Suggestion for MM APP: Kinetic Mastery


BenRGamer

 

Posted

I was thinking earlier today, since MM APPs seem a little messed up, some have shields, some don't, I figured why not try to make one out of a powerset that will most likely never get to be apart of the MMs repetoir. Imagine an MM with Fulcrum Shift... yeesh.

But something like this may work.

Repel

Increase Density

Siphon Power

Transfusion

Transference


 

Posted

Maybe replace it with Speed Boost, or turn this instance of transfusion into just a self heal


 

Posted

Quote:
Originally Posted by BenRGamer View Post
Maybe replace it with Speed Boost, or turn this instance of transfusion into just a self heal
Again, it'd be scrapped. With such powerful heals available to MMs, no self heal is really needed, and they can't segregate choices by powersets (no love for Thugs/Traps or anything else without a heal). Plus, Repel would be out as well; the Forcefield Tier 9 does the same thing but with a much better radius/end cost. Also, the devs have already denounced a fully speed-boosted mastermind summon. Recharge has no effect on pets anyway.

I'm not saying MM's don't need PPP/APP love. I'm saying Kinetics ain't the way to go.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Anyway, anyone like the idea?


 

Posted

I'm pretty sure most people love the idea. Everyone is just thinking practically and knows that MMs would become very very overpowered if this were implemented. A lot of these powers are found in other MM powersets (iterations of them, at least), so you could take a complete debuff set (Trick Arrow, for example) and follow it up with this PPP. The end result would be a Trick Arrow debuffer with heals / buffs / endurance recovery.

TLDR: The idea would make certain MM sets way too powerful, so, in a sense, your idea was too good.