Da/acid Vs.Enervating Field


Amy_Amp

 

Posted

For the negative resist is Acid Arrow and Disruption Arrow better than Enervating Field. I enjoy watching my team kill stuff faster.

I am working on My earth build and looking for another secondary that goes well. I hate to solo so looking for being on a team 99% of the time.

I would like to thank everyone for all their helpful information. "Local Man" I think I have spent more time reading your guides than I have playing the game

My theme is an Earth Bender and I have thought about playing a dom as Earth/Earth but I am not sure how much I give up in the way of control/buff.

I think I am a min/max so not sure if I can give up that extra hold time but not sure if it really even matters end game.

I am pretty new to the game and my play time is limited so I would like something that is good in the end game as well. So once I get them up there I am not like "damn I should have rolled..."

I am not even sure how the end game is or if more is coming out next issue.

Again thanks for all the helpful post. It has helped me tremendously in understanding the game.

Local Man I did make a Ill/Rad for my first toon but I am just not a big fan of pets right now but what I really wanted to say is your guides are awesome.

Stone cages are annoying. Is there a way to make them smaller?

do people consider earth quake annoying as well?


 

Posted

While there are "late game" TFs and raids, "endgame" in City of.... is pretty much rolling another alt. We currently don't have a true endgame system where players go to get teh phat lootz. Whether or not the upcoming "endgame system" Incarnates is going to be like other games "endgames" is yet to be seen.

Long story short, any combination is and will be viable in Coh/v. Play what you think is fun. I personally have both a 50 earth/rad and earth/TA. Earth/Rad is an all around swiss army knife type toon: it can do a little bit of everything. Earth/TA is a lockdown and debuff expert. I also have a 32 earth/earth dom: it's just fun.

Welcome to the game, enjoy your stay. Don't worry about the endgame here; it's more about the journey than the destination.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Enervating Field will apply a 22.5% resistance debuff, while Disrupting + Acid Arrows combined will apply 30% resistance debuff. Enervating Field's debuff will last until you turn it off, requires no accuracy check, and the power recharges much faster. However, as a toggle it will switch off if you get mezzed or run out of endurance while it is running, which the arrows will ignore.

Personally, I lean towards Enervating Field. The arrows need to be slotted for recharge and (for AA) accuracy, while EF pretty much meets its full potential on its default slot. Radiation Emission isn't my most favorite set but it's one where it's pretty hard to go wrong.


 

Posted

Quote:
Originally Posted by InUse View Post

Stone cages are annoying. Is there a way to make them smaller?
No, you can change the color, but the graphic remains the same size.

Quote:
do people consider earth quake annoying as well?
Earthquake is an awesome power, just don't use Earthquake and then Stone Cages, since Stone Cages will override the knockdown from Earthquake and make it pointless.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by InUse View Post
For the negative resist is Acid Arrow and Disruption Arrow better than Enervating Field. I enjoy watching my team kill stuff faster.
Only in some situations.

Acid Arrow's radius is really small, and requires a to-hit check. As such, you're much less likely to hit a lot of things with it.

Disruption Arrow's maximum targets is, inexplicably, 10 rather than the standard 16 for that type of power. So if you have more than 10 enemies, some won't be affected by Disruption.

If you have a tightly-packed group of 10 or less, and hit all/most with Acid Arrow, then, yes, you'll be debuffing resistance a little better than Enervating Field. But you're also taking and slotting two powers to do so, rather than one.


 

Posted

Not only the points made above, but Acid Arrow is a foe-targetted smallish AoE, while Disruption Arrow is a location-targetted AoE. If your targetted foe moves, you miss out on the full benefit of the two stacking -Resistance powers.

And thanks for the kind words. I try to be helpful. Most of the stuff in my guides really comes from the other fine folks who hang out in these forums, so they all deserve some kudos.

As for the "annoying" graphics of Stone Cages, some people have found the Crystal version or the Lava version to be less annoying. Personally, I like the graphics because they shout out, "Foe here!!" You always know when the effect is working.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Earthquake can be used on a as needed basis with the sheer amount of control you will have. Use Cages as needed. I used them a lot early when the build was still coming together, but it gets dampened later on. The biggest no no is using them to visually clog any entrance way.