Mind/Stone/Psi
Completely amazed that no one has posted anything, I'm not mad just completely amazed.... I may have found the perfect build as of now.
Ok, just so I don't waste this thread, is mesmerize worth getting, I may replace one of the stealth powers.
Leandro posted a quit fix for Mid's that will place the fitness pool as inherents. You can find it here: http://boards.cityofheroes.com/showthread.php?t=237758 I'm using it currently so you may not be able to open the build without trying that.
I think Levitate has more utility on a controller than on a dom, who have already got the extra damage source covered. A PB'ed Mesmerize inside Dom could last for around 3 1/2 minutes, which is pretty ridiculous. You could use it to cool off an EB or AV for a least a minute or so in cases where the team is fighting multiples.
Also, even though I don't like the look of the mallets, they're such a great damage source that I wouldn't consider skipping them. You'll already be closing in to use Fissure.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Mesmerize
- (A) Call of the Sandman - Sleep/Range
- (3) Call of the Sandman - Accuracy/Endurance
- (3) Call of the Sandman - Endurance/Sleep
- (17) Call of the Sandman - Accuracy/Recharge
- (17) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Force Feedback - Chance for +Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage
- (29) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (7) Essence of Curare - Accuracy/Hold/Recharge
- (A) Coercive Persuasion - Contagious Confusion
- (9) Coercive Persuasion - Confused/Endurance
- (9) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Fortunata Hypnosis - Sleep/Endurance
- (11) Fortunata Hypnosis - Chance for Placate
- (11) Fortunata Hypnosis - Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Basilisk's Gaze - Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (21) Essence of Curare - Accuracy/Hold/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (A) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (A) Empty
- (A) Malaise's Illusions - Confused/Range
- (33) Malaise's Illusions - Accuracy/Endurance
- (33) Malaise's Illusions - Endurance/Confused
- (33) Malaise's Illusions - Accuracy/Recharge
- (34) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Positron's Blast - Chance of Damage(Energy)
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (45) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 1: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - Chance for +End
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I 2nd Levitate over Mesmerize. That knockup is great for controlling a boss until you can stack a hold on him, or just kill them.
Having doubts about the solo farming ability of Mind... Can anyone point me in the direction of an equation to figure out the lowest charge I can get on a power with base 240s? Mass Confusion is Vidal to my cause, and the lowest I've got it is 56s with 280% recharge.
Edit: With 475% recharge, I was able to get the charge down to 40s which is doable, still a bit slow.... can a toon get 475% recharge, or is there a cap?
Leandro posted a quit fix for Mid's that will place the fitness pool as inherents. You can find it here: http://boards.cityofheroes.com/showthread.php?t=237758 I'm using it currently so you may not be able to open the build without trying that.
I think Levitate has more utility on a controller than on a dom, who have already got the extra damage source covered. A PB'ed Mesmerize inside Dom could last for around 3 1/2 minutes, which is pretty ridiculous. You could use it to cool off an EB or AV for a least a minute or so in cases where the team is fighting multiples. Also, even though I don't like the look of the mallets, they're such a great damage source that I wouldn't consider skipping them. You'll already be closing in to use Fissure. Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Mesmerize
Level 1: Brawl
Level 4: Ninja Run Level 1: Swift
Code:
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Having doubts about the solo farming ability of Mind... Can anyone point me in the direction of an equation to figure out the lowest charge I can get on a power with base 240s? Mass Confusion is Vidal to my cause, and the lowest I've got it is 56s with 280% recharge.
Edit: With 475% recharge, I was able to get the charge down to 40s which is doable, still a bit slow.... can a toon get 475% recharge, or is there a cap? |
Nm answered my own question, but not sure if it's right unless my combat att was wrong today...
Ok, I've got to ask for help on my Build, I really don't want to just use two mule powers, but I can't really see anything else to take... Here's my build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Swirlie-Eyes: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Apoc-Dam%(3), Dev'n-Hold%(5)
Level 1: Stone Spears -- Thundr-Acc/Dmg/EndRdx(A), Dev'n-Hold%(17), Decim-Build%(46)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 4: Tremor -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(15), Armgdn-Dmg(17), Armgdn-Dmg/EndRdx(19), FotG-ResDeb%(19)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
Level 10: Hurl Boulder -- Decim-Acc/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31)
Level 20: Power Boost -- RechRdx-I(A), RechRdx-I(43)
Level 22: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(33), Lock-%Hold(37), Acc-I(40)
Level 24: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), Ragnrk-Knock%(31)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(34), Mlais-EndRdx/Conf(34), Mlais-Conf/Rng(34), Acc-I(36)
Level 35: Mud Pots -- Armgdn-Dam%(A), Erad-%Dam(36), EndRdx-I(36), EndRdx-I(37), Acc-I(37)
Level 38: Fissure -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39), Posi-Dam%(40), Amaze-ToHitDeb%(40)
Level 41: Link Minds -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), AdjTgt-Rchg(50)
Level 44: World of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf%(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(21)
Level 1: Domination
Level 4: Ninja Run
Just lookin for other powers to take or possible info on some of the powers I got mis-slotted.
Ah side note, I've got the two slots on rest for stamina when they make it inherent.
Broken Voltage (War Mace / Electric Armor Brute) Main Toon