Ice Armor/Electrical Melee


Finduilas

 

Posted

So i found out about mids and have been having a blast toying with builds i'd never be able to afford in game. This build is expensive, but not as expensive as it could be. Please check it out and voice your opinions!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

00-006: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(3), RedFtn-EndRdx:50(3), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(5)
Level 1: Charged Brawl -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/EndRdx:50(7), LgcRps-Sleep/Rng:50(9), LgcRps-Acc/Sleep/Rchg:50(11)
Level 2: Hoarfrost -- RctvArm-ResDam:40(A), Numna-Heal:50(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam/EndRdx:40(13), Numna-Heal/Rchg:50(15)
Level 4: Chilling Embrace -- ImpSwft-Acc/Slow:30(A), ImpSwft-Acc/EndRdx:30(7), ImpSwft-Dmg/Slow:30(15), ImpSwft-EndRdx/Rchg/Slow:30(17), ImpSwft-Dam%:30(17), ImpSwft-Rng/Slow:30(19)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Permafrost -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Acc/Rchg:50(27), Mocking-Rchg:50(27)
Level 12: Icicles -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Rchg:50(31), Oblit-Acc/Dmg/Rchg:30(31)
Level 14: Jacobs Ladder -- Erad-Dmg:30(A), Erad-%Dam:30(33), Erad-Acc/Dmg/Rchg:30(33)
Level 16: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(21), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36)
Level 18: Glacial Armor -- RedFtn-Def:50(A)
Level 20: Boxing -- RzDz-Acc/Rchg:30(A), RzDz-Immob%:30(37), RzDz-Acc/EndRdx:30(40), RzDz-Stun/Rng:30(40), RzDz-Acc/Stun/Rchg:30(40)
Level 22: Tough -- Aegis-Psi/Status:50(A), ImpArm-ResPsi:40(42), ImpArm-ResDam:40(42), ImpArm-ResDam/EndRdx:40(43), Aegis-ResDam:50(43)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45), LkGmblr-EndRdx/Rchg:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 26: Energy Absorption -- P'Shift-End%:50(A), Insult-Taunt:20(34), Insult-Taunt/Rchg:20(36), LkGmblr-Def/EndRdx:50(37), EnManip-Stun%:20(39), Insult-Dsrnt%:20(43)
Level 28: Chain Induction -- Hectmb-Dmg:50(A), Hectmb-Dam%:50(33), Hectmb-Dmg/Rchg:50(34)
Level 30: Hurdle -- Jump-I:50(A)
Level 32: Health -- Numna-Regen/Rcvry+:50(A)
Level 35: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), Efficacy-EndMod:50(39)
Level 38: Lightning Rod -- Armgdn-Dmg:50(A), FotG-Acc/Dmg:50(39), FotG-Dam/Rech:50(42), Oblit-Dmg:50(48), M'Strk-Dmg/Rchg:50(48), Sciroc-Dmg/Rchg:50(50)
Level 41: Hasten -- RechRdx-I:50(A)
Level 44: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46), Zephyr-ResKB:50(48)
Level 47: Focused Accuracy -- Rec'dRet-ToHit:20(A), GSFC-Build%:50(50), Rec'dRet-Pcptn:20(50)
Level 49: Physical Perfection -- Efficacy-EndMod:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 19.9% Defense(Smashing)
  • 19.9% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 20.8% Defense(Melee)
  • 8% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 3.6% Max End
  • 27% Enhancement(Accuracy)
  • 3% Enhancement(RunSpeed)
  • 2% Enhancement(Stun)
  • 4% Enhancement(Sleep)
  • 3% Enhancement(JumpSpeed)
  • 22.5% Enhancement(RechargeTime)
  • 3% Enhancement(JumpHeight)
  • 3% Enhancement(FlySpeed)
  • 5% FlySpeed
  • 49.2 HP (2.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 7.7%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 6.6%
  • 20% Perception
  • 9.5% (0.16 End/sec) Recovery
  • 22% (1.72 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 9.13% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Red Fortune
(Frozen Armor)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Lethargic Repose
(Charged Brawl)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor
(Hoarfrost)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Hoarfrost)
  • 12% (0.94 HP/sec) Regeneration
Impeded Swiftness
(Chilling Embrace)
  • MezResist(Immobilize) 2.2%
  • 3% Enhancement(Slow)
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.2%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Steadfast Protection
(Permafrost)
  • 3% Defense(All)
Reactive Armor
(Permafrost)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Obliteration
(Icicles)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Eradication
(Jacobs Ladder)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Razzle Dazzle
(Boxing)
  • 2% (0.03 End/sec) Recovery
  • 28.1 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Aegis
(Tough)
  • 5% RunSpeed
  • 3% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Trimuphant Insult
(Energy Absorption)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Hecatomb
(Chain Induction)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Fury of the Gladiator
(Lightning Rod)
  • 1.89% Resistance(Fire,Cold), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Rectified Reticle
(Focused Accuracy)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception


@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50

 

Posted

Hmm, well, your build looks more than a little unfocused in terms of goals. You do know that Ice uses typed defense, right? Because although you've more than hit the soft-cap for S/L, you've used some sets that give primarily positional defense (Impeded Swiftness, Obliteration) which means you've used a lot more slots than you needed to to achieve that goal.

I would recommend making your primary goal to soft-cap S/L/E/NE without EA; you've gotten there for S/L, but not for E/NE. But to do that, you shouldn't have to sacrifice attack slotting; as it is, most of your attacks are poorly slotted.

