AV mastermind build
Poison secondary Poison Trap is worthless, nearly impossible to get to function as desired.
Noxious Gas needs some slot lovin' especially for recharge.
End Redux in the equip and upgrades is good, but three slots each is overkill, spread love to noxious gas.
Consider an alternate build for when Fitness becomes an inherent set of four powers you get a level 1 or 2 per posts by Castle. Even taking a single slotted power like Grant Invisibility adds another layer of protection to your boys.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Quote:
I honestly can never remeber to throw it on my bruiser. (stupid I know, it's such a valuable power.) Even with the one Recharge IO stuck in there though it drops the orginal 300 second recharge down to 181.9 seconds. Now my reasoning for the Endurance Reductions is; to be simply put; I hate stopping everything when the AV decides to nuke and kill lingering pets that are too close. Stopping could possibly result in loss of holds/debuffs that could potentialy let the said AV rise up in HP.
Poison secondary Poison Trap is worthless, nearly impossible to get to function as desired.
Noxious Gas needs some slot lovin' especially for recharge. End Redux in the equip and upgrades is good, but three slots each is overkill, spread love to noxious gas. Consider an alternate build for when Fitness becomes an inherent set of four powers you get a level 1 or 2 per posts by Castle. Even taking a single slotted power like Grant Invisibility adds another layer of protection to your boys. |
@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50
So I just spent the last hour or so perfecting my MM build. I decided to throw it in Mids and share it with you guys. The orignial purpose of this Mastermind was to be a PvP toon, but when I found out that I had no talent in that area of the game... I decided that my debuffs would be better used for taking down evil villains! (yes i've gone rouge)
Please give me your opinions on this build. Please hate, it often brings about improvements!
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Digital Thug Leader: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Villain Profile:
Level 1: Call Thugs -- ExStrk-Dam%:20(A), S'bndAl-Dmg/Rchg:50(3), S'bndAl-Dmg:50(3), S'bndAl-Acc/Dmg/Rchg:50(5), S'bndAl-Acc/Rchg:50(5), SvgnRt-Acc:50(7)
Level 1: Alkaloid -- RgnTis-Regen+:30(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Envenom -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(13), AnWeak-DefDeb:50(13), AnWeak-DefDeb/EndRdx/Rchg:50(15), AnWeak-%ToHit:50(15)
Level 4: Weaken -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(17), Cloud-Acc/Rchg:30(17), Cloud-%Dam:30(19), Cloud-ToHitDeb/EndRdx/Rchg:30(19), Cloud-Acc/EndRdx/Rchg:30(21)
Level 6: Equip Thugs -- EndRdx(A), EndRdx(21), EndRdx-I:50(48)
Level 8: Swift -- Run(A)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(23), P'ngTtl-Acc/EndRdx:50(23), P'ngTtl-Rng/Slow:50(25), P'ngTtl--Rchg%:50(25), P'ngTtl-EndRdx/Rchg/Slow:50(27)
Level 12: Call Enforcer -- GSFC-ToHit:50(A), AdjTgt-ToHit:50(27), LdyGrey-DefDeb:50(29), UndDef-DefDeb:50(29), BldM'dt-Acc/Dmg:50(31), BldM'dt-Acc:50(31)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Numna-Heal/EndRdx:50(33), Numna-Heal/Rchg:50(33)
Level 16: Elixir of Life -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-EndRdx/Rchg:40(34)
Level 18: Gang War -- ExRmnt-+Res(Pets):50(A), ExRmnt-Acc/Rchg:50(34), ExRmnt-Acc/Dmg/Rchg:50(34), ExRmnt-EndRdx/Dmg/Rchg:50(36)
Level 20: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(36), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 22: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(40), RedFtn-EndRdx:50(40), Ksmt-ToHit+:30(40), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42)
Level 24: Tactics -- GSFC-Build%:50(A), Rec'dRet-Pcptn:20(39)
Level 26: Vengeance -- Dct'dW-Heal:50(A), AdjTgt-ToHit:50(39), LkGmblr-Def:50(39)
Level 28: Call Bruiser -- SvgnRt-PetResDam:50(A), SvgnRt-Acc/Dmg:50(42), EdctM'r-PetDef:40(43), BldM'dt-Dmg:50(43), SvgnRt-Acc:50(43), BldM'dt-Acc/Dmg:50(45)
Level 30: Paralytic Poison -- UbrkCons-Acc/Hold/Rchg:50(A), UbrkCons-Hold:50(45), UbrkCons-Hold/Rchg:50(45), Lock-%Hold:50(46)
Level 32: Upgrade Equipment -- EndRdx-I:50(A), EndRdx-I:50(46), EndRdx-I:50(48)
Level 35: Poison Trap -- P'Shift-EndMod:50(A), Efficacy-EndMod:50(46)
Level 38: Noxious Gas -- RechRdx-I:50(A)
Level 41: Hover -- GftotA-Run+:30(A)
Level 44: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(48)
Level 47: Challenge -- Empty(A)
Level 49: Intimidate -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(50), Abys-Fear/Rng:50(50), Abys-Acc/Fear/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 5% Defense
- 5.31% Defense(Energy)
- 5.31% Defense(Negative)
- 8.75% Defense(Ranged)
- 2.25% Max End
- 2.5% Enhancement(JumpSpeed)
- 29% Enhancement(Accuracy)
- 2.5% Enhancement(JumpHeight)
- 22.5% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(FlySpeed)
- 10% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 5% FlySpeed
- 63.2 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.75%
- MezResist(Held) 7.75%
- MezResist(Immobilize) 8.3%
- MezResist(Sleep) 10.5%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 7.2%
- 20% Perception
- 8.5% (0.14 End/sec) Recovery
- 48% (1.61 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25% Resistance(Fire)
- 25% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 12.5% RunSpeed
------------Set Bonuses:
Soulbound Allegiance
(Call Thugs)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
Doctored Wounds(Alkaloid)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Analyze Weakness(Envenom)
- 10% (0.34 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
Cloud Senses(Weaken)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Pacing of the Turtle(Neurotoxic Breath)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blood Mandate(Call Enforcer)
- 1.5% (0.03 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.4 HP/sec) Regeneration
- 15.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Reactive Armor(Elixir of Life)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Expedient Reinforcement(Gang War)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
Efficacy Adaptor(Stamina)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.34 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Red Fortune(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Rectified Reticle(Tactics)
- 20% Perception
Sovereign Right(Call Bruiser)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- 10% Resistance(All)
Edict of the Master(Call Bruiser)
- 5% Defense
Blood Mandate(Call Bruiser)
- 1.5% (0.03 End/sec) Recovery
Unbreakable Constraint(Paralytic Poison)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
Gift of the Ancients(Hover)
- 7.5% RunSpeed
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
Glimpse of the Abyss(Intimidate)
@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50