Energy Melee for Scrappers: A compromise on Energy Transfer
Will probably work like Stalkers and the critical will eliminate the health cost associated with the power. Given that Stalkers receive no other benefit, it's highly unlikely that Scrappers will get anything better.
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Yeah, honestly, EM is already set up for porting to Scrappers with maybe a small tweek to lower the damage of its higher attacks then increasing the damage of a low attack or Whirling hands maybe?
The only thing that is forcing the wait is that the devs probably don't want to show too much favoritism by giving Scrappers their prolif and not the other melees.
ET already provides a benefit for Stalkers, like EG said. No compromise required.

So, one of the big reasons that I understand why scrappers aren't given Energy Melee is because one of the high end powers: Energy Transfer, is simply too powerful when combined with build up and a scrapper's critical abilities.
But with the release of Kinetic melee (specifically the workings of concentrated strike's crit special), I thought of a possible compromise: Instead of dealing extra damage on Criticals, a critical with Energy Transfer provided something else?
Possible ideas could be things like increasing your regen and/or Recovery rate, instant recharge on Energy Transfer itself (this technically would even still mean you're able to deal double damage, just not all at once), increase Stun duration and/or magnitude of all powers for a short period of time, or a self heal and/or self end boost.
The possibilities are numerous.
and while I know we already have Kinetic melee now, Kinetic melee does not always fit all concepts, and sometimes, you just gotta punch something instead of hadouken them.
so, thoughts? comments? yays or nays?
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