First Dominator Build (Mind/Ice)


beowulf2010

 

Posted

Hi all,

This is my first ever Dominator build. This character, "the Cold Reader" is a recent reroll of one of my favorite toons, a Mind/Cold Controller. That character was a lot of fun to play, but I eventually got tired of getting bowled over by Elite Bosses and dealing with the challenge of Containment. Note that this is also my first build created for the "post-innate-Fitness world," so I left 2 slots open for slotting into Stamina.

Here's some background on the character if you're into that kind of thing:



The first thing I should say is that the build kind of freaks me out in terms of how little I'm grabbing from the secondary. Only Power Boost, Frost Breath, and Bitter Ice Blast are major contenders. Levitate and Ice Blast do the same damage, but Levitate is such great soft control (and recharges sooo quickly) I just couldn't drop it. I've also found that I make little use of the melee attacks simply because I constantly need to line up again to do a cone attack. The same turned out to be true about Ice Sword Circle, which at first I was very reluctant to skip. I ended up taking Ice Sword but could just as easily drop it for Mesmerize with similar-ish slotting. As for Ice Bolt, I almost never use it in practice right now (a mistake?) and it sits on my bar collecting dust.

The current build has capped defense against Ranged and Psi, but only for 90 seconds at a time with a 9 second hole in the Ranged and 30 seconds in the Psi. Endurance costs may be a deal breaker in the end, though. Also, this build is the most expensive thing I've ever put together (worth it for a "main" character IMO though.)

Is this way off the mark? Close but with some room for improvement? I know what to expect out of a Controller, but Dominators are new territory. Compared to the Controller this version has much better defense but his big powers are 10 seconds slower. Hopefully that's an even tradeoff.

Many thanks!


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

9-9-10 Cold Reader: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ice Bolt -- Acc-I(A)
Level 2: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(25), Apoc-Dmg(45), Apoc-Dam%(45)
Level 4: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(9), CoPers-Conf%(11)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(13), FtnHyp-Plct%(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 12: Recall Friend -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(40)
Level 18: Total Domination -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 20: Frost Breath -- Ragnrk-Dmg(A), Det'tn-Dmg/EndRdx(21)
Level 22: Telekinesis -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Terrify -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29), HO:Ribo(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(36)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34), RechRdx-I(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42)
Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 29.8% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 6.5% Enhancement(Confused)
  • 2.5% Enhancement(Held)
  • 62% Enhancement(Accuracy)
  • 80% Enhancement(RechargeTime)
  • 8% FlySpeed
  • 38.2 HP (3.75%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 3.3%
  • 23% (0.38 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 8% RunSpeed



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Posted

Ok, so I went and looked at your build with this toon, I have to say you take different things than me. So I just switched a couple around and basically put in what I would have taken in my case. I still kept in mind what you said about the build so I can base it around what you want and be more effective.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

9-9-10 Cold Reader: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 1: Ice Bolt -- Acc-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(25)
Level 4: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(21)
Level 6: Ice Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-%Dam(9)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(11), FtnHyp-Acc/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Sleep/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(37), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(46)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Frost Breath -- Posi-Dmg/Rng(A)
Level 22: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(27), Mlais-Acc/EndRdx(36), Mlais-Conf/Rng(36), Mlais-Acc/Conf/Rchg(43), Mlais-Dam%(43)
Level 24: Boxing -- Empty(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-Dam%(34), Mlais-Conf/Rng(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), AdjTgt-Rchg(42), AdjTgt-ToHit/Rchg(42), GSFC-ToHit/Rchg(42)
Level 44: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Conf/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A), Empty(15), Empty(36)
Level 1: Domination
Level 4: Ninja Run

You are still soft capped for ranged, tho in my experience with mind, you wont be getting hit much little a lone taking damage. I have so much hard control, that you could confuse one group, then your attack chain, then put them asleep. Repeat step 2 and 3 and move to the next group. Hold that one, and so forth. But maybe experience has been different for you, I don't know for sure. Maybe you should consider changing your playstyle a little, it all comes down to play and experience now. Cheers!


 

Posted

Thanks for the reply. I have some questions about your slotting changes that I'm not sure I understand. I'm unable to open the build in Mids without a data chunk, so I'm guessing at some of what the slots are.

It looks like you've added damage procs to Mass Confusion and Confuse. In my experience, this will alert the enemy and cause it to attack you. One of the best aspects of Mind Control, to me, is the ability to avoid detection while using these powers. Can you explain why you slotted the powers in this way? Also, I don't understand why you decided to move Confuse from level 6 to level 22.

It looks like there is no endurance reduction in Tough. I can't open the build to be sure, but I would guess that puts me at -.33 end/sec from that power alone. Add together with Manuevers, Tactics, Weave, Combat Jumping, and World of Confusion, the endurance drain is pretty heavy, unless the intent is that I don't run some of them.

Can you also explain why you dropped powers to pick up World of Confusion, and slotted the purple confuse set there instead of in Confuse?

Thanks for the help.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I'm unable to open the build in Mids without a data chunk, so I'm guessing at some of what the slots are.
Here's Novawulfe's Data Chunk for ya.

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Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Thanks for the reply. I have some questions about your slotting changes that I'm not sure I understand. I'm unable to open the build in Mids without a data chunk, so I'm guessing at some of what the slots are.

It looks like you've added damage procs to Mass Confusion and Confuse. In my experience, this will alert the enemy and cause it to attack you. One of the best aspects of Mind Control, to me, is the ability to avoid detection while using these powers. Can you explain why you slotted the powers in this way? Also, I don't understand why you decided to move Confuse from level 6 to level 22.

It looks like there is no endurance reduction in Tough. I can't open the build to be sure, but I would guess that puts me at -.33 end/sec from that power alone. Add together with Manuevers, Tactics, Weave, Combat Jumping, and World of Confusion, the endurance drain is pretty heavy, unless the intent is that I don't run some of them.

Can you also explain why you dropped powers to pick up World of Confusion, and slotted the purple confuse set there instead of in Confuse?

Thanks for the help.
Just saw your post, ok I guess a little explanation is in order.

About the confuse powers, in mass confusion, the proc in there will not cause aggro since it's a proc that placates you.

Confuse is nice, but not really useful in lower lvls, and to be honest, I just put it in there to fill the def gap I had, you can use it if you want.

The end drain with all going except SS, with you shouldn't have going in battle anyway, is only 1.01/sec so not bad at all. Tough is a nice power, but you are soft capped plus all your control you'll be getting hit at min once every mish, assuming you play at +2/x2 or higher.

P.S. I changed my mids so that it only puts out only the data chuck.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
Just saw your post, ok I guess a little explanation is in order.

About the confuse powers, in mass confusion, the proc in there will not cause aggro since it's a proc that placates you.
The Malaise proc is a damage proc and does cause aggro. You must be thinking of the Fortunata proc for sleep sets, which supposedly placates. (I believe it's currently bugged in PVE.)