Help with my DS/Therm build please
I'd love to see feedback to this build too, I don't see many MM builds that use IO sets.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Well, again, I won't claim to be a master, but I'll take a crack at this:
Personal opinion here, but I think you need to slot more Endurance Reduction. A lot of your powers in /Thermal come with a hefty Endurance cost, and you will be casting some of those a lot. Especially with as much recharge as you built into this...
Crack Whip... Never found it worth six slotting any personal attacks on a Mastermind, not even a Demon Summoner. Sure, the +Recharge proc is nice, but I'm not sure it's worth it... (Okay, the 100% Recharge is nice, but it only lasts for 5 seconds, meaning it has overall a minimal impact. Since you can't guarantee it firing, and can't maintain it... is it really worth the effort?)
Ah! Finally, something I can say is a poor move! Don't waste slots enhancing your Demon's heals! This is for two reasons. First, it only applies to the Ember Demon, the Hellfire Gargoyle gets nothing from this. Second... Enhancing a pet's heal means the pet heals less.
I know, that sounds weird, but its true. Pets will only use their heal if they have a target that can be heal for the entire amount. If it heals for 100 hp, it won't use it on a target that is only hurt for 99. You will want the Ember Demon to be healing as often as it can... which means you have to leave it with its base heal. I'd fill those slots out with more pet sets, or (if you have to enhance a secondary effect) boosting resistance. Frankly, I think building up the killing machine of the Hellfire Gargoyle is better than building up the Ember Demon's support values... but that may just be me.
I personally put Gaussian's in Forge, but then again, I couldn't fit in Tactics in my build. I may change that...
Demon Prince... okay, two things. First, I am not sure of the value of enhancing the slows. I'm not sure it is worth it... but I haven't gotten him yet, so I admit I don't know. On the other hand, I do know that the Demon Prince uses a LOT of Endurance. You need much more Endurance Reduction in it. Also... Soulbound Allegiance might be a purple set, but I don't think it's worth the values. Especially that proc! Unless I'm reading this wrong, it has a 17% chance to give YOU, the Mastermind, a 5 second Build Up after you summon it? This is worth slotting it for? How many times do you expect to be resummoning your Prince in the middle of a battle?
I would personally have suggested working Hasten in earlier, but hey...
And there you go , taunting me with how superior Scorpion Shield is to Frozen Armor.... Darn it, and my insistence that my personal DS/Therm will never go Red Side...
Over all, I think you need to put in more Endurance Reduction (Especially in the Demon Prince), but otherwise I think it will work. I personally think you are missing out by not putting in at least one other personal attack - half the reason to play DS is the novelty of having a reason to take those attacks - but I admit that's immaterial.
In fact, I may incorporate some of this when I19 hits, and I get some space for new powers... Now to decide between Tactics, Assault, Thaw, and Power of the Phoenix...
-This Space Intentionally Left Blank.-
I had absolutely no idea about the heal thing, and it makes perfect sense now that I think about what I have seen so far with him. The build up proc in the Prince pet actually goes off when the pet uses his attacks as well, giving the Prince the benefits of the build up, it is just terribly worded. I know this for a fact.
I will easily be able to fit another end redux into the 2nd tier now and I just realized that the Prince's attack speed slows are unaffected by enhancements, which would have been the only reason I would use those slots on it.
The 6 slot in crack whip is largely for the IO bonuses, and force feedback has a chance to proc on every target hit if I remember correctly. I know there is a 10 second cooldown on it, but that should still amount to a fair amount of recharge. I'm a very big fan of perma hasten on pretty much any character, and I need that proc to have any chance of it on this guy.
Ultimately I would love to fit corruption or lash in, but I am completely at a loss as to where I can fit it. I'll post an updated build once I finish it.
So far I've taken out the heals in tier 2 and slows in tier 3, basically replacing them with blood mandates. This got their end redux to a much more respectable level as well as actually lowering the overall cost of my build. I also removed one slot from forge which was only lowering it's recast from 20 to 19, and I move it into heat exhaustion as an end redux saving me a good 5 endurance a cast there.
I still have no clue how I could fit lash or corruption in my build, though I would very much like to add a second -res attack I can rotate with crack whip. Maybe in place or Power of the Phoenix, but in that case it would be unslotted.
Any opinions on the new and "improved" build would be very much appreciated!
