit+(A)
    Level 10: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(31)
    Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(36)
    Level 22: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
    Level 24: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
    Level 26: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(36)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 30: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(43)
    Level 38: Shocking Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 41: Snow Storm -- ImpSwft-Dam%(A)
    Level 44: Frozen Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
    Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+(A), RgnTis-Heal/EndRdx(48), RgnTis-EndRdx/Rchg(48), RgnTis-Heal/Rchg(48), RgnTis-Heal/EndRdx/Rchg(50), RgnTis-Regen+(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 19.9% Defense(Energy)
    • 19.9% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 25.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 57% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 27.5% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 108.4 HP (9%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 4.4%
    • 15% (0.25 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 21% RunSpeed