Bots/Traps Tankermind build: Advice please
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Relaaaaax, sometimes things take a while, and traps isn't the most popular set.
24 views and nobody's said anything? =/ No advice on how to improve or thoughts on how it'll do?
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I took a quick glance and it looks good, you've covered most of the bases and my comments are mostly personal preference.
Looks like your pets are already softcapped, good stuff.
I personally like a defence shield instead of a resist shield, because it softcaps your mastermind.
The soulbound allegience buildup proc works nicely in assault bot, and is relatively cheap these days.
I have 6 slots in caltrops and use them a lot, it keeps everyone in the burn patches, does decent damage and accepts a lot of procs. The ragnarok KD proc works nicely if you've got the cash.
I might steal some slots from triage beacon, or maybe you're using it as a set mule.
Anyway, looks burntastic, hope you have fun with it.
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24 views and nobody's said anything? =/ No advice on how to improve or thoughts on how it'll do?
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I will disagree with anonymoose on the traps not being popular. Personally I couldn't think of any other way to go tankermind besides Traps.
Again Personally I think Traps for any AT is one of the BEST sets because it has so many fire and forget quick recharging powers.
But that being said, I think some might say maybe you should look down the page about 10 or 12 post below your name and you will see a thread which pretty much is another Robot Traps thread. In that thread there are builds. One if which happens to be mine. Mine is a cheap build based off the OPs original build, which is pretty much Awsomesauce. I would love to see someone make another build better.
If you lack the funds I would go with my build and then aspire to one day build up to Raterro build.
As for your build it is not at defense cap. I think the math has proven already that bodyguard mode with less then defense cap is not enough to sustain the life of your pets. You basically do not have enough Healing to keep the pets alive vs AVs and GMs. Of course unless you have some other technique to keep the pets alive.. EG keeping the pets out of aoe range of the AV or GM. But then If they are too far out of range, they might loose supremacy and you might loose BG Mode.
Now I am NOT saying that anyone else with another build or different secondary is bad. All MM are good ( well most ), but if your looking to be a tankermind you need defense cap.
So do a tiny bit of searching and you will find what your looking for.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Here a build I'm looking at for my MM Panzerkind focused on survivability and tankermind ability in the endgame, and I was hoping to get some opinions/advice/critiques on it. With the protect bot shield on it has softcapped positional defenses, plus around 35% S/L/E resist. Here goes nothing.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Panzerkind 3.0: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 2: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(7)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(9), Zinger-Acc/Rchg(9)
Level 10: Acid Mortar -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(11), Achilles-ResDeb%(23), ShldBrk-%Dam(33), LdyGrey-%Dam(34), Posi-Dam%(34)
Level 12: Protector Bots -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg/EndRdx(13), EdctM'r-Dmg/EndRdx(13), EdctM'r-Acc/Dmg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Hurdle -- Jump-I(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(19), DefBuff-I(21)
Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(19)
Level 20: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(21), S'dpty-EndRdx/Rchg(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(42), S'dpty-EndRdx(42)
Level 22: Super Jump -- Jump-I(A)
Level 24: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(31), BldM'dt-Dmg(31)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Photon Grenade -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(43), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 41: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(50), TotHntr-Acc/Immob/Rchg(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Supremacy
Level 2: Ninja Run