Storage of Tips increased from 3 to 5
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In my opinion, this is the best suggestion on this subject so far! Good call! Just make it a straight 10% chance increase per Tip completed so that it is guaranteed by the 10th Tip mission completion. I would still drop any limit on Tips per day though.
I agree the whole "5/day and need 10 to switch" mechanic is a bit arbitrary. But I don't think there'd be any combination of those things that wouldn't ultimately feel a bit artificial.
Maybe they could have done it this way to provide a bit of "realistic randomness" to it: Keep the 5/day limit but change the hardwired "need 10 to get a morality mission" requirement into a variable chance that improves after each Tip mission you do. What I mean by this is that after you do one normal Tip mission you might get a morality Tip on the very next drop but it'd be like a 1:1000 chance. After a 2nd normal Tip mission you might get a morality Tip for the 3rd drop but it'd be like a 1:500 chance and so on. By the time you've (unluckily) had to do 10 normal Tip missions your chance to get a morality Tip for the 11th drop would default to 100%. This might be more trouble than it's worth but would reflect a better "real world" situation of never knowing where Tips might lead you. |
Also on this subject (to cross threads a bit), I would love to see the tips dropped by random people walking by, newsies, cops, thugs, generic civilians or maybe even rescued victims. There could be a brief statement in passing: "Hey (you), I heard that (So in So) is in (that place) doing (that thing you don't like)." Then the tip appears in your contacts. . .
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The Devs might be willing to entertain the idea of making the number of Tips you have to do to switch alignments be variable but I doubt they would make it relatively easy or certain to get it done in one day. Remember the main reason they created the system to work the way it does now is to PREVENT people from being able to switch alignments quickly.
In my opinion, this is the best suggestion on this subject so far! Good call! Just make it a straight 10% chance increase per Tip completed so that it is guaranteed by the 10th Tip mission completion. I would still drop any limit on Tips per day though.
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This is why I suggested it be much more likely to trigger after say 8 or 9 missions than just 2. Getting it in only 2 would still be possible, but very unlikely.
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Yeah, I've gotten Morality Tips plenty of times on completing that 10th mission, even if my slots are filled for the day. So I think Morality Tips just don't count. You can earn them even if you have no slots left, and you run them and change alignment even if you've reached your limit on Alignment points for the day.
Interesting, I always thought it was this way. I run tip missions a lot now. And I get 5 the 1st day, then on the 2nd day, I get my 5, then the morality tip drops (even inside the 5th tip mission). I have never considered it part of the 5 tips but something different. Maybe flagged as a different type of tip or one that can drop only if the tip bar is filled?
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Since I've never really earned a Morality Tip except when I was running an existing Tip I can't really confirm that you can actually earn a Morality Tip when you already have three regular Tips. However, I imagine it would be easy enough to test.
I agree the whole "5/day and need 10 to switch" mechanic is a bit arbitrary. But I don't think there'd be any combination of those things that wouldn't ultimately feel a bit artificial.
Maybe they could have done it this way to provide a bit of "realistic randomness" to it: Keep the 5/day limit but change the hardwired "need 10 to get a morality mission" requirement into a variable chance that improves after each Tip mission you do. What I mean by this is that after you do one normal Tip mission you might get a morality Tip on the very next drop but it'd be like a 1:1000 chance. After a 2nd normal Tip mission you might get a morality Tip for the 3rd drop but it'd be like a 1:500 chance and so on. By the time you've (unluckily) had to do 10 normal Tip missions your chance to get a morality Tip for the 11th drop would default to 100%.
This might be more trouble than it's worth but would reflect a better "real world" situation of never knowing where Tips might lead you.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