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Summon Demonlings BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Warmth Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(43)
Level 2: Fire Shield ResDam-I(A), ResDam-I(9), GA-3defTpProc(33)
Level 4: Cauterize Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(43)
Level 6: Enchant Demon EndRdx-I(A)
Level 8: Crack Whip Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 10: Plasma Shield ResDam-I(A), ResDam-I(11), S'fstPrt-ResDam/Def+(33)
Level 12: Summon Demons BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Hurdle Jump-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Hell on Earth EdctM'r-PetDef(A), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(19), ExRmnt-+Res(Pets)(23)
Level 20: Stamina P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 26: Summon Demon Prince BldM'dt-Acc/EndRdx(A), BldM'dt-Acc/Dmg(27), S'bndAl-Acc/Dmg/Rchg(27), BldM'dt-Acc/Dmg/EndRdx(29), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(31)
Level 28: Forge RechRdx-I(A), RechRdx-I(31)
Level 30: Provoke Zinger-Taunt(A), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 32: Abyssal Empowerment EndRdx-I(A)
Level 35: Heat Exhaustion Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36), EndRdx-I(45)
Level 38: Melt Armor AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Scorpion Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(46)
Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Assault EndRdx-I(A)
Level 49: Power of the Phoenix RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
10% Defense
10.4% Defense(Smashing)
10.4% Defense(Lethal)
16.6% Defense(Fire)
16.6% Defense(Cold)
11% Defense(Energy)
11% Defense(Negative)
6% Defense(Psionic)
10.1% Defense(Melee)
16% Defense(Ranged)
18.8% Defense(AoE)
45% Enhancement(RechargeTime)
35% Enhancement(Accuracy)
8% Enhancement(Heal)
10% FlySpeed
48.2 HP (6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 2.2%
MezResist(Stun) 5.5%
MezResist(Terrorized) 7.15%
11% (0.18 End/sec) Recovery
46% (1.54 HP/sec) Regeneration
20% Resistance(Smashing)
20% Resistance(Lethal)
26.3% Resistance(Fire)
26.3% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
20% Resistance(Toxic)
20% Resistance(Psionic)
10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thank you everyone in advance for any hints or tips you can give me. This is my first stab at my final DS/therm mastermind build. I know it's a little pricey but I have the time. I plan to use this build for both solo and teams/tf etc. Any sort of criticism on the vast amount of blatant mistakes I've made is very much welcome!
Also, any opinions on the effectiveness of corruption, lash, and crack whip would be awesome. I went with crack whip, but I've heard a few arguments in favor of lash.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Summon Demonlings BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Warmth Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(45)
Level 2: Fire Shield ResDam-I(A), ResDam-I(9), GA-3defTpProc(33)
Level 4: Cauterize Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(43)
Level 6: Enchant Demon EndRdx-I(A)
Level 8: Crack Whip Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 10: Plasma Shield ResDam-I(A), ResDam-I(11), S'fstPrt-ResDam/Def+(33)
Level 12: Summon Demons BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(13), BriL'shp-Acc/Dmg/EndRdx(13), BriL'shp-Acc/Dmg(15), Panac-Heal(15), Panac-Heal/EndRedux(17)
Level 14: Hurdle Jump-I(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Hell on Earth EdctM'r-PetDef(A), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(19), ExRmnt-+Res(Pets)(23)
Level 20: Stamina P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 26: Summon Demon Prince TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Dmg/Slow(27), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(31)
Level 28: Forge RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Provoke Zinger-Taunt(A), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(48), Zinger-Dam%(48)
Level 32: Abyssal Empowerment EndRdx-I(A)
Level 35: Heat Exhaustion Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 38: Melt Armor AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Scorpion Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(46)
Level 44: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Assault EndRdx-I(A)
Level 49: Power of the Phoenix RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
10% Defense
10.4% Defense(Smashing)
10.4% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
9.13% Defense(Energy)
9.13% Defense(Negative)
6% Defense(Psionic)
10.1% Defense(Melee)
12.3% Defense(Ranged)
13.2% Defense(AoE)
35% Enhancement(Accuracy)
45% Enhancement(RechargeTime)
8% Enhancement(Heal)
10% FlySpeed
48.2 HP (6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 2.2%
MezResist(Stun) 3.85%
MezResist(Terrorized) 7.15%
13.5% (0.23 End/sec) Recovery
50% (1.68 HP/sec) Regeneration
21.6% Resistance(Smashing) (in PvP)
21.6% Resistance(Lethal) (in PvP)
26.3% Resistance(Fire)
26.3% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
20% Resistance(Toxic)
20% Resistance(Psionic)
10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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