Is enhancing worth it before 22?


all_hell

 

Posted

@OP

In answer to your question, yes - imho, as a primarily solo player, enhancing
is definitely worthwhile.

For a toon I'm actively levelling, I follow (sort of) Reptlbrain's approach.

1> I always have a 10M slush fund in gleemail for my newbie to claim
(previously, he had to earn it - typically using the mkt strategy in my sig)

2> I don't deal with TO's, DO's or SO's - ever... It's Common IO's till I
start Frankenslotting (in the L20's).

3> Unlike Reptlbrain - I (usually) don't buy the recipes - I buy the salvage.

Why? Because the same salvage is used all the way to L25 for Commons,
and table prices for the recipes themselves are cheap. So, for the 4 Key
IO's I usually need:

Code:
Accuracy: it's Boresight and Luck Charms
Damage: it's Brass and Inanimate Carbon Rods
Erdx: it's Ancient Artifacts and Spell Scrolls
 Rch: it's Clockwork Winders and Computer Virus
I put in lowball bids for these, and I also keep any I get as drops. When I
need one, I buy the recipe (bid if it's cheap, or straight from the table),
and craft it. That's 4 mkt slots, and I try to always keep them full.

For IO's other than the big 4, I'll buy/craft them on an as needed basis.

My standard (default slotting) for lowbie attacks is 2 Acc, 1 Erdx, and
then Dmg to fill out slots 4 & 5.

Personally, I find that works quite well for me - I typcially slot all 3
batches of IO's (L10, L15, L20). It's cheap, you don't need that many
IO's, and they outperform TO's and DO's quite handily.

As a perk, along the way, you'll memorize these recipes, which gives you
a nice easy path to crafting Common IO's for fun and profit later, or just
getting a start on the Portable Workbench Accolade if you're so inclined.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

On top of doing more or less what 4Speed (and Memphis Bill >>> stocking common IO in base) is describing I tend to store those same common tier 1 one salvage in my base. Then if the market is being particularly silly and I don't want to pay the NAO price for some piece of salvage it will often give me the option to grab the salvage from the base instead of waiting patiently for the common in question to drop from some 5 or 6 digit figure where it's currently residing.


 

Posted

I mainly solo for some reason.

I dunno, I guess I really just like the way CoH's character progression works. It is insanely easy to make money at the market, I usually will mail an alt 1 mil at the start.

At 12 and each level I get enhancements afterward I'll make IO's (level 15 one's) simply becauase I'm crazy and don't like that my DO's get less effective then 19.2% when I level (I know I could buy more, but I'm to whiny to do so).

At 22 I'll make the level 25 versions of IO's.

On average, I'll lose around 220k - 250k making IO's at 12, but by selling salvage I don't need and other stuff on the market place, my money actually gradually increases back to or beyond the original 1mil by 22 (usually way beyond). I guess the trick is learning how the market works, it's not easy (at first) but once you get the hang of it money flows like water as far as making IO's and stuff is concerned.

If I made a mostly group char though, I would probably do something different because the levels are quicker (maybe I just suck lol)