Shorted PvP mez durations for AVs and EBs
And thus completely negating the point of them being AV rank?
/Unsigned. It's already possible to do some quite nasty things to AVs, even with PToD. This would just make them laughable, and I quite like AVs the way they are.
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I was considering how AVs and EBs would play if they had the shorted PvP mez duration. They would be able to if enough mag is built at all time since they would not longer spinny purple triangle thing. But the mez would be short lived and it would go back to attacking.
Here's the part that isn't going to get much favor most likely none. The point of this suggestion is so that if enough mez is on a team an AV or EB could be locked indefinitely. Of course some coordination would be needed to pull this off so everyone isn't mezing at time were mag builds but duration doesn't. So mezers would have to either coordinate to use mezes at certain interval or get lucky. For how many mezers maybe 2-3 for EBs and 5-6 for AVs depending on AT and EB and AV.
The reason for suggesting this is because triangle power doesn't seem fair or skill oriented; I'm not sure. Okay, a team is fighting EB or AV; mezers are spamming mezes and builds enough mag and mezes EB or AV. Super mez protection power pops even though it's not real power just an inherent for AVs and recently EBs, because indefinitely mezing an AV would get rid of all the risk. But mezers don't have worry because protection power switches on and off for timed intervals making them useless only have of the time. But, here's the problem nothing has been put in place to compensate for the extremely large increase in risk. If there aren't Defence ATs to absorb damage or ATs to cast defence and damage resist buffs. The short duration while it's switched on could be disaster.
By switching to shorted mez duration for AVs and EBs. If they don't attack; a single mezer could mez them for the same total duration as with AV inherent for the total time of the battle. As more mezers are added the total duration they are mezed has the ability increase, but it depends if mezers can coordinate to mez at certain interval to increase mez time. Or, get lucky which would create highs and lows of mez duration.
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server