Mind/Stone/Psi


Broken Voltage

 

Posted

Ok, I've got to ask for help on my Build, I really don't want to just use two mule powers, but I can't really see anything else to take... Here's my build.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Swirlie-Eyes: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Apoc-Dam%(3), Dev'n-Hold%(5)
Level 1: Stone Spears -- Thundr-Acc/Dmg/EndRdx(A), Dev'n-Hold%(17), Decim-Build%(46)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 4: Tremor -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(15), Armgdn-Dmg(17), Armgdn-Dmg/EndRdx(19), FotG-ResDeb%(19)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
Level 10: Hurl Boulder -- Decim-Acc/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Maneuvers -- LkGmblr-Rchg+(A)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31)
Level 20: Power Boost -- RechRdx-I(A), RechRdx-I(43)
Level 22: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(33), Lock-%Hold(37), Acc-I(40)
Level 24: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), Ragnrk-Knock%(31)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(34), Mlais-EndRdx/Conf(34), Mlais-Conf/Rng(34), Acc-I(36)
Level 35: Mud Pots -- Armgdn-Dam%(A), Erad-%Dam(36), EndRdx-I(36), EndRdx-I(37), Acc-I(37)
Level 38: Fissure -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39), Posi-Dam%(40), Amaze-ToHitDeb%(40)
Level 41: Link Minds -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), AdjTgt-Rchg(50)
Level 44: World of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf%(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(21)
Level 1: Domination
Level 4: Ninja Run



Just lookin for other powers to take or possible info on some of the powers I got mis-slotted.

Ah side note, I've got the two slots on rest for stamina when they make it inherent.


 

Posted

Leandro posted a quit fix for Mid's that will place the fitness pool as inherents. You can find it here: http://boards.cityofheroes.com/showthread.php?t=237758 I'm using it currently so you may not be able to open the build without trying that.

I think Levitate has more utility on a controller than on a dom, who have already got the extra damage source covered. A PB'ed Mesmerize inside Dom could last for around 3 1/2 minutes, which is pretty ridiculous. You could use it to cool off an EB or AV for a least a minute or so in cases where the team is fighting multiples.

Also, even though I don't like the look of the mallets, they're such a great damage source that I wouldn't consider skipping them. You'll already be closing in to use Fissure.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Call of the Sandman - Sleep/Range
  • (3) Call of the Sandman - Accuracy/Endurance
  • (3) Call of the Sandman - Endurance/Sleep
  • (17) Call of the Sandman - Accuracy/Recharge
  • (17) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Stone Spears
  • (A) Force Feedback - Chance for +Recharge
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Crushing Impact - Damage/Endurance/Recharge
  • (27) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Essence of Curare - Accuracy/Hold/Recharge
Level 6: Confuse
  • (A) Coercive Persuasion - Contagious Confusion
  • (9) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (11) Fortunata Hypnosis - Chance for Placate
  • (11) Fortunata Hypnosis - Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Recharge
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Power Boost
  • (A) Recharge Reduction IO
Level 18: Total Domination
  • (A) Basilisk's Gaze - Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Essence of Curare - Accuracy/Hold/Recharge
Level 20: Heavy Mallet
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Accuracy/Damage/Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Terrify
  • (A) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
Level 28: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 30: Boxing
  • (A) Empty
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Confused/Range
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Recharge
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 38: Fissure
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Force Feedback - Chance for +Recharge
Level 41: Link Minds
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Psionic Tornado
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Miracle - +Recovery
Level 1: Stamina
  • (A) Endurance Modification IO
  • (36) Performance Shifter - EndMod
  • (37) Performance Shifter - Chance for +End


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Posted

I 2nd Levitate over Mesmerize. That knockup is great for controlling a boss until you can stack a hold on him, or just kill them.


 

Posted

Quote:
Originally Posted by Candlestick View Post
I 2nd Levitate over Mesmerize. That knockup is great for controlling a boss until you can stack a hold on him, or just kill them.
That's a tactic I recommend on controllers, but with Dom, especially perma-dom there's no need for it. At any rate, Mesmerize offers the same tactic barring a few situations and can be used to put AV's out for a while if a team is well behaved enough to not attack them.


 

Posted

Having doubts about the solo farming ability of Mind... Can anyone point me in the direction of an equation to figure out the lowest charge I can get on a power with base 240s? Mass Confusion is Vidal to my cause, and the lowest I've got it is 56s with 280% recharge.

Edit: With 475% recharge, I was able to get the charge down to 40s which is doable, still a bit slow.... can a toon get 475% recharge, or is there a cap?


 

Posted

Quote:
Originally Posted by ketch View Post
Leandro posted a quit fix for Mid's that will place the fitness pool as inherents. You can find it here: http://boards.cityofheroes.com/showthread.php?t=237758 I'm using it currently so you may not be able to open the build without trying that.

I think Levitate has more utility on a controller than on a dom, who have already got the extra damage source covered. A PB'ed Mesmerize inside Dom could last for around 3 1/2 minutes, which is pretty ridiculous. You could use it to cool off an EB or AV for a least a minute or so in cases where the team is fighting multiples.

Also, even though I don't like the look of the mallets, they're such a great damage source that I wouldn't consider skipping them. You'll already be closing in to use Fissure.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Mesmerize
  • (A) Call of the Sandman - Sleep/Range
  • (3) Call of the Sandman - Accuracy/Endurance
  • (3) Call of the Sandman - Endurance/Sleep
  • (17) Call of the Sandman - Accuracy/Recharge
  • (17) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Stone Spears
  • (A) Force Feedback - Chance for +Recharge
Level 2: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Crushing Impact - Damage/Endurance/Recharge
  • (27) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Essence of Curare - Accuracy/Hold/Recharge
Level 6: Confuse
  • (A) Coercive Persuasion - Contagious Confusion
  • (9) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (11) Fortunata Hypnosis - Chance for Placate
  • (11) Fortunata Hypnosis - Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Recharge
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Power Boost
  • (A) Recharge Reduction IO
Level 18: Total Domination
  • (A) Basilisk's Gaze - Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Essence of Curare - Accuracy/Hold/Recharge
Level 20: Heavy Mallet
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Accuracy/Damage/Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Terrify
  • (A) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
Level 28: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 30: Boxing
  • (A) Empty
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Confused/Range
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Recharge
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 38: Fissure
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Force Feedback - Chance for +Recharge
Level 41: Link Minds
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Psionic Tornado
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Miracle - +Recovery
Level 1: Stamina
  • (A) Endurance Modification IO
  • (36) Performance Shifter - EndMod
  • (37) Performance Shifter - Chance for +End


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Thanks for the input, I'll more than likely switch out mes for lev and maybe mallet for hurl.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
Having doubts about the solo farming ability of Mind... Can anyone point me in the direction of an equation to figure out the lowest charge I can get on a power with base 240s? Mass Confusion is Vidal to my cause, and the lowest I've got it is 56s with 280% recharge.

Edit: With 475% recharge, I was able to get the charge down to 40s which is doable, still a bit slow.... can a toon get 475% recharge, or is there a cap?
http://paragonwiki.com/wiki/Recharge_Cap#Recharge_Rate

Nm answered my own question, but not sure if it's right unless my combat att was wrong today...