Close the Dimensional Ruptures, not sure which is worse


Bloodspeaker

 

Posted

My reformed Mastermind got her first hero contact, one Unai Kemen. Her first mission for him required her to go all round a big map filled with Banished Pantheon and close 20 dimensional ruptures.

Her minions would not move or respond to any commands on the map. I would guess that this is an issue caused by the map not being designed for villains. That is probably the worst thing compared to the fact that, while she has no damage dealing powers whatsoever she completed the mission with barely any incident.


 

Posted

You had pets out when you zoned into the map?

This happens on quiet a few maps. You need to use /releasepets and resummon.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
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Posted

Thanks for the tip. I guess having to take time to summon and enhance every pet is better than nothing.


 

Posted

Quote:
Originally Posted by Blood_Beret View Post
You had pets out when you zoned into the map?

This happens on quiet a few maps. You need to use /releasepets and resummon.
Yeah, has nothing to do with the map "not being designed for villains," I've had it happen while still redside.


 

Posted

Quote:
Originally Posted by GenomeX View Post
Thanks for the tip. I guess having to take time to summon and enhance every pet is better than nothing.
You are aware that a single upgrade affects all of your active pets, aren't you?

So you summon all three tiers of pets, and hit each upgrade power once, and that's all you need to do. Unless you're using single-target buffs, like Force Fields, of course.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Yeah, has nothing to do with the map "not being designed for villains," I've had it happen while still redside.
Yes, I am aware of that. But there are some maps that hate pets in general. The 3rd mission on the first part of Positorn TF. Pets will not leave the room they are summoned in. MM or Illusions PA. Posi Psrt 2 first mission, pets would fight all the way to the first room but not enter that room, had to resummon there. And in safeguard missions I know it is for PI not sure about the others, Pets will not enter the Sewer Bombing map.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Have one of each type of MM on justice redside. I seem to have the most frequent problems with:

1) Necromancy pets
2) Zoning via Oro or ferry

I rarely have issues with mission maps. My zombies just get "stuck" at the zone-in point.

An important note: be sure to use the /releasepets command RATHER than simply dismissing them from the pet window. Every time I've done the latter, they disappear from the window, but are still standing there, preventing me from re-summoning. Many times, re-zoning again was the only way I could rectify at that point, and that was a dicey proposition at best, since I could have the same issue again in the new zone.

I have bugged this issue enough times to fill a roach motel.


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