From the top:

Frozen Armor/Glacial Armor: most standard armor toggles are fine with four slots. It's ok to five slot for a specific bonus like you did with FA, but not at the cost of underslotting other key powers. Glacial Armor needs at least 2 more slots, and I'd recommend three.

Sleep sets like Lethargic Repose are a poor choice for attacks because they don't provide any damage enhancment. I'd recommend four slots of Smashing Haymaker for the S/L bonus plus an additional slot to make sure it has enough accuracy and damage.

Hoarfrost doesn't need resistance slotting, it needs Heal and Recharge. I'd recommend 5 slots of Doctored Wounds.

Six-slotting CE for 1.25% S/L defense is a lot of slots for little return, especially since you can get the same bonus with four slots of Curtailed Swiftness. (If you need it, and I'm not convinced you will.)

If there's a choice between taking Permafrost and fitting in Hibernate, Hibernate is a no-brainer, IMO, it's a much, much more useful power. Since you do want to keep the Steadfast +def, use it as the sixth slot in Hoarfrost. If you do decide to keep Permafrost, take it late, it's much less important than the the other powers you could take pre-20.

Obliteration is a very poor choice for Icicles, it has high recharge, which Icicles doesn't need, and very little end reduction, which Icicles definitely does need. I'd recommend using 3 or 4 slots of Eradication instead, plus two slots of Scirocco's Dervish, heavy on end reduction. I'd recommend the same for Jacob's Ladder and Thunderstrike, though they don't need quite as much end reduction. Another good choice for Icicles is a Multi Strike set; 6 slots has plenty of accuracy and end reduction.

Speaking of Jacob's Ladder, I'd take it much earlier, since you currently only have one attack until level 14. Icicles can easily be delayed until later. And more importantly, take the Fitness Pool earlier; as it is, I'm afraid you're going to have crippling endurance problems until you get EA at 26. The Fighting Pool can and IMO, should be delayed until at least the 20s, and definitely after Stamina.

For Tough, I'd recommend using the 4 slots of Reactive Armor like you currently have in Hoarfrost and Permafrost. Weave is way overslotted; you are not going to be able to get meaningful amounts of Psi resist, so don't waste slots on it. Pull the Def/Rchg and End/Rchg slots; if you use them in Taunt to 6-slot Mocking Beratement you'll get some F/C def and a 7.5% recharge bonus.

Health needs more slots, and another in Stamina wouldn't hurt either. You want to be close to the ED cut-off on both, if possible.

Energy Absorption does *not* need taunt, Chilling Embrace and Icicles provide more than enough of that. You should aim to get EA as close to the ED cut-off as possible for Defense, End Mod, and Recharge.

Lightning Rod is a good candidate for an Oblit set, since it will benefit from all the recharge. Currently, it's poorly slotted for accuracy and has no end reduction at all.

Blessing of the Zephyr gives very poor return for slots for typed def builds, and since Ice doesn't need additional KB protection, I'd drop those and just use a Run IO.

Focused Accuracy is a complete ed hog, and since Ice has +percep in Glacial, pretty much all it's giving you is a to-hit bonus. I'd replace FA with CP instead, and use a Kismet +Def if you want the bonus. But honestly, I don't think you need Physical Perfection on an Ice tank, between Stamina and EA you should be okay end-wise without it. You might want to consider picking up Build Up or a couple of epic attacks instead.

Here's what I would do with your build; I dropped FA and Physical Perfection and picked up Hibernate and Build Up instead. If you'd prefer epic attacks, drop Build Up and Permafrost, but keep Hibernate. Note that I slotted LotG +recharges in the defense powers. If that's out of reach, budget-wise, you can replace the +Recharge with the Def/Rchg, or use another defense set like GotA instead.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!
00-006: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(5), Ksmt-ToHit+:30(29)
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(11), Dct'dW-Rchg:50(13), Dct'dW-Heal:50(13), S'fstPrt-ResDam/Def+:30(15)
Level 4: Chilling Embrace -- EndRdx-I:50(A), P'ngTtl--Rchg%:30(7)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Jacobs Ladder -- Erad-Dmg:30(A), Erad-%Dam:30(15), Erad-Acc/Dmg/Rchg:30(17), Erad-Dmg/Rchg:30(17), Sciroc-Dmg/EndRdx:50(21), Sciroc-Acc/Dmg/EndRdx:50(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Acc/Rchg:50(27), Mocking-Rchg:50(27), Mocking-Taunt/Rng:50(31), Mocking-Taunt/Rchg/Rng:50(31)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal:50(33), Heal-I:50(33)
Level 16: Thunder Strike -- Erad-%Dam:30(A), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(21), Erad-Acc/Dmg/EndRdx/Rchg:30(34), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-End%:50(37), P'Shift-EndMod/Acc:50(40)
Level 22: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(25), M'Strk-Dmg/Rchg:50(42), M'Strk-Acc/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(43), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 26: Energy Absorption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(36), LkGmblr-Def/Rchg:50(37), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Lightning Rod -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Dmg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(50)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(43), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def:50(48)
Level 47: Super Speed -- Run-I:50(A)
Level 49: Permafrost -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 11.4% Defense(Smashing)
  • 11.4% Defense(Lethal)
  • 10.2% Defense(Fire)
  • 10.2% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.4% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 8% Defense(AoE)
  • 5.4% Max End
  • 43% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 295.2 HP (15.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 15% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012