Electric the new top control set?


Amy_Amp

 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
I think the Flashfire/Fire Cages combo is perfectly fine if you're not rolling with someone who uses KD patches. I mean, the problem is less with the power combo itself and more with not paying attention to who you're teaming with: if you're teamed with someone who drops the KD patches like candy then yeah, your stunnees aren't going anywhere anyway.

That said, I don't like stun + immob on Earth Control because it's counterproductive to one of the character's own powers and Quicksand works fine to keep wandering to a minimum (and you should always have Quicksand down for the debuffs anyway). I don't even take Stone Cages, but that's a matter of personal taste.
If Flashfire+Fire Cages is OK, then what is wrong with Stalagmites+Stone Cages? Conflicts with your own power? Then don't use it when you use Earthquake . . . or use Stone Cages, wait 12 seconds for the -knockback to go away, and use Earthquake.

Stone Cages has many uses, and Quicksand is not a sufficient substitute all the time (although it can be sometimes). For example, for an Earth/Rad the combo of Stone Cages + RI is very powerful and up all the time as a form of continual control. Quicksand won't keep the foes all together for very long, allowing some to wander outside of the debuff. And then there is the issue of Containment once you get your APP AoE attack powers . . .


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
If Flashfire+Fire Cages is OK, then what is wrong with Stalagmites+Stone Cages? Conflicts with your own power? Then don't use it when you use Earthquake . . . or use Stone Cages, wait 12 seconds for the -knockback to go away, and use Earthquake.

Stone Cages has many uses, and Quicksand is not a sufficient substitute all the time (although it can be sometimes). For example, for an Earth/Rad the combo of Stone Cages + RI is very powerful and up all the time as a form of continual control. Quicksand won't keep the foes all together for very long, allowing some to wander outside of the debuff. And then there is the issue of Containment once you get your APP AoE attack powers . . .
You and I have had this exact argument before in another thread, which is why I was hesitant to bring up my view.

I'll clarify: I don't think someone who takes Stone Cages is "doing it wrong", I just see it as an unnecessary and redundant power for my playstyle and prefer to take something which has more use to me. Quicksand instead of Stone Cages works well enough for stun-control purposes, I team enough that even with Containment my earth/cold's direct damage isn't that big a contribution, and Quicksand plays nice with any PUG members I happen to pick up who I'm not in perfect timing sync with. For my purposes, there are better things to do with the power slot.

For what it's worth, this argument usually comes up in the context of someone saying "anyone who doesn't take Stone Cages has to be insane!", so I am perhaps a little overtouchy about it. Stone Cages is a handy power for some circumstances, but it is also a skippable one given what else Earth Control has to work with (and in my case particularly Earth/Cold, which means I have a second KD patch and enemies will usually be at the slow cap.)


 

Posted

Ran Manticore TF last night, me Electric/Therm and an Electric/Earth Dom on the team. Over the course of the entire TF we had exactly 3 Paragon Protectors use MoG. The rest were end drained before they got low enough to use it and were thus unable.

Just to repeat: Enemies cannot activate Godmode powers with zero end